
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 86.8%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -140000000.0) (not (<= x 4000.0))) (+ (+ 1.0 (/ x y)) (/ -1.0 y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -140000000.0) || !(x <= 4000.0)) {
tmp = (1.0 + (x / y)) + (-1.0 / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-140000000.0d0)) .or. (.not. (x <= 4000.0d0))) then
tmp = (1.0d0 + (x / y)) + ((-1.0d0) / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -140000000.0) || !(x <= 4000.0)) {
tmp = (1.0 + (x / y)) + (-1.0 / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -140000000.0) or not (x <= 4000.0): tmp = (1.0 + (x / y)) + (-1.0 / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -140000000.0) || !(x <= 4000.0)) tmp = Float64(Float64(1.0 + Float64(x / y)) + Float64(-1.0 / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -140000000.0) || ~((x <= 4000.0))) tmp = (1.0 + (x / y)) + (-1.0 / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -140000000.0], N[Not[LessEqual[x, 4000.0]], $MachinePrecision]], N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -140000000 \lor \neg \left(x \leq 4000\right):\\
\;\;\;\;\left(1 + \frac{x}{y}\right) + \frac{-1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -1.4e8 or 4e3 < x Initial program 74.6%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 99.5%
if -1.4e8 < x < 4e3Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 79.4%
Final simplification89.8%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ x y) (if (<= x 7500000.0) x (if (<= x 1.18e+139) 1.0 (/ x y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 7500000.0) {
tmp = x;
} else if (x <= 1.18e+139) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 7500000.0d0) then
tmp = x
else if (x <= 1.18d+139) then
tmp = 1.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 7500000.0) {
tmp = x;
} else if (x <= 1.18e+139) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 7500000.0: tmp = x elif x <= 1.18e+139: tmp = 1.0 else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 7500000.0) tmp = x; elseif (x <= 1.18e+139) tmp = 1.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 7500000.0) tmp = x; elseif (x <= 1.18e+139) tmp = 1.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 7500000.0], x, If[LessEqual[x, 1.18e+139], 1.0, N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 7500000:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.18 \cdot 10^{+139}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1 or 1.18e139 < x Initial program 69.3%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 82.9%
if -1 < x < 7.5e6Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 77.6%
if 7.5e6 < x < 1.18e139Initial program 93.7%
distribute-lft-in93.7%
*-rgt-identity93.7%
Applied egg-rr93.7%
Taylor expanded in y around inf 66.4%
+-commutative66.4%
Simplified66.4%
Taylor expanded in x around inf 66.4%
Final simplification78.4%
(FPCore (x y) :precision binary64 (if (<= x -6.2e+18) (/ x y) (if (<= x 1.18e+139) (/ x (+ x 1.0)) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -6.2e+18) {
tmp = x / y;
} else if (x <= 1.18e+139) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-6.2d+18)) then
tmp = x / y
else if (x <= 1.18d+139) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -6.2e+18) {
tmp = x / y;
} else if (x <= 1.18e+139) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -6.2e+18: tmp = x / y elif x <= 1.18e+139: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -6.2e+18) tmp = Float64(x / y); elseif (x <= 1.18e+139) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -6.2e+18) tmp = x / y; elseif (x <= 1.18e+139) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -6.2e+18], N[(x / y), $MachinePrecision], If[LessEqual[x, 1.18e+139], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.2 \cdot 10^{+18}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 1.18 \cdot 10^{+139}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -6.2e18 or 1.18e139 < x Initial program 67.5%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 87.2%
if -6.2e18 < x < 1.18e139Initial program 98.7%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 76.4%
Final simplification80.5%
(FPCore (x y) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 7500000.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 7500000.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 7500000.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 7500000.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 7500000.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 7500000.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 7500000.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 7500000.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 7500000:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 7.5e6 < x Initial program 74.8%
distribute-lft-in74.8%
*-rgt-identity74.8%
Applied egg-rr74.8%
Taylor expanded in y around inf 29.6%
+-commutative29.6%
Simplified29.6%
Taylor expanded in x around inf 28.3%
if -1 < x < 7.5e6Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 77.6%
Final simplification51.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 86.8%
distribute-lft-in86.8%
*-rgt-identity86.8%
Applied egg-rr86.8%
Taylor expanded in y around inf 52.9%
+-commutative52.9%
Simplified52.9%
Taylor expanded in x around inf 16.6%
Final simplification16.6%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2023200
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))