
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (/ 1.0 (+ x y)) (/ 1.0 (- x y))))
double code(double x, double y) {
return (1.0 / (x + y)) / (1.0 / (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / (x + y)) / (1.0d0 / (x - y))
end function
public static double code(double x, double y) {
return (1.0 / (x + y)) / (1.0 / (x - y));
}
def code(x, y): return (1.0 / (x + y)) / (1.0 / (x - y))
function code(x, y) return Float64(Float64(1.0 / Float64(x + y)) / Float64(1.0 / Float64(x - y))) end
function tmp = code(x, y) tmp = (1.0 / (x + y)) / (1.0 / (x - y)); end
code[x_, y_] := N[(N[(1.0 / N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x + y}}{\frac{1}{x - y}}
\end{array}
Initial program 100.0%
div-sub100.0%
flip-+67.9%
associate-/r/67.9%
div-inv67.7%
prod-diff67.7%
Applied egg-rr67.7%
Simplified62.9%
associate-/l*67.9%
flip-+100.0%
div-inv99.9%
Applied egg-rr99.9%
un-div-inv100.0%
sub-div100.0%
clear-num100.0%
div-inv99.7%
associate-/r*100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -3.1e+58)
(and (not (<= y 0.00115))
(or (<= y 4.4e+207) (not (<= y 2.55e+222)))))
(+ (* 2.0 (/ x y)) -1.0)
(+ 1.0 (* -2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -3.1e+58) || (!(y <= 0.00115) && ((y <= 4.4e+207) || !(y <= 2.55e+222)))) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.1d+58)) .or. (.not. (y <= 0.00115d0)) .and. (y <= 4.4d+207) .or. (.not. (y <= 2.55d+222))) then
tmp = (2.0d0 * (x / y)) + (-1.0d0)
else
tmp = 1.0d0 + ((-2.0d0) * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.1e+58) || (!(y <= 0.00115) && ((y <= 4.4e+207) || !(y <= 2.55e+222)))) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.1e+58) or (not (y <= 0.00115) and ((y <= 4.4e+207) or not (y <= 2.55e+222))): tmp = (2.0 * (x / y)) + -1.0 else: tmp = 1.0 + (-2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.1e+58) || (!(y <= 0.00115) && ((y <= 4.4e+207) || !(y <= 2.55e+222)))) tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); else tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.1e+58) || (~((y <= 0.00115)) && ((y <= 4.4e+207) || ~((y <= 2.55e+222))))) tmp = (2.0 * (x / y)) + -1.0; else tmp = 1.0 + (-2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.1e+58], And[N[Not[LessEqual[y, 0.00115]], $MachinePrecision], Or[LessEqual[y, 4.4e+207], N[Not[LessEqual[y, 2.55e+222]], $MachinePrecision]]]], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{+58} \lor \neg \left(y \leq 0.00115\right) \land \left(y \leq 4.4 \cdot 10^{+207} \lor \neg \left(y \leq 2.55 \cdot 10^{+222}\right)\right):\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -3.0999999999999999e58 or 0.00115 < y < 4.40000000000000017e207 or 2.55e222 < y Initial program 100.0%
Taylor expanded in x around 0 79.3%
if -3.0999999999999999e58 < y < 0.00115 or 4.40000000000000017e207 < y < 2.55e222Initial program 99.9%
Taylor expanded in y around 0 80.4%
Final simplification79.9%
(FPCore (x y)
:precision binary64
(if (<= y -3.5e+58)
-1.0
(if (or (<= y 0.0245) (and (not (<= y 4.4e+207)) (<= y 2.55e+222)))
(+ 1.0 (* -2.0 (/ y x)))
-1.0)))
double code(double x, double y) {
double tmp;
if (y <= -3.5e+58) {
tmp = -1.0;
} else if ((y <= 0.0245) || (!(y <= 4.4e+207) && (y <= 2.55e+222))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.5d+58)) then
tmp = -1.0d0
else if ((y <= 0.0245d0) .or. (.not. (y <= 4.4d+207)) .and. (y <= 2.55d+222)) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.5e+58) {
tmp = -1.0;
} else if ((y <= 0.0245) || (!(y <= 4.4e+207) && (y <= 2.55e+222))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.5e+58: tmp = -1.0 elif (y <= 0.0245) or (not (y <= 4.4e+207) and (y <= 2.55e+222)): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -3.5e+58) tmp = -1.0; elseif ((y <= 0.0245) || (!(y <= 4.4e+207) && (y <= 2.55e+222))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.5e+58) tmp = -1.0; elseif ((y <= 0.0245) || (~((y <= 4.4e+207)) && (y <= 2.55e+222))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.5e+58], -1.0, If[Or[LessEqual[y, 0.0245], And[N[Not[LessEqual[y, 4.4e+207]], $MachinePrecision], LessEqual[y, 2.55e+222]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+58}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 0.0245 \lor \neg \left(y \leq 4.4 \cdot 10^{+207}\right) \land y \leq 2.55 \cdot 10^{+222}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -3.4999999999999997e58 or 0.024500000000000001 < y < 4.40000000000000017e207 or 2.55e222 < y Initial program 100.0%
Taylor expanded in x around 0 78.5%
if -3.4999999999999997e58 < y < 0.024500000000000001 or 4.40000000000000017e207 < y < 2.55e222Initial program 99.9%
Taylor expanded in y around 0 80.4%
Final simplification79.5%
(FPCore (x y)
:precision binary64
(if (<= y -4.9e+58)
-1.0
(if (<= y 1.4e+16)
1.0
(if (<= y 4.4e+207) -1.0 (if (<= y 2.55e+222) 1.0 -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -4.9e+58) {
tmp = -1.0;
} else if (y <= 1.4e+16) {
tmp = 1.0;
} else if (y <= 4.4e+207) {
tmp = -1.0;
} else if (y <= 2.55e+222) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.9d+58)) then
tmp = -1.0d0
else if (y <= 1.4d+16) then
tmp = 1.0d0
else if (y <= 4.4d+207) then
tmp = -1.0d0
else if (y <= 2.55d+222) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.9e+58) {
tmp = -1.0;
} else if (y <= 1.4e+16) {
tmp = 1.0;
} else if (y <= 4.4e+207) {
tmp = -1.0;
} else if (y <= 2.55e+222) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.9e+58: tmp = -1.0 elif y <= 1.4e+16: tmp = 1.0 elif y <= 4.4e+207: tmp = -1.0 elif y <= 2.55e+222: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4.9e+58) tmp = -1.0; elseif (y <= 1.4e+16) tmp = 1.0; elseif (y <= 4.4e+207) tmp = -1.0; elseif (y <= 2.55e+222) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.9e+58) tmp = -1.0; elseif (y <= 1.4e+16) tmp = 1.0; elseif (y <= 4.4e+207) tmp = -1.0; elseif (y <= 2.55e+222) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.9e+58], -1.0, If[LessEqual[y, 1.4e+16], 1.0, If[LessEqual[y, 4.4e+207], -1.0, If[LessEqual[y, 2.55e+222], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.9 \cdot 10^{+58}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+16}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 4.4 \cdot 10^{+207}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 2.55 \cdot 10^{+222}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -4.90000000000000018e58 or 1.4e16 < y < 4.40000000000000017e207 or 2.55e222 < y Initial program 100.0%
Taylor expanded in x around 0 79.4%
if -4.90000000000000018e58 < y < 1.4e16 or 4.40000000000000017e207 < y < 2.55e222Initial program 99.9%
Taylor expanded in x around inf 78.3%
Final simplification78.8%
(FPCore (x y) :precision binary64 (/ 1.0 (/ (+ x y) (- x y))))
double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x + y) / (x - y))
end function
public static double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
def code(x, y): return 1.0 / ((x + y) / (x - y))
function code(x, y) return Float64(1.0 / Float64(Float64(x + y) / Float64(x - y))) end
function tmp = code(x, y) tmp = 1.0 / ((x + y) / (x - y)); end
code[x_, y_] := N[(1.0 / N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x + y}{x - y}}
\end{array}
Initial program 100.0%
div-sub100.0%
div-inv99.9%
fma-neg99.9%
Applied egg-rr99.9%
fma-udef99.9%
distribute-neg-frac99.9%
div-inv99.7%
distribute-rgt-in99.7%
sub-neg99.7%
*-commutative99.7%
div-inv100.0%
clear-num100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 47.6%
Final simplification47.6%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023200
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))