
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (- x y) (* x 2.0)))
double code(double x, double y) {
return (x - y) * (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) * (x * 2.0d0)
end function
public static double code(double x, double y) {
return (x - y) * (x * 2.0);
}
def code(x, y): return (x - y) * (x * 2.0)
function code(x, y) return Float64(Float64(x - y) * Float64(x * 2.0)) end
function tmp = code(x, y) tmp = (x - y) * (x * 2.0); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - y\right) \cdot \left(x \cdot 2\right)
\end{array}
Initial program 95.7%
distribute-lft-out--100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -9.5e-34)
(and (not (<= y 4.5e-11)) (or (<= y 4.4e+100) (not (<= y 1.3e+126)))))
(* x (* y -2.0))
(* x (* x 2.0))))
double code(double x, double y) {
double tmp;
if ((y <= -9.5e-34) || (!(y <= 4.5e-11) && ((y <= 4.4e+100) || !(y <= 1.3e+126)))) {
tmp = x * (y * -2.0);
} else {
tmp = x * (x * 2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-9.5d-34)) .or. (.not. (y <= 4.5d-11)) .and. (y <= 4.4d+100) .or. (.not. (y <= 1.3d+126))) then
tmp = x * (y * (-2.0d0))
else
tmp = x * (x * 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -9.5e-34) || (!(y <= 4.5e-11) && ((y <= 4.4e+100) || !(y <= 1.3e+126)))) {
tmp = x * (y * -2.0);
} else {
tmp = x * (x * 2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -9.5e-34) or (not (y <= 4.5e-11) and ((y <= 4.4e+100) or not (y <= 1.3e+126))): tmp = x * (y * -2.0) else: tmp = x * (x * 2.0) return tmp
function code(x, y) tmp = 0.0 if ((y <= -9.5e-34) || (!(y <= 4.5e-11) && ((y <= 4.4e+100) || !(y <= 1.3e+126)))) tmp = Float64(x * Float64(y * -2.0)); else tmp = Float64(x * Float64(x * 2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -9.5e-34) || (~((y <= 4.5e-11)) && ((y <= 4.4e+100) || ~((y <= 1.3e+126))))) tmp = x * (y * -2.0); else tmp = x * (x * 2.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -9.5e-34], And[N[Not[LessEqual[y, 4.5e-11]], $MachinePrecision], Or[LessEqual[y, 4.4e+100], N[Not[LessEqual[y, 1.3e+126]], $MachinePrecision]]]], N[(x * N[(y * -2.0), $MachinePrecision]), $MachinePrecision], N[(x * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{-34} \lor \neg \left(y \leq 4.5 \cdot 10^{-11}\right) \land \left(y \leq 4.4 \cdot 10^{+100} \lor \neg \left(y \leq 1.3 \cdot 10^{+126}\right)\right):\\
\;\;\;\;x \cdot \left(y \cdot -2\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x \cdot 2\right)\\
\end{array}
\end{array}
if y < -9.49999999999999985e-34 or 4.5e-11 < y < 4.4000000000000001e100 or 1.3e126 < y Initial program 95.0%
distribute-lft-out--100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 85.0%
*-commutative85.0%
*-commutative85.0%
associate-*l*85.1%
*-commutative85.1%
Simplified85.1%
if -9.49999999999999985e-34 < y < 4.5e-11 or 4.4000000000000001e100 < y < 1.3e126Initial program 96.5%
distribute-lft-out--100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 91.7%
*-commutative91.7%
unpow291.7%
associate-*r*91.7%
Simplified91.7%
Final simplification88.0%
(FPCore (x y) :precision binary64 (* x (* y -2.0)))
double code(double x, double y) {
return x * (y * -2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (y * (-2.0d0))
end function
public static double code(double x, double y) {
return x * (y * -2.0);
}
def code(x, y): return x * (y * -2.0)
function code(x, y) return Float64(x * Float64(y * -2.0)) end
function tmp = code(x, y) tmp = x * (y * -2.0); end
code[x_, y_] := N[(x * N[(y * -2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y \cdot -2\right)
\end{array}
Initial program 95.7%
distribute-lft-out--100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 61.7%
*-commutative61.7%
*-commutative61.7%
associate-*l*61.7%
*-commutative61.7%
Simplified61.7%
Final simplification61.7%
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2023200
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))