
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* z (+ z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (z * (z + z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(z * Float64(z + z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(z * N[(z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, z \cdot \left(z + z\right)\right)\right)
\end{array}
Initial program 97.9%
+-commutative97.9%
fma-def98.0%
associate-+l+98.0%
fma-def99.9%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 97.9%
associate-+l+97.9%
associate-+l+97.9%
fma-def99.9%
count-299.9%
distribute-rgt1-in99.9%
*-commutative99.9%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* z 3.0)))) (if (<= (* z z) 1e+301) (+ t_0 (* x y)) t_0)))
double code(double x, double y, double z) {
double t_0 = z * (z * 3.0);
double tmp;
if ((z * z) <= 1e+301) {
tmp = t_0 + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (z * 3.0d0)
if ((z * z) <= 1d+301) then
tmp = t_0 + (x * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (z * 3.0);
double tmp;
if ((z * z) <= 1e+301) {
tmp = t_0 + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (z * 3.0) tmp = 0 if (z * z) <= 1e+301: tmp = t_0 + (x * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(z * 3.0)) tmp = 0.0 if (Float64(z * z) <= 1e+301) tmp = Float64(t_0 + Float64(x * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (z * 3.0); tmp = 0.0; if ((z * z) <= 1e+301) tmp = t_0 + (x * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * z), $MachinePrecision], 1e+301], N[(t$95$0 + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(z \cdot 3\right)\\
\mathbf{if}\;z \cdot z \leq 10^{+301}:\\
\;\;\;\;t_0 + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000005e301Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
fma-def99.8%
count-299.8%
distribute-rgt1-in99.8%
*-commutative99.8%
associate-*l*99.8%
metadata-eval99.8%
Simplified99.8%
fma-udef99.8%
+-commutative99.8%
Applied egg-rr99.8%
if 1.00000000000000005e301 < (*.f64 z z) Initial program 92.1%
Taylor expanded in x around 0 100.0%
unpow2100.0%
unpow2100.0%
distribute-rgt1-in100.0%
metadata-eval100.0%
*-commutative100.0%
associate-*r*100.0%
Simplified100.0%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+56) (* x y) (* 3.0 (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+56) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+56) then
tmp = x * y
else
tmp = 3.0d0 * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+56) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+56: tmp = x * y else: tmp = 3.0 * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+56) tmp = Float64(x * y); else tmp = Float64(3.0 * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+56) tmp = x * y; else tmp = 3.0 * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+56], N[(x * y), $MachinePrecision], N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+56}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000018e56Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
fma-def99.9%
count-299.9%
distribute-rgt1-in99.9%
*-commutative99.9%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
add-sqr-sqrt99.9%
pow299.9%
associate-*r*99.9%
sqrt-prod99.8%
sqrt-prod49.4%
add-sqr-sqrt99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 83.3%
if 2.00000000000000018e56 < (*.f64 z z) Initial program 95.7%
Taylor expanded in x around 0 86.3%
unpow286.3%
unpow286.3%
distribute-rgt1-in86.3%
metadata-eval86.3%
*-commutative86.3%
associate-*r*86.3%
Simplified86.3%
add-sqr-sqrt86.1%
sqrt-unprod70.9%
associate-*r*70.9%
associate-*r*70.9%
swap-sqr70.9%
pow270.9%
pow270.9%
pow-prod-up70.9%
metadata-eval70.9%
metadata-eval70.9%
Applied egg-rr70.9%
sqrt-prod70.9%
metadata-eval70.9%
sqrt-pow186.3%
metadata-eval86.3%
pow286.3%
Applied egg-rr86.3%
Final simplification84.7%
(FPCore (x y z) :precision binary64 (if (<= z 1.25e+28) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.25e+28) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.25d+28) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.25e+28) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.25e+28: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.25e+28) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.25e+28) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.25e+28], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.25 \cdot 10^{+28}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if z < 1.24999999999999989e28Initial program 97.8%
associate-+l+97.9%
associate-+l+97.9%
fma-def99.9%
count-299.9%
distribute-rgt1-in99.9%
*-commutative99.9%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
add-sqr-sqrt99.8%
pow299.8%
associate-*r*99.8%
sqrt-prod99.8%
sqrt-prod33.5%
add-sqr-sqrt99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 62.1%
if 1.24999999999999989e28 < z Initial program 98.1%
Taylor expanded in x around 0 86.4%
unpow286.4%
unpow286.4%
distribute-rgt1-in86.4%
metadata-eval86.4%
*-commutative86.4%
associate-*r*86.4%
Simplified86.4%
Final simplification67.5%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.9%
associate-+l+97.9%
associate-+l+97.9%
fma-def99.9%
count-299.9%
distribute-rgt1-in99.9%
*-commutative99.9%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
add-sqr-sqrt99.8%
pow299.8%
associate-*r*99.8%
sqrt-prod99.7%
sqrt-prod48.2%
add-sqr-sqrt99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 51.9%
Final simplification51.9%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023200
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))