
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z): return (math.cosh(x) * (y / x)) / z
function code(x, y, z) return Float64(Float64(cosh(x) * Float64(y / x)) / z) end
function tmp = code(x, y, z) tmp = (cosh(x) * (y / x)) / z; end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* (cosh x) (/ y x)) z))
double code(double x, double y, double z) {
return (cosh(x) * (y / x)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cosh(x) * (y / x)) / z
end function
public static double code(double x, double y, double z) {
return (Math.cosh(x) * (y / x)) / z;
}
def code(x, y, z): return (math.cosh(x) * (y / x)) / z
function code(x, y, z) return Float64(Float64(cosh(x) * Float64(y / x)) / z) end
function tmp = code(x, y, z) tmp = (cosh(x) * (y / x)) / z; end
code[x_, y_, z_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \frac{y}{x}}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* (/ (cosh x) x) y) z))
double code(double x, double y, double z) {
return ((cosh(x) / x) * y) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((cosh(x) / x) * y) / z
end function
public static double code(double x, double y, double z) {
return ((Math.cosh(x) / x) * y) / z;
}
def code(x, y, z): return ((math.cosh(x) / x) * y) / z
function code(x, y, z) return Float64(Float64(Float64(cosh(x) / x) * y) / z) end
function tmp = code(x, y, z) tmp = ((cosh(x) / x) * y) / z; end
code[x_, y_, z_] := N[(N[(N[(N[Cosh[x], $MachinePrecision] / x), $MachinePrecision] * y), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\cosh x}{x} \cdot y}{z}
\end{array}
Initial program 82.1%
associate-*r/96.2%
associate-/l/81.1%
associate-*l/80.7%
*-commutative80.7%
*-commutative80.7%
Simplified80.7%
*-commutative80.7%
associate-/r*94.0%
associate-*l/96.1%
Applied egg-rr96.1%
Final simplification96.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (cosh x) (/ y x)))) (if (<= t_0 INFINITY) (/ t_0 z) (* y (/ (cosh x) (* x z))))))
double code(double x, double y, double z) {
double t_0 = cosh(x) * (y / x);
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 / z;
} else {
tmp = y * (cosh(x) / (x * z));
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = Math.cosh(x) * (y / x);
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 / z;
} else {
tmp = y * (Math.cosh(x) / (x * z));
}
return tmp;
}
def code(x, y, z): t_0 = math.cosh(x) * (y / x) tmp = 0 if t_0 <= math.inf: tmp = t_0 / z else: tmp = y * (math.cosh(x) / (x * z)) return tmp
function code(x, y, z) t_0 = Float64(cosh(x) * Float64(y / x)) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 / z); else tmp = Float64(y * Float64(cosh(x) / Float64(x * z))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = cosh(x) * (y / x); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 / z; else tmp = y * (cosh(x) / (x * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cosh[x], $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 / z), $MachinePrecision], N[(y * N[(N[Cosh[x], $MachinePrecision] / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cosh x \cdot \frac{y}{x}\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;\frac{t_0}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{\cosh x}{x \cdot z}\\
\end{array}
\end{array}
if (*.f64 (cosh.f64 x) (/.f64 y x)) < +inf.0Initial program 95.5%
if +inf.0 < (*.f64 (cosh.f64 x) (/.f64 y x)) Initial program 0.0%
associate-*r/100.0%
associate-/l/61.1%
associate-*l/61.1%
*-commutative61.1%
*-commutative61.1%
Simplified61.1%
Final simplification90.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.2e-86) (not (<= x 1e-70))) (* y (/ (cosh x) (* x z))) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e-86) || !(x <= 1e-70)) {
tmp = y * (cosh(x) / (x * z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.2d-86)) .or. (.not. (x <= 1d-70))) then
tmp = y * (cosh(x) / (x * z))
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e-86) || !(x <= 1e-70)) {
tmp = y * (Math.cosh(x) / (x * z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.2e-86) or not (x <= 1e-70): tmp = y * (math.cosh(x) / (x * z)) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.2e-86) || !(x <= 1e-70)) tmp = Float64(y * Float64(cosh(x) / Float64(x * z))); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.2e-86) || ~((x <= 1e-70))) tmp = y * (cosh(x) / (x * z)); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.2e-86], N[Not[LessEqual[x, 1e-70]], $MachinePrecision]], N[(y * N[(N[Cosh[x], $MachinePrecision] / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{-86} \lor \neg \left(x \leq 10^{-70}\right):\\
\;\;\;\;y \cdot \frac{\cosh x}{x \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if x < -1.20000000000000007e-86 or 9.99999999999999996e-71 < x Initial program 76.7%
associate-*r/100.0%
associate-/l/78.0%
associate-*l/78.0%
*-commutative78.0%
*-commutative78.0%
Simplified78.0%
if -1.20000000000000007e-86 < x < 9.99999999999999996e-71Initial program 90.3%
associate-*r/90.3%
associate-/l/85.9%
associate-*l/85.0%
*-commutative85.0%
*-commutative85.0%
Simplified85.0%
Taylor expanded in x around 0 85.0%
div-inv85.9%
associate-/r*95.4%
Applied egg-rr95.4%
Final simplification84.9%
(FPCore (x y z) :precision binary64 (if (or (<= z 2.4e-181) (not (<= z 3.8e+163))) (* (cosh x) (/ (/ y z) x)) (* y (/ (cosh x) (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= 2.4e-181) || !(z <= 3.8e+163)) {
tmp = cosh(x) * ((y / z) / x);
} else {
tmp = y * (cosh(x) / (x * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= 2.4d-181) .or. (.not. (z <= 3.8d+163))) then
tmp = cosh(x) * ((y / z) / x)
else
tmp = y * (cosh(x) / (x * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= 2.4e-181) || !(z <= 3.8e+163)) {
tmp = Math.cosh(x) * ((y / z) / x);
} else {
tmp = y * (Math.cosh(x) / (x * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= 2.4e-181) or not (z <= 3.8e+163): tmp = math.cosh(x) * ((y / z) / x) else: tmp = y * (math.cosh(x) / (x * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= 2.4e-181) || !(z <= 3.8e+163)) tmp = Float64(cosh(x) * Float64(Float64(y / z) / x)); else tmp = Float64(y * Float64(cosh(x) / Float64(x * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= 2.4e-181) || ~((z <= 3.8e+163))) tmp = cosh(x) * ((y / z) / x); else tmp = y * (cosh(x) / (x * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, 2.4e-181], N[Not[LessEqual[z, 3.8e+163]], $MachinePrecision]], N[(N[Cosh[x], $MachinePrecision] * N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[Cosh[x], $MachinePrecision] / N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.4 \cdot 10^{-181} \lor \neg \left(z \leq 3.8 \cdot 10^{+163}\right):\\
\;\;\;\;\cosh x \cdot \frac{\frac{y}{z}}{x}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{\cosh x}{x \cdot z}\\
\end{array}
\end{array}
if z < 2.4000000000000001e-181 or 3.80000000000000008e163 < z Initial program 83.5%
associate-*r/77.6%
associate-/l/72.1%
associate-/r*83.6%
Simplified83.6%
if 2.4000000000000001e-181 < z < 3.80000000000000008e163Initial program 78.3%
associate-*r/97.2%
associate-/l/97.0%
associate-*l/96.9%
*-commutative96.9%
*-commutative96.9%
Simplified96.9%
Final simplification87.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (/ y x) z)))
(if (<= y -1e+41)
(+ (* 0.5 (* (/ 1.0 z) (/ y (/ 1.0 x)))) t_0)
(if (<= y 2000000.0)
(+ t_0 (/ 1.0 (/ (/ z x) (* y 0.5))))
(- (/ y (* x z)) (* x (/ -0.5 (/ z y))))))))
double code(double x, double y, double z) {
double t_0 = (y / x) / z;
double tmp;
if (y <= -1e+41) {
tmp = (0.5 * ((1.0 / z) * (y / (1.0 / x)))) + t_0;
} else if (y <= 2000000.0) {
tmp = t_0 + (1.0 / ((z / x) / (y * 0.5)));
} else {
tmp = (y / (x * z)) - (x * (-0.5 / (z / y)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y / x) / z
if (y <= (-1d+41)) then
tmp = (0.5d0 * ((1.0d0 / z) * (y / (1.0d0 / x)))) + t_0
else if (y <= 2000000.0d0) then
tmp = t_0 + (1.0d0 / ((z / x) / (y * 0.5d0)))
else
tmp = (y / (x * z)) - (x * ((-0.5d0) / (z / y)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y / x) / z;
double tmp;
if (y <= -1e+41) {
tmp = (0.5 * ((1.0 / z) * (y / (1.0 / x)))) + t_0;
} else if (y <= 2000000.0) {
tmp = t_0 + (1.0 / ((z / x) / (y * 0.5)));
} else {
tmp = (y / (x * z)) - (x * (-0.5 / (z / y)));
}
return tmp;
}
def code(x, y, z): t_0 = (y / x) / z tmp = 0 if y <= -1e+41: tmp = (0.5 * ((1.0 / z) * (y / (1.0 / x)))) + t_0 elif y <= 2000000.0: tmp = t_0 + (1.0 / ((z / x) / (y * 0.5))) else: tmp = (y / (x * z)) - (x * (-0.5 / (z / y))) return tmp
function code(x, y, z) t_0 = Float64(Float64(y / x) / z) tmp = 0.0 if (y <= -1e+41) tmp = Float64(Float64(0.5 * Float64(Float64(1.0 / z) * Float64(y / Float64(1.0 / x)))) + t_0); elseif (y <= 2000000.0) tmp = Float64(t_0 + Float64(1.0 / Float64(Float64(z / x) / Float64(y * 0.5)))); else tmp = Float64(Float64(y / Float64(x * z)) - Float64(x * Float64(-0.5 / Float64(z / y)))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y / x) / z; tmp = 0.0; if (y <= -1e+41) tmp = (0.5 * ((1.0 / z) * (y / (1.0 / x)))) + t_0; elseif (y <= 2000000.0) tmp = t_0 + (1.0 / ((z / x) / (y * 0.5))); else tmp = (y / (x * z)) - (x * (-0.5 / (z / y))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -1e+41], N[(N[(0.5 * N[(N[(1.0 / z), $MachinePrecision] * N[(y / N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision], If[LessEqual[y, 2000000.0], N[(t$95$0 + N[(1.0 / N[(N[(z / x), $MachinePrecision] / N[(y * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision] - N[(x * N[(-0.5 / N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{y}{x}}{z}\\
\mathbf{if}\;y \leq -1 \cdot 10^{+41}:\\
\;\;\;\;0.5 \cdot \left(\frac{1}{z} \cdot \frac{y}{\frac{1}{x}}\right) + t_0\\
\mathbf{elif}\;y \leq 2000000:\\
\;\;\;\;t_0 + \frac{1}{\frac{\frac{z}{x}}{y \cdot 0.5}}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{x \cdot z} - x \cdot \frac{-0.5}{\frac{z}{y}}\\
\end{array}
\end{array}
if y < -1.00000000000000001e41Initial program 93.6%
associate-*r/93.6%
associate-/l/84.9%
associate-*l/84.8%
*-commutative84.8%
*-commutative84.8%
Simplified84.8%
Taylor expanded in x around 0 88.8%
+-commutative88.8%
associate-/l*68.5%
*-commutative68.5%
associate-/r*62.2%
Simplified62.2%
*-un-lft-identity62.2%
div-inv62.2%
times-frac82.5%
Applied egg-rr82.5%
if -1.00000000000000001e41 < y < 2e6Initial program 72.2%
associate-*r/99.1%
associate-/l/75.2%
associate-*l/74.5%
*-commutative74.5%
*-commutative74.5%
Simplified74.5%
Taylor expanded in x around 0 43.4%
+-commutative43.4%
associate-/l*53.9%
*-commutative53.9%
associate-/r*63.6%
Simplified63.6%
associate-*r/63.6%
clear-num63.6%
*-commutative63.6%
Applied egg-rr63.6%
if 2e6 < y Initial program 92.2%
Taylor expanded in x around 0 73.9%
Taylor expanded in y around -inf 73.9%
mul-1-neg73.9%
associate-/l*75.5%
*-commutative75.5%
Simplified75.5%
div-sub75.5%
*-un-lft-identity75.5%
times-frac75.5%
/-rgt-identity75.5%
associate-/r/75.5%
associate-/l/75.5%
associate-*l/75.5%
*-un-lft-identity75.5%
Applied egg-rr75.5%
Final simplification70.9%
(FPCore (x y z)
:precision binary64
(if (<= y -6e+132)
(/ (+ (/ y x) (* 0.5 (* x y))) z)
(if (<= y 1.15e-116)
(+ (/ (/ y x) z) (* 0.5 (/ y (/ z x))))
(/ (- (/ 1.0 x) (* x -0.5)) (/ z y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6e+132) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else if (y <= 1.15e-116) {
tmp = ((y / x) / z) + (0.5 * (y / (z / x)));
} else {
tmp = ((1.0 / x) - (x * -0.5)) / (z / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6d+132)) then
tmp = ((y / x) + (0.5d0 * (x * y))) / z
else if (y <= 1.15d-116) then
tmp = ((y / x) / z) + (0.5d0 * (y / (z / x)))
else
tmp = ((1.0d0 / x) - (x * (-0.5d0))) / (z / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6e+132) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else if (y <= 1.15e-116) {
tmp = ((y / x) / z) + (0.5 * (y / (z / x)));
} else {
tmp = ((1.0 / x) - (x * -0.5)) / (z / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6e+132: tmp = ((y / x) + (0.5 * (x * y))) / z elif y <= 1.15e-116: tmp = ((y / x) / z) + (0.5 * (y / (z / x))) else: tmp = ((1.0 / x) - (x * -0.5)) / (z / y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6e+132) tmp = Float64(Float64(Float64(y / x) + Float64(0.5 * Float64(x * y))) / z); elseif (y <= 1.15e-116) tmp = Float64(Float64(Float64(y / x) / z) + Float64(0.5 * Float64(y / Float64(z / x)))); else tmp = Float64(Float64(Float64(1.0 / x) - Float64(x * -0.5)) / Float64(z / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6e+132) tmp = ((y / x) + (0.5 * (x * y))) / z; elseif (y <= 1.15e-116) tmp = ((y / x) / z) + (0.5 * (y / (z / x))); else tmp = ((1.0 / x) - (x * -0.5)) / (z / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6e+132], N[(N[(N[(y / x), $MachinePrecision] + N[(0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[y, 1.15e-116], N[(N[(N[(y / x), $MachinePrecision] / z), $MachinePrecision] + N[(0.5 * N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x), $MachinePrecision] - N[(x * -0.5), $MachinePrecision]), $MachinePrecision] / N[(z / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+132}:\\
\;\;\;\;\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}\\
\mathbf{elif}\;y \leq 1.15 \cdot 10^{-116}:\\
\;\;\;\;\frac{\frac{y}{x}}{z} + 0.5 \cdot \frac{y}{\frac{z}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x} - x \cdot -0.5}{\frac{z}{y}}\\
\end{array}
\end{array}
if y < -5.9999999999999996e132Initial program 90.9%
Taylor expanded in x around 0 81.9%
if -5.9999999999999996e132 < y < 1.15000000000000001e-116Initial program 70.7%
associate-*r/99.0%
associate-/l/76.4%
associate-*l/75.6%
*-commutative75.6%
*-commutative75.6%
Simplified75.6%
Taylor expanded in x around 0 47.2%
+-commutative47.2%
associate-/l*58.9%
*-commutative58.9%
associate-/r*68.2%
Simplified68.2%
if 1.15000000000000001e-116 < y Initial program 92.7%
Taylor expanded in x around 0 68.4%
Taylor expanded in y around -inf 68.4%
mul-1-neg68.4%
associate-/l*69.5%
*-commutative69.5%
Simplified69.5%
Final simplification70.9%
(FPCore (x y z)
:precision binary64
(if (<= y -5.9e+119)
(/ (+ (/ y x) (* 0.5 (* x y))) z)
(if (<= y 400000.0)
(+ (/ (/ y x) z) (* 0.5 (/ y (/ z x))))
(- (/ y (* x z)) (* x (/ -0.5 (/ z y)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.9e+119) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else if (y <= 400000.0) {
tmp = ((y / x) / z) + (0.5 * (y / (z / x)));
} else {
tmp = (y / (x * z)) - (x * (-0.5 / (z / y)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.9d+119)) then
tmp = ((y / x) + (0.5d0 * (x * y))) / z
else if (y <= 400000.0d0) then
tmp = ((y / x) / z) + (0.5d0 * (y / (z / x)))
else
tmp = (y / (x * z)) - (x * ((-0.5d0) / (z / y)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.9e+119) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else if (y <= 400000.0) {
tmp = ((y / x) / z) + (0.5 * (y / (z / x)));
} else {
tmp = (y / (x * z)) - (x * (-0.5 / (z / y)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5.9e+119: tmp = ((y / x) + (0.5 * (x * y))) / z elif y <= 400000.0: tmp = ((y / x) / z) + (0.5 * (y / (z / x))) else: tmp = (y / (x * z)) - (x * (-0.5 / (z / y))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5.9e+119) tmp = Float64(Float64(Float64(y / x) + Float64(0.5 * Float64(x * y))) / z); elseif (y <= 400000.0) tmp = Float64(Float64(Float64(y / x) / z) + Float64(0.5 * Float64(y / Float64(z / x)))); else tmp = Float64(Float64(y / Float64(x * z)) - Float64(x * Float64(-0.5 / Float64(z / y)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5.9e+119) tmp = ((y / x) + (0.5 * (x * y))) / z; elseif (y <= 400000.0) tmp = ((y / x) / z) + (0.5 * (y / (z / x))); else tmp = (y / (x * z)) - (x * (-0.5 / (z / y))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5.9e+119], N[(N[(N[(y / x), $MachinePrecision] + N[(0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[y, 400000.0], N[(N[(N[(y / x), $MachinePrecision] / z), $MachinePrecision] + N[(0.5 * N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision] - N[(x * N[(-0.5 / N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.9 \cdot 10^{+119}:\\
\;\;\;\;\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}\\
\mathbf{elif}\;y \leq 400000:\\
\;\;\;\;\frac{\frac{y}{x}}{z} + 0.5 \cdot \frac{y}{\frac{z}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{x \cdot z} - x \cdot \frac{-0.5}{\frac{z}{y}}\\
\end{array}
\end{array}
if y < -5.9000000000000001e119Initial program 91.3%
Taylor expanded in x around 0 80.5%
if -5.9000000000000001e119 < y < 4e5Initial program 75.2%
associate-*r/99.2%
associate-/l/77.2%
associate-*l/76.5%
*-commutative76.5%
*-commutative76.5%
Simplified76.5%
Taylor expanded in x around 0 48.2%
+-commutative48.2%
associate-/l*57.5%
*-commutative57.5%
associate-/r*66.2%
Simplified66.2%
if 4e5 < y Initial program 92.2%
Taylor expanded in x around 0 73.9%
Taylor expanded in y around -inf 73.9%
mul-1-neg73.9%
associate-/l*75.5%
*-commutative75.5%
Simplified75.5%
div-sub75.5%
*-un-lft-identity75.5%
times-frac75.5%
/-rgt-identity75.5%
associate-/r/75.5%
associate-/l/75.5%
associate-*l/75.5%
*-un-lft-identity75.5%
Applied egg-rr75.5%
Final simplification70.9%
(FPCore (x y z) :precision binary64 (if (<= z 1.1e-181) (/ (+ (/ y x) (* 0.5 (* x y))) z) (* y (+ (/ 1.0 (* x z)) (* 0.5 (/ x z))))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.1e-181) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else {
tmp = y * ((1.0 / (x * z)) + (0.5 * (x / z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.1d-181) then
tmp = ((y / x) + (0.5d0 * (x * y))) / z
else
tmp = y * ((1.0d0 / (x * z)) + (0.5d0 * (x / z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.1e-181) {
tmp = ((y / x) + (0.5 * (x * y))) / z;
} else {
tmp = y * ((1.0 / (x * z)) + (0.5 * (x / z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.1e-181: tmp = ((y / x) + (0.5 * (x * y))) / z else: tmp = y * ((1.0 / (x * z)) + (0.5 * (x / z))) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.1e-181) tmp = Float64(Float64(Float64(y / x) + Float64(0.5 * Float64(x * y))) / z); else tmp = Float64(y * Float64(Float64(1.0 / Float64(x * z)) + Float64(0.5 * Float64(x / z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.1e-181) tmp = ((y / x) + (0.5 * (x * y))) / z; else tmp = y * ((1.0 / (x * z)) + (0.5 * (x / z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.1e-181], N[(N[(N[(y / x), $MachinePrecision] + N[(0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(y * N[(N[(1.0 / N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.1 \cdot 10^{-181}:\\
\;\;\;\;\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\frac{1}{x \cdot z} + 0.5 \cdot \frac{x}{z}\right)\\
\end{array}
\end{array}
if z < 1.09999999999999999e-181Initial program 86.4%
Taylor expanded in x around 0 69.7%
if 1.09999999999999999e-181 < z Initial program 74.7%
associate-*r/92.8%
associate-/l/83.9%
associate-*l/83.9%
*-commutative83.9%
*-commutative83.9%
Simplified83.9%
Taylor expanded in x around 0 61.3%
Final simplification66.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4) (not (<= x 1.4))) (* 0.5 (* x (/ y z))) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.4)) {
tmp = 0.5 * (x * (y / z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d0)) .or. (.not. (x <= 1.4d0))) then
tmp = 0.5d0 * (x * (y / z))
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.4)) {
tmp = 0.5 * (x * (y / z));
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4) or not (x <= 1.4): tmp = 0.5 * (x * (y / z)) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4) || !(x <= 1.4)) tmp = Float64(0.5 * Float64(x * Float64(y / z))); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4) || ~((x <= 1.4))) tmp = 0.5 * (x * (y / z)); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4], N[Not[LessEqual[x, 1.4]], $MachinePrecision]], N[(0.5 * N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \lor \neg \left(x \leq 1.4\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if x < -1.3999999999999999 or 1.3999999999999999 < x Initial program 72.3%
Taylor expanded in x around 0 38.2%
Taylor expanded in x around inf 38.7%
associate-/l*37.3%
associate-/r/26.4%
Applied egg-rr26.4%
if -1.3999999999999999 < x < 1.3999999999999999Initial program 92.2%
associate-*r/92.2%
associate-/l/88.6%
associate-*l/87.8%
*-commutative87.8%
*-commutative87.8%
Simplified87.8%
Taylor expanded in x around 0 87.8%
div-inv88.6%
associate-/r*95.5%
Applied egg-rr95.5%
Final simplification60.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4) (not (<= x 1.4))) (* 0.5 (/ (* x y) z)) (/ (/ y z) x)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.4)) {
tmp = 0.5 * ((x * y) / z);
} else {
tmp = (y / z) / x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d0)) .or. (.not. (x <= 1.4d0))) then
tmp = 0.5d0 * ((x * y) / z)
else
tmp = (y / z) / x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4) || !(x <= 1.4)) {
tmp = 0.5 * ((x * y) / z);
} else {
tmp = (y / z) / x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4) or not (x <= 1.4): tmp = 0.5 * ((x * y) / z) else: tmp = (y / z) / x return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4) || !(x <= 1.4)) tmp = Float64(0.5 * Float64(Float64(x * y) / z)); else tmp = Float64(Float64(y / z) / x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4) || ~((x <= 1.4))) tmp = 0.5 * ((x * y) / z); else tmp = (y / z) / x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4], N[Not[LessEqual[x, 1.4]], $MachinePrecision]], N[(0.5 * N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \lor \neg \left(x \leq 1.4\right):\\
\;\;\;\;0.5 \cdot \frac{x \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\end{array}
\end{array}
if x < -1.3999999999999999 or 1.3999999999999999 < x Initial program 72.3%
Taylor expanded in x around 0 38.2%
Taylor expanded in x around inf 38.7%
if -1.3999999999999999 < x < 1.3999999999999999Initial program 92.2%
associate-*r/92.2%
associate-/l/88.6%
associate-*l/87.8%
*-commutative87.8%
*-commutative87.8%
Simplified87.8%
Taylor expanded in x around 0 87.8%
div-inv88.6%
associate-/r*95.5%
Applied egg-rr95.5%
Final simplification66.7%
(FPCore (x y z) :precision binary64 (if (<= x -1.4) (* 0.5 (/ (* x y) z)) (if (<= x 1.4) (/ (/ y z) x) (* y (* 0.5 (/ x z))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.4) {
tmp = 0.5 * ((x * y) / z);
} else if (x <= 1.4) {
tmp = (y / z) / x;
} else {
tmp = y * (0.5 * (x / z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.4d0)) then
tmp = 0.5d0 * ((x * y) / z)
else if (x <= 1.4d0) then
tmp = (y / z) / x
else
tmp = y * (0.5d0 * (x / z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.4) {
tmp = 0.5 * ((x * y) / z);
} else if (x <= 1.4) {
tmp = (y / z) / x;
} else {
tmp = y * (0.5 * (x / z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.4: tmp = 0.5 * ((x * y) / z) elif x <= 1.4: tmp = (y / z) / x else: tmp = y * (0.5 * (x / z)) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.4) tmp = Float64(0.5 * Float64(Float64(x * y) / z)); elseif (x <= 1.4) tmp = Float64(Float64(y / z) / x); else tmp = Float64(y * Float64(0.5 * Float64(x / z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.4) tmp = 0.5 * ((x * y) / z); elseif (x <= 1.4) tmp = (y / z) / x; else tmp = y * (0.5 * (x / z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.4], N[(0.5 * N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.4], N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision], N[(y * N[(0.5 * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4:\\
\;\;\;\;0.5 \cdot \frac{x \cdot y}{z}\\
\mathbf{elif}\;x \leq 1.4:\\
\;\;\;\;\frac{\frac{y}{z}}{x}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(0.5 \cdot \frac{x}{z}\right)\\
\end{array}
\end{array}
if x < -1.3999999999999999Initial program 72.5%
Taylor expanded in x around 0 33.5%
Taylor expanded in x around inf 34.6%
if -1.3999999999999999 < x < 1.3999999999999999Initial program 92.2%
associate-*r/92.2%
associate-/l/88.6%
associate-*l/87.8%
*-commutative87.8%
*-commutative87.8%
Simplified87.8%
Taylor expanded in x around 0 87.8%
div-inv88.6%
associate-/r*95.5%
Applied egg-rr95.5%
if 1.3999999999999999 < x Initial program 72.1%
Taylor expanded in x around 0 43.5%
Taylor expanded in x around inf 43.5%
associate-/l*45.0%
associate-*r/45.0%
*-commutative45.0%
associate-*l/45.0%
associate-/l*43.5%
associate-*r/45.0%
associate-*l*45.0%
Simplified45.0%
Final simplification67.1%
(FPCore (x y z) :precision binary64 (/ (+ (/ y x) (* 0.5 (* x y))) z))
double code(double x, double y, double z) {
return ((y / x) + (0.5 * (x * y))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y / x) + (0.5d0 * (x * y))) / z
end function
public static double code(double x, double y, double z) {
return ((y / x) + (0.5 * (x * y))) / z;
}
def code(x, y, z): return ((y / x) + (0.5 * (x * y))) / z
function code(x, y, z) return Float64(Float64(Float64(y / x) + Float64(0.5 * Float64(x * y))) / z) end
function tmp = code(x, y, z) tmp = ((y / x) + (0.5 * (x * y))) / z; end
code[x_, y_, z_] := N[(N[(N[(y / x), $MachinePrecision] + N[(0.5 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{y}{x} + 0.5 \cdot \left(x \cdot y\right)}{z}
\end{array}
Initial program 82.1%
Taylor expanded in x around 0 64.8%
Final simplification64.8%
(FPCore (x y z) :precision binary64 (if (<= z 0.0245) (/ (/ y x) z) (/ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.0245) {
tmp = (y / x) / z;
} else {
tmp = y / (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 0.0245d0) then
tmp = (y / x) / z
else
tmp = y / (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 0.0245) {
tmp = (y / x) / z;
} else {
tmp = y / (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 0.0245: tmp = (y / x) / z else: tmp = y / (x * z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 0.0245) tmp = Float64(Float64(y / x) / z); else tmp = Float64(y / Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 0.0245) tmp = (y / x) / z; else tmp = y / (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 0.0245], N[(N[(y / x), $MachinePrecision] / z), $MachinePrecision], N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.0245:\\
\;\;\;\;\frac{\frac{y}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{x \cdot z}\\
\end{array}
\end{array}
if z < 0.024500000000000001Initial program 84.9%
associate-*r/98.5%
associate-/l/83.3%
associate-*l/82.8%
*-commutative82.8%
*-commutative82.8%
Simplified82.8%
Taylor expanded in x around 0 46.5%
*-commutative46.5%
associate-/r*52.1%
Simplified52.1%
if 0.024500000000000001 < z Initial program 72.3%
associate-*r/88.1%
associate-/l/73.5%
associate-*l/73.5%
*-commutative73.5%
*-commutative73.5%
Simplified73.5%
Taylor expanded in x around 0 48.3%
Final simplification51.2%
(FPCore (x y z) :precision binary64 (/ y (* x z)))
double code(double x, double y, double z) {
return y / (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / (x * z)
end function
public static double code(double x, double y, double z) {
return y / (x * z);
}
def code(x, y, z): return y / (x * z)
function code(x, y, z) return Float64(y / Float64(x * z)) end
function tmp = code(x, y, z) tmp = y / (x * z); end
code[x_, y_, z_] := N[(y / N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{x \cdot z}
\end{array}
Initial program 82.1%
associate-*r/96.2%
associate-/l/81.1%
associate-*l/80.7%
*-commutative80.7%
*-commutative80.7%
Simplified80.7%
Taylor expanded in x around 0 46.9%
Final simplification46.9%
(FPCore (x y z) :precision binary64 (/ (/ y z) x))
double code(double x, double y, double z) {
return (y / z) / x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y / z) / x
end function
public static double code(double x, double y, double z) {
return (y / z) / x;
}
def code(x, y, z): return (y / z) / x
function code(x, y, z) return Float64(Float64(y / z) / x) end
function tmp = code(x, y, z) tmp = (y / z) / x; end
code[x_, y_, z_] := N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{y}{z}}{x}
\end{array}
Initial program 82.1%
associate-*r/96.2%
associate-/l/81.1%
associate-*l/80.7%
*-commutative80.7%
*-commutative80.7%
Simplified80.7%
Taylor expanded in x around 0 46.5%
div-inv46.9%
associate-/r*53.5%
Applied egg-rr53.5%
Final simplification53.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (/ y z) x) (cosh x))))
(if (< y -4.618902267687042e-52)
t_0
(if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y / z) / x) * cosh(x);
double tmp;
if (y < -4.618902267687042e-52) {
tmp = t_0;
} else if (y < 1.038530535935153e-39) {
tmp = ((cosh(x) * y) / x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y / z) / x) * cosh(x)
if (y < (-4.618902267687042d-52)) then
tmp = t_0
else if (y < 1.038530535935153d-39) then
tmp = ((cosh(x) * y) / x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y / z) / x) * Math.cosh(x);
double tmp;
if (y < -4.618902267687042e-52) {
tmp = t_0;
} else if (y < 1.038530535935153e-39) {
tmp = ((Math.cosh(x) * y) / x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y / z) / x) * math.cosh(x) tmp = 0 if y < -4.618902267687042e-52: tmp = t_0 elif y < 1.038530535935153e-39: tmp = ((math.cosh(x) * y) / x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y / z) / x) * cosh(x)) tmp = 0.0 if (y < -4.618902267687042e-52) tmp = t_0; elseif (y < 1.038530535935153e-39) tmp = Float64(Float64(Float64(cosh(x) * y) / x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y / z) / x) * cosh(x); tmp = 0.0; if (y < -4.618902267687042e-52) tmp = t_0; elseif (y < 1.038530535935153e-39) tmp = ((cosh(x) * y) / x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y / z), $MachinePrecision] / x), $MachinePrecision] * N[Cosh[x], $MachinePrecision]), $MachinePrecision]}, If[Less[y, -4.618902267687042e-52], t$95$0, If[Less[y, 1.038530535935153e-39], N[(N[(N[(N[Cosh[x], $MachinePrecision] * y), $MachinePrecision] / x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{y}{z}}{x} \cdot \cosh x\\
\mathbf{if}\;y < -4.618902267687042 \cdot 10^{-52}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y < 1.038530535935153 \cdot 10^{-39}:\\
\;\;\;\;\frac{\frac{\cosh x \cdot y}{x}}{z}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023200
(FPCore (x y z)
:name "Linear.Quaternion:$ctan from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< y -4.618902267687042e-52) (* (/ (/ y z) x) (cosh x)) (if (< y 1.038530535935153e-39) (/ (/ (* (cosh x) y) x) z) (* (/ (/ y z) x) (cosh x))))
(/ (* (cosh x) (/ y x)) z))