
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= z -8.2e-29)
(* x z)
(if (<= z -1.95e-140)
x
(if (<= z -2.75e-178)
y
(if (<= z 2.3e-43)
x
(if (<= z 80000.0)
y
(if (<= z 3.3e+87)
(* x z)
(if (<= z 8.6e+153) (* y z) (* x z)))))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -8.2e-29) {
tmp = x * z;
} else if (z <= -1.95e-140) {
tmp = x;
} else if (z <= -2.75e-178) {
tmp = y;
} else if (z <= 2.3e-43) {
tmp = x;
} else if (z <= 80000.0) {
tmp = y;
} else if (z <= 3.3e+87) {
tmp = x * z;
} else if (z <= 8.6e+153) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-8.2d-29)) then
tmp = x * z
else if (z <= (-1.95d-140)) then
tmp = x
else if (z <= (-2.75d-178)) then
tmp = y
else if (z <= 2.3d-43) then
tmp = x
else if (z <= 80000.0d0) then
tmp = y
else if (z <= 3.3d+87) then
tmp = x * z
else if (z <= 8.6d+153) then
tmp = y * z
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -8.2e-29) {
tmp = x * z;
} else if (z <= -1.95e-140) {
tmp = x;
} else if (z <= -2.75e-178) {
tmp = y;
} else if (z <= 2.3e-43) {
tmp = x;
} else if (z <= 80000.0) {
tmp = y;
} else if (z <= 3.3e+87) {
tmp = x * z;
} else if (z <= 8.6e+153) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -8.2e-29: tmp = x * z elif z <= -1.95e-140: tmp = x elif z <= -2.75e-178: tmp = y elif z <= 2.3e-43: tmp = x elif z <= 80000.0: tmp = y elif z <= 3.3e+87: tmp = x * z elif z <= 8.6e+153: tmp = y * z else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -8.2e-29) tmp = Float64(x * z); elseif (z <= -1.95e-140) tmp = x; elseif (z <= -2.75e-178) tmp = y; elseif (z <= 2.3e-43) tmp = x; elseif (z <= 80000.0) tmp = y; elseif (z <= 3.3e+87) tmp = Float64(x * z); elseif (z <= 8.6e+153) tmp = Float64(y * z); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -8.2e-29) tmp = x * z; elseif (z <= -1.95e-140) tmp = x; elseif (z <= -2.75e-178) tmp = y; elseif (z <= 2.3e-43) tmp = x; elseif (z <= 80000.0) tmp = y; elseif (z <= 3.3e+87) tmp = x * z; elseif (z <= 8.6e+153) tmp = y * z; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -8.2e-29], N[(x * z), $MachinePrecision], If[LessEqual[z, -1.95e-140], x, If[LessEqual[z, -2.75e-178], y, If[LessEqual[z, 2.3e-43], x, If[LessEqual[z, 80000.0], y, If[LessEqual[z, 3.3e+87], N[(x * z), $MachinePrecision], If[LessEqual[z, 8.6e+153], N[(y * z), $MachinePrecision], N[(x * z), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.2 \cdot 10^{-29}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq -1.95 \cdot 10^{-140}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq -2.75 \cdot 10^{-178}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 2.3 \cdot 10^{-43}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 80000:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 3.3 \cdot 10^{+87}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 8.6 \cdot 10^{+153}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -8.1999999999999996e-29 or 8e4 < z < 3.3000000000000001e87 or 8.5999999999999995e153 < z Initial program 100.0%
+-commutative100.0%
distribute-lft-in99.9%
*-rgt-identity99.9%
Applied egg-rr99.9%
associate-+l+99.9%
flip-+21.8%
+-commutative21.8%
fma-def21.8%
+-commutative21.8%
fma-def21.8%
+-commutative21.8%
fma-def21.8%
Applied egg-rr21.8%
difference-of-squares22.6%
+-commutative22.6%
fma-udef22.6%
associate-+r+22.6%
+-commutative22.6%
*-rgt-identity22.6%
distribute-lft-in22.6%
associate-/l*54.2%
*-inverses100.0%
associate-/l*99.7%
+-commutative99.7%
Simplified99.7%
Taylor expanded in z around inf 95.2%
Taylor expanded in y around 0 50.0%
if -8.1999999999999996e-29 < z < -1.9500000000000001e-140 or -2.75000000000000014e-178 < z < 2.2999999999999999e-43Initial program 100.0%
Taylor expanded in x around inf 49.9%
Taylor expanded in z around 0 49.9%
if -1.9500000000000001e-140 < z < -2.75000000000000014e-178 or 2.2999999999999999e-43 < z < 8e4Initial program 99.9%
Taylor expanded in x around 0 40.2%
Taylor expanded in z around 0 40.2%
if 3.3000000000000001e87 < z < 8.5999999999999995e153Initial program 99.9%
+-commutative99.9%
distribute-lft-in99.9%
*-rgt-identity99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 52.9%
Taylor expanded in z around inf 52.9%
Final simplification49.3%
(FPCore (x y z)
:precision binary64
(if (<= z -1.0)
(* y z)
(if (<= z -3.6e-140)
x
(if (<= z -2.3e-178) y (if (<= z 6.8e-43) x (if (<= z 1.0) y (* y z)))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = y * z;
} else if (z <= -3.6e-140) {
tmp = x;
} else if (z <= -2.3e-178) {
tmp = y;
} else if (z <= 6.8e-43) {
tmp = x;
} else if (z <= 1.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = y * z
else if (z <= (-3.6d-140)) then
tmp = x
else if (z <= (-2.3d-178)) then
tmp = y
else if (z <= 6.8d-43) then
tmp = x
else if (z <= 1.0d0) then
tmp = y
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = y * z;
} else if (z <= -3.6e-140) {
tmp = x;
} else if (z <= -2.3e-178) {
tmp = y;
} else if (z <= 6.8e-43) {
tmp = x;
} else if (z <= 1.0) {
tmp = y;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.0: tmp = y * z elif z <= -3.6e-140: tmp = x elif z <= -2.3e-178: tmp = y elif z <= 6.8e-43: tmp = x elif z <= 1.0: tmp = y else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(y * z); elseif (z <= -3.6e-140) tmp = x; elseif (z <= -2.3e-178) tmp = y; elseif (z <= 6.8e-43) tmp = x; elseif (z <= 1.0) tmp = y; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.0) tmp = y * z; elseif (z <= -3.6e-140) tmp = x; elseif (z <= -2.3e-178) tmp = y; elseif (z <= 6.8e-43) tmp = x; elseif (z <= 1.0) tmp = y; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.0], N[(y * z), $MachinePrecision], If[LessEqual[z, -3.6e-140], x, If[LessEqual[z, -2.3e-178], y, If[LessEqual[z, 6.8e-43], x, If[LessEqual[z, 1.0], y, N[(y * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq -3.6 \cdot 10^{-140}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq -2.3 \cdot 10^{-178}:\\
\;\;\;\;y\\
\mathbf{elif}\;z \leq 6.8 \cdot 10^{-43}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
+-commutative100.0%
distribute-lft-in99.9%
*-rgt-identity99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 52.2%
Taylor expanded in z around inf 51.3%
if -1 < z < -3.6e-140 or -2.29999999999999994e-178 < z < 6.8000000000000001e-43Initial program 100.0%
Taylor expanded in x around inf 49.9%
Taylor expanded in z around 0 49.9%
if -3.6e-140 < z < -2.29999999999999994e-178 or 6.8000000000000001e-43 < z < 1Initial program 99.9%
Taylor expanded in x around 0 43.6%
Taylor expanded in z around 0 43.6%
Final simplification50.1%
(FPCore (x y z)
:precision binary64
(if (<= z -6.1e+63)
(* x z)
(if (<= z -1.7e-6)
(* y (+ z 1.0))
(if (<= z 80000.0)
(+ x y)
(if (<= z 3.6e+90) (* x z) (if (<= z 1.25e+149) (* y z) (* x z)))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -6.1e+63) {
tmp = x * z;
} else if (z <= -1.7e-6) {
tmp = y * (z + 1.0);
} else if (z <= 80000.0) {
tmp = x + y;
} else if (z <= 3.6e+90) {
tmp = x * z;
} else if (z <= 1.25e+149) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-6.1d+63)) then
tmp = x * z
else if (z <= (-1.7d-6)) then
tmp = y * (z + 1.0d0)
else if (z <= 80000.0d0) then
tmp = x + y
else if (z <= 3.6d+90) then
tmp = x * z
else if (z <= 1.25d+149) then
tmp = y * z
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -6.1e+63) {
tmp = x * z;
} else if (z <= -1.7e-6) {
tmp = y * (z + 1.0);
} else if (z <= 80000.0) {
tmp = x + y;
} else if (z <= 3.6e+90) {
tmp = x * z;
} else if (z <= 1.25e+149) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -6.1e+63: tmp = x * z elif z <= -1.7e-6: tmp = y * (z + 1.0) elif z <= 80000.0: tmp = x + y elif z <= 3.6e+90: tmp = x * z elif z <= 1.25e+149: tmp = y * z else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -6.1e+63) tmp = Float64(x * z); elseif (z <= -1.7e-6) tmp = Float64(y * Float64(z + 1.0)); elseif (z <= 80000.0) tmp = Float64(x + y); elseif (z <= 3.6e+90) tmp = Float64(x * z); elseif (z <= 1.25e+149) tmp = Float64(y * z); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -6.1e+63) tmp = x * z; elseif (z <= -1.7e-6) tmp = y * (z + 1.0); elseif (z <= 80000.0) tmp = x + y; elseif (z <= 3.6e+90) tmp = x * z; elseif (z <= 1.25e+149) tmp = y * z; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -6.1e+63], N[(x * z), $MachinePrecision], If[LessEqual[z, -1.7e-6], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 80000.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 3.6e+90], N[(x * z), $MachinePrecision], If[LessEqual[z, 1.25e+149], N[(y * z), $MachinePrecision], N[(x * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.1 \cdot 10^{+63}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq -1.7 \cdot 10^{-6}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\mathbf{elif}\;z \leq 80000:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 3.6 \cdot 10^{+90}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 1.25 \cdot 10^{+149}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -6.09999999999999968e63 or 8e4 < z < 3.6e90 or 1.24999999999999998e149 < z Initial program 100.0%
+-commutative100.0%
distribute-lft-in100.0%
*-rgt-identity100.0%
Applied egg-rr100.0%
associate-+l+100.0%
flip-+18.0%
+-commutative18.0%
fma-def18.0%
+-commutative18.0%
fma-def18.0%
+-commutative18.0%
fma-def18.0%
Applied egg-rr18.0%
difference-of-squares18.4%
+-commutative18.4%
fma-udef18.4%
associate-+r+18.4%
+-commutative18.4%
*-rgt-identity18.4%
distribute-lft-in18.4%
associate-/l*45.3%
*-inverses100.0%
associate-/l*99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in z around inf 99.5%
Taylor expanded in y around 0 50.3%
if -6.09999999999999968e63 < z < -1.70000000000000003e-6Initial program 100.0%
Taylor expanded in x around 0 41.1%
if -1.70000000000000003e-6 < z < 8e4Initial program 100.0%
Taylor expanded in z around 0 97.8%
if 3.6e90 < z < 1.24999999999999998e149Initial program 99.9%
+-commutative99.9%
distribute-lft-in99.9%
*-rgt-identity99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 52.9%
Taylor expanded in z around inf 52.9%
Final simplification72.4%
(FPCore (x y z)
:precision binary64
(if (<= z -1.0)
(* x z)
(if (<= z 80000.0)
(+ x y)
(if (<= z 1.4e+94) (* x z) (if (<= z 4.4e+149) (* y z) (* x z))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= 80000.0) {
tmp = x + y;
} else if (z <= 1.4e+94) {
tmp = x * z;
} else if (z <= 4.4e+149) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = x * z
else if (z <= 80000.0d0) then
tmp = x + y
else if (z <= 1.4d+94) then
tmp = x * z
else if (z <= 4.4d+149) then
tmp = y * z
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = x * z;
} else if (z <= 80000.0) {
tmp = x + y;
} else if (z <= 1.4e+94) {
tmp = x * z;
} else if (z <= 4.4e+149) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.0: tmp = x * z elif z <= 80000.0: tmp = x + y elif z <= 1.4e+94: tmp = x * z elif z <= 4.4e+149: tmp = y * z else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(x * z); elseif (z <= 80000.0) tmp = Float64(x + y); elseif (z <= 1.4e+94) tmp = Float64(x * z); elseif (z <= 4.4e+149) tmp = Float64(y * z); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.0) tmp = x * z; elseif (z <= 80000.0) tmp = x + y; elseif (z <= 1.4e+94) tmp = x * z; elseif (z <= 4.4e+149) tmp = y * z; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.0], N[(x * z), $MachinePrecision], If[LessEqual[z, 80000.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 1.4e+94], N[(x * z), $MachinePrecision], If[LessEqual[z, 4.4e+149], N[(y * z), $MachinePrecision], N[(x * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 80000:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 1.4 \cdot 10^{+94}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z \leq 4.4 \cdot 10^{+149}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if z < -1 or 8e4 < z < 1.39999999999999999e94 or 4.4e149 < z Initial program 100.0%
+-commutative100.0%
distribute-lft-in99.9%
*-rgt-identity99.9%
Applied egg-rr99.9%
associate-+l+99.9%
flip-+21.3%
+-commutative21.3%
fma-def21.3%
+-commutative21.3%
fma-def21.3%
+-commutative21.3%
fma-def21.3%
Applied egg-rr21.3%
difference-of-squares22.1%
+-commutative22.1%
fma-udef22.1%
associate-+r+22.1%
+-commutative22.1%
*-rgt-identity22.1%
distribute-lft-in22.1%
associate-/l*53.4%
*-inverses100.0%
associate-/l*99.7%
+-commutative99.7%
Simplified99.7%
Taylor expanded in z around inf 96.8%
Taylor expanded in y around 0 50.8%
if -1 < z < 8e4Initial program 100.0%
Taylor expanded in z around 0 97.4%
if 1.39999999999999999e94 < z < 4.4e149Initial program 99.9%
+-commutative99.9%
distribute-lft-in99.9%
*-rgt-identity99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 52.9%
Taylor expanded in z around inf 52.9%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* z (+ x y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x + y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * (x + y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (x + y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = z * (x + y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(z * Float64(x + y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = z * (x + y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 96.4%
if -1 < z < 1Initial program 100.0%
Taylor expanded in z around 0 98.8%
Final simplification97.5%
(FPCore (x y z) :precision binary64 (if (<= x -3.1e-54) (* x (+ z 1.0)) (* y (+ z 1.0))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.1e-54) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.1d-54)) then
tmp = x * (z + 1.0d0)
else
tmp = y * (z + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.1e-54) {
tmp = x * (z + 1.0);
} else {
tmp = y * (z + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.1e-54: tmp = x * (z + 1.0) else: tmp = y * (z + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.1e-54) tmp = Float64(x * Float64(z + 1.0)); else tmp = Float64(y * Float64(z + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.1e-54) tmp = x * (z + 1.0); else tmp = y * (z + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.1e-54], N[(x * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.1 \cdot 10^{-54}:\\
\;\;\;\;x \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z + 1\right)\\
\end{array}
\end{array}
if x < -3.10000000000000004e-54Initial program 100.0%
Taylor expanded in x around inf 78.2%
if -3.10000000000000004e-54 < x Initial program 100.0%
Taylor expanded in x around 0 62.2%
Final simplification66.9%
(FPCore (x y z) :precision binary64 (if (<= x -1.3e-126) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.3e-126) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.3d-126)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.3e-126) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.3e-126: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.3e-126) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.3e-126) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.3e-126], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{-126}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.3e-126Initial program 100.0%
Taylor expanded in x around inf 72.9%
Taylor expanded in z around 0 35.5%
if -1.3e-126 < x Initial program 100.0%
Taylor expanded in x around 0 62.5%
Taylor expanded in z around 0 34.1%
Final simplification34.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.9%
Taylor expanded in z around 0 25.1%
Final simplification25.1%
herbie shell --seed 2023200
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))