
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= (- 1.0 z) -1e+157)
t_0
(if (<= (- 1.0 z) -1e+94)
(* z (- y))
(if (<= (- 1.0 z) -40.0)
t_0
(if (<= (- 1.0 z) 1.0)
(+ x y)
(if (<= (- 1.0 z) 5e+59) (* y (- 1.0 z)) t_0)))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -1e+157) {
tmp = t_0;
} else if ((1.0 - z) <= -1e+94) {
tmp = z * -y;
} else if ((1.0 - z) <= -40.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1.0) {
tmp = x + y;
} else if ((1.0 - z) <= 5e+59) {
tmp = y * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if ((1.0d0 - z) <= (-1d+157)) then
tmp = t_0
else if ((1.0d0 - z) <= (-1d+94)) then
tmp = z * -y
else if ((1.0d0 - z) <= (-40.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 1.0d0) then
tmp = x + y
else if ((1.0d0 - z) <= 5d+59) then
tmp = y * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -1e+157) {
tmp = t_0;
} else if ((1.0 - z) <= -1e+94) {
tmp = z * -y;
} else if ((1.0 - z) <= -40.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1.0) {
tmp = x + y;
} else if ((1.0 - z) <= 5e+59) {
tmp = y * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if (1.0 - z) <= -1e+157: tmp = t_0 elif (1.0 - z) <= -1e+94: tmp = z * -y elif (1.0 - z) <= -40.0: tmp = t_0 elif (1.0 - z) <= 1.0: tmp = x + y elif (1.0 - z) <= 5e+59: tmp = y * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (Float64(1.0 - z) <= -1e+157) tmp = t_0; elseif (Float64(1.0 - z) <= -1e+94) tmp = Float64(z * Float64(-y)); elseif (Float64(1.0 - z) <= -40.0) tmp = t_0; elseif (Float64(1.0 - z) <= 1.0) tmp = Float64(x + y); elseif (Float64(1.0 - z) <= 5e+59) tmp = Float64(y * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if ((1.0 - z) <= -1e+157) tmp = t_0; elseif ((1.0 - z) <= -1e+94) tmp = z * -y; elseif ((1.0 - z) <= -40.0) tmp = t_0; elseif ((1.0 - z) <= 1.0) tmp = x + y; elseif ((1.0 - z) <= 5e+59) tmp = y * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+157], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+94], N[(z * (-y)), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], -40.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.0], N[(x + y), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 5e+59], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;1 - z \leq -1 \cdot 10^{+157}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;1 - z \leq -1 \cdot 10^{+94}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{elif}\;1 - z \leq -40:\\
\;\;\;\;t_0\\
\mathbf{elif}\;1 - z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 5 \cdot 10^{+59}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (-.f64 1 z) < -9.99999999999999983e156 or -1e94 < (-.f64 1 z) < -40 or 4.9999999999999997e59 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in x around inf 51.6%
Taylor expanded in z around inf 50.0%
mul-1-neg50.0%
distribute-lft-neg-out50.0%
*-commutative50.0%
Simplified50.0%
if -9.99999999999999983e156 < (-.f64 1 z) < -1e94Initial program 99.9%
*-commutative99.9%
distribute-lft-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 99.9%
neg-mul-199.9%
+-commutative99.9%
mul-1-neg99.9%
unsub-neg99.9%
Simplified99.9%
Taylor expanded in y around inf 52.9%
associate-*r*52.9%
mul-1-neg52.9%
Simplified52.9%
if -40 < (-.f64 1 z) < 1Initial program 100.0%
Taylor expanded in z around 0 99.2%
if 1 < (-.f64 1 z) < 4.9999999999999997e59Initial program 99.9%
Taylor expanded in x around 0 41.0%
Final simplification72.6%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -40.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -40.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-40.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -40.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -40.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -40.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -40.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -40.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -40 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -40 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 96.4%
mul-1-neg96.4%
+-commutative96.4%
distribute-rgt-neg-out96.4%
+-commutative96.4%
Simplified96.4%
if -40 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 98.8%
Final simplification97.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= z -260000000.0)
t_0
(if (<= z 1.0)
(+ x y)
(if (or (<= z 4e+92) (not (<= z 1.55e+153))) t_0 (* z (- y)))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -260000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if ((z <= 4e+92) || !(z <= 1.55e+153)) {
tmp = t_0;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-260000000.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else if ((z <= 4d+92) .or. (.not. (z <= 1.55d+153))) then
tmp = t_0
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -260000000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if ((z <= 4e+92) || !(z <= 1.55e+153)) {
tmp = t_0;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -260000000.0: tmp = t_0 elif z <= 1.0: tmp = x + y elif (z <= 4e+92) or not (z <= 1.55e+153): tmp = t_0 else: tmp = z * -y return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -260000000.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); elseif ((z <= 4e+92) || !(z <= 1.55e+153)) tmp = t_0; else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -260000000.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; elseif ((z <= 4e+92) || ~((z <= 1.55e+153))) tmp = t_0; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -260000000.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[Or[LessEqual[z, 4e+92], N[Not[LessEqual[z, 1.55e+153]], $MachinePrecision]], t$95$0, N[(z * (-y)), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -260000000:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 4 \cdot 10^{+92} \lor \neg \left(z \leq 1.55 \cdot 10^{+153}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if z < -2.6e8 or 1 < z < 4.0000000000000002e92 or 1.55e153 < z Initial program 100.0%
Taylor expanded in x around inf 52.8%
Taylor expanded in z around inf 51.1%
mul-1-neg51.1%
distribute-lft-neg-out51.1%
*-commutative51.1%
Simplified51.1%
if -2.6e8 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.0%
if 4.0000000000000002e92 < z < 1.55e153Initial program 99.9%
*-commutative99.9%
distribute-lft-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 99.9%
neg-mul-199.9%
+-commutative99.9%
mul-1-neg99.9%
unsub-neg99.9%
Simplified99.9%
Taylor expanded in y around inf 52.9%
associate-*r*52.9%
mul-1-neg52.9%
Simplified52.9%
Final simplification73.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -260000000.0) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -260000000.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-260000000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -260000000.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -260000000.0) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -260000000.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -260000000.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -260000000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -260000000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -2.6e8 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 52.3%
Taylor expanded in z around inf 50.8%
mul-1-neg50.8%
distribute-lft-neg-out50.8%
*-commutative50.8%
Simplified50.8%
if -2.6e8 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.0%
Final simplification72.9%
(FPCore (x y z) :precision binary64 (if (<= x -2.6e-54) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.6e-54) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.6d-54)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.6e-54) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.6e-54: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.6e-54) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.6e-54) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.6e-54], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.6 \cdot 10^{-54}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -2.60000000000000002e-54Initial program 100.0%
Taylor expanded in x around inf 78.2%
if -2.60000000000000002e-54 < x Initial program 100.0%
Taylor expanded in x around 0 62.2%
Final simplification66.9%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 48.8%
Final simplification48.8%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.9%
Taylor expanded in z around 0 25.5%
Final simplification25.5%
herbie shell --seed 2023200
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))