
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 4.0 (* (- x z) (/ 4.0 y))))
double code(double x, double y, double z) {
return 4.0 + ((x - z) * (4.0 / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0 + ((x - z) * (4.0d0 / y))
end function
public static double code(double x, double y, double z) {
return 4.0 + ((x - z) * (4.0 / y));
}
def code(x, y, z): return 4.0 + ((x - z) * (4.0 / y))
function code(x, y, z) return Float64(4.0 + Float64(Float64(x - z) * Float64(4.0 / y))) end
function tmp = code(x, y, z) tmp = 4.0 + ((x - z) * (4.0 / y)); end
code[x_, y_, z_] := N[(4.0 + N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 + \left(x - z\right) \cdot \frac{4}{y}
\end{array}
Initial program 99.2%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.7%
associate-+r+99.7%
*-commutative99.7%
+-commutative99.7%
fma-def99.7%
associate-*r*99.7%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
fma-udef99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.05e+50) (not (<= x 8e+86))) (+ 4.0 (* 4.0 (/ x y))) (+ 4.0 (* (/ z y) -4.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.05e+50) || !(x <= 8e+86)) {
tmp = 4.0 + (4.0 * (x / y));
} else {
tmp = 4.0 + ((z / y) * -4.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.05d+50)) .or. (.not. (x <= 8d+86))) then
tmp = 4.0d0 + (4.0d0 * (x / y))
else
tmp = 4.0d0 + ((z / y) * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.05e+50) || !(x <= 8e+86)) {
tmp = 4.0 + (4.0 * (x / y));
} else {
tmp = 4.0 + ((z / y) * -4.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.05e+50) or not (x <= 8e+86): tmp = 4.0 + (4.0 * (x / y)) else: tmp = 4.0 + ((z / y) * -4.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.05e+50) || !(x <= 8e+86)) tmp = Float64(4.0 + Float64(4.0 * Float64(x / y))); else tmp = Float64(4.0 + Float64(Float64(z / y) * -4.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.05e+50) || ~((x <= 8e+86))) tmp = 4.0 + (4.0 * (x / y)); else tmp = 4.0 + ((z / y) * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.05e+50], N[Not[LessEqual[x, 8e+86]], $MachinePrecision]], N[(4.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(4.0 + N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.05 \cdot 10^{+50} \lor \neg \left(x \leq 8 \cdot 10^{+86}\right):\\
\;\;\;\;4 + 4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;4 + \frac{z}{y} \cdot -4\\
\end{array}
\end{array}
if x < -1.05e50 or 8.0000000000000001e86 < x Initial program 99.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
fma-def99.8%
associate-*r*99.8%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in z around 0 88.8%
if -1.05e50 < x < 8.0000000000000001e86Initial program 99.4%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.7%
associate-+r+99.7%
*-commutative99.7%
+-commutative99.7%
fma-def99.7%
associate-*r*99.7%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 91.6%
*-commutative91.6%
Simplified91.6%
Final simplification90.6%
(FPCore (x y z) :precision binary64 (+ 4.0 (* 4.0 (/ x y))))
double code(double x, double y, double z) {
return 4.0 + (4.0 * (x / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0 + (4.0d0 * (x / y))
end function
public static double code(double x, double y, double z) {
return 4.0 + (4.0 * (x / y));
}
def code(x, y, z): return 4.0 + (4.0 * (x / y))
function code(x, y, z) return Float64(4.0 + Float64(4.0 * Float64(x / y))) end
function tmp = code(x, y, z) tmp = 4.0 + (4.0 * (x / y)); end
code[x_, y_, z_] := N[(4.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 + 4 \cdot \frac{x}{y}
\end{array}
Initial program 99.2%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.7%
associate-+r+99.7%
*-commutative99.7%
+-commutative99.7%
fma-def99.7%
associate-*r*99.7%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in z around 0 67.2%
Final simplification67.2%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.2%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.7%
associate-+r+99.7%
*-commutative99.7%
+-commutative99.7%
fma-def99.7%
associate-*r*99.7%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in y around inf 37.0%
Final simplification37.0%
herbie shell --seed 2023200
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))