
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y -9.5e-34)
(* y -200.0)
(if (or (<= y 4.5e-11) (and (not (<= y 4.4e+100)) (<= y 1.3e+126)))
(* 200.0 x)
(* y -200.0))))
double code(double x, double y) {
double tmp;
if (y <= -9.5e-34) {
tmp = y * -200.0;
} else if ((y <= 4.5e-11) || (!(y <= 4.4e+100) && (y <= 1.3e+126))) {
tmp = 200.0 * x;
} else {
tmp = y * -200.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-9.5d-34)) then
tmp = y * (-200.0d0)
else if ((y <= 4.5d-11) .or. (.not. (y <= 4.4d+100)) .and. (y <= 1.3d+126)) then
tmp = 200.0d0 * x
else
tmp = y * (-200.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -9.5e-34) {
tmp = y * -200.0;
} else if ((y <= 4.5e-11) || (!(y <= 4.4e+100) && (y <= 1.3e+126))) {
tmp = 200.0 * x;
} else {
tmp = y * -200.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -9.5e-34: tmp = y * -200.0 elif (y <= 4.5e-11) or (not (y <= 4.4e+100) and (y <= 1.3e+126)): tmp = 200.0 * x else: tmp = y * -200.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -9.5e-34) tmp = Float64(y * -200.0); elseif ((y <= 4.5e-11) || (!(y <= 4.4e+100) && (y <= 1.3e+126))) tmp = Float64(200.0 * x); else tmp = Float64(y * -200.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -9.5e-34) tmp = y * -200.0; elseif ((y <= 4.5e-11) || (~((y <= 4.4e+100)) && (y <= 1.3e+126))) tmp = 200.0 * x; else tmp = y * -200.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -9.5e-34], N[(y * -200.0), $MachinePrecision], If[Or[LessEqual[y, 4.5e-11], And[N[Not[LessEqual[y, 4.4e+100]], $MachinePrecision], LessEqual[y, 1.3e+126]]], N[(200.0 * x), $MachinePrecision], N[(y * -200.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{-34}:\\
\;\;\;\;y \cdot -200\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{-11} \lor \neg \left(y \leq 4.4 \cdot 10^{+100}\right) \land y \leq 1.3 \cdot 10^{+126}:\\
\;\;\;\;200 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot -200\\
\end{array}
\end{array}
if y < -9.49999999999999985e-34 or 4.5e-11 < y < 4.4000000000000001e100 or 1.3e126 < y Initial program 100.0%
Taylor expanded in x around 0 79.6%
if -9.49999999999999985e-34 < y < 4.5e-11 or 4.4000000000000001e100 < y < 1.3e126Initial program 100.0%
Taylor expanded in x around inf 77.7%
Final simplification78.8%
(FPCore (x y) :precision binary64 (* y -200.0))
double code(double x, double y) {
return y * -200.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-200.0d0)
end function
public static double code(double x, double y) {
return y * -200.0;
}
def code(x, y): return y * -200.0
function code(x, y) return Float64(y * -200.0) end
function tmp = code(x, y) tmp = y * -200.0; end
code[x_, y_] := N[(y * -200.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -200
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 54.6%
Final simplification54.6%
herbie shell --seed 2023200
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))