
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (if (<= x 2.5e-11) 0.5 (* (tan (* x 0.5)) (/ (sin x) (* x x)))))
x = abs(x);
double code(double x) {
double tmp;
if (x <= 2.5e-11) {
tmp = 0.5;
} else {
tmp = tan((x * 0.5)) * (sin(x) / (x * x));
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 2.5d-11) then
tmp = 0.5d0
else
tmp = tan((x * 0.5d0)) * (sin(x) / (x * x))
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x) {
double tmp;
if (x <= 2.5e-11) {
tmp = 0.5;
} else {
tmp = Math.tan((x * 0.5)) * (Math.sin(x) / (x * x));
}
return tmp;
}
x = abs(x) def code(x): tmp = 0 if x <= 2.5e-11: tmp = 0.5 else: tmp = math.tan((x * 0.5)) * (math.sin(x) / (x * x)) return tmp
x = abs(x) function code(x) tmp = 0.0 if (x <= 2.5e-11) tmp = 0.5; else tmp = Float64(tan(Float64(x * 0.5)) * Float64(sin(x) / Float64(x * x))); end return tmp end
x = abs(x) function tmp_2 = code(x) tmp = 0.0; if (x <= 2.5e-11) tmp = 0.5; else tmp = tan((x * 0.5)) * (sin(x) / (x * x)); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_] := If[LessEqual[x, 2.5e-11], 0.5, N[(N[Tan[N[(x * 0.5), $MachinePrecision]], $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.5 \cdot 10^{-11}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\tan \left(x \cdot 0.5\right) \cdot \frac{\sin x}{x \cdot x}\\
\end{array}
\end{array}
if x < 2.50000000000000009e-11Initial program 33.8%
Taylor expanded in x around 0 68.4%
if 2.50000000000000009e-11 < x Initial program 97.7%
flip--96.9%
div-inv96.9%
metadata-eval96.9%
1-sub-cos98.7%
pow298.7%
Applied egg-rr98.7%
unpow298.7%
associate-*l*98.8%
associate-*r/98.6%
*-rgt-identity98.6%
hang-0p-tan99.6%
Simplified99.6%
associate-/l*99.5%
associate-/r/99.5%
div-inv99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Final simplification75.2%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (if (<= x 2.5e-11) 0.5 (* (sin x) (/ (tan (* x 0.5)) (* x x)))))
x = abs(x);
double code(double x) {
double tmp;
if (x <= 2.5e-11) {
tmp = 0.5;
} else {
tmp = sin(x) * (tan((x * 0.5)) / (x * x));
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 2.5d-11) then
tmp = 0.5d0
else
tmp = sin(x) * (tan((x * 0.5d0)) / (x * x))
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x) {
double tmp;
if (x <= 2.5e-11) {
tmp = 0.5;
} else {
tmp = Math.sin(x) * (Math.tan((x * 0.5)) / (x * x));
}
return tmp;
}
x = abs(x) def code(x): tmp = 0 if x <= 2.5e-11: tmp = 0.5 else: tmp = math.sin(x) * (math.tan((x * 0.5)) / (x * x)) return tmp
x = abs(x) function code(x) tmp = 0.0 if (x <= 2.5e-11) tmp = 0.5; else tmp = Float64(sin(x) * Float64(tan(Float64(x * 0.5)) / Float64(x * x))); end return tmp end
x = abs(x) function tmp_2 = code(x) tmp = 0.0; if (x <= 2.5e-11) tmp = 0.5; else tmp = sin(x) * (tan((x * 0.5)) / (x * x)); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_] := If[LessEqual[x, 2.5e-11], 0.5, N[(N[Sin[x], $MachinePrecision] * N[(N[Tan[N[(x * 0.5), $MachinePrecision]], $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.5 \cdot 10^{-11}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\sin x \cdot \frac{\tan \left(x \cdot 0.5\right)}{x \cdot x}\\
\end{array}
\end{array}
if x < 2.50000000000000009e-11Initial program 33.8%
Taylor expanded in x around 0 68.4%
if 2.50000000000000009e-11 < x Initial program 97.7%
flip--96.9%
div-inv96.9%
metadata-eval96.9%
1-sub-cos98.7%
pow298.7%
Applied egg-rr98.7%
unpow298.7%
associate-*l*98.8%
associate-*r/98.6%
*-rgt-identity98.6%
hang-0p-tan99.6%
Simplified99.6%
*-commutative99.6%
times-frac99.5%
div-inv99.5%
metadata-eval99.5%
Applied egg-rr99.5%
expm1-log1p-u99.5%
expm1-udef47.2%
frac-times47.2%
div-inv47.2%
pow247.2%
pow-flip47.2%
metadata-eval47.2%
Applied egg-rr47.2%
expm1-def99.6%
expm1-log1p99.6%
*-commutative99.6%
metadata-eval99.6%
pow-sqr99.4%
unpow-199.4%
unpow-199.4%
associate-*l*99.3%
associate-*l*99.3%
*-commutative99.3%
associate-*r/99.4%
*-rgt-identity99.4%
*-commutative99.4%
associate-*r*99.5%
*-commutative99.5%
associate-*l*99.5%
times-frac99.4%
*-commutative99.4%
Simplified99.4%
Final simplification75.2%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (* (/ (tan (* x 0.5)) x) (/ (sin x) x)))
x = abs(x);
double code(double x) {
return (tan((x * 0.5)) / x) * (sin(x) / x);
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
code = (tan((x * 0.5d0)) / x) * (sin(x) / x)
end function
x = Math.abs(x);
public static double code(double x) {
return (Math.tan((x * 0.5)) / x) * (Math.sin(x) / x);
}
x = abs(x) def code(x): return (math.tan((x * 0.5)) / x) * (math.sin(x) / x)
x = abs(x) function code(x) return Float64(Float64(tan(Float64(x * 0.5)) / x) * Float64(sin(x) / x)) end
x = abs(x) function tmp = code(x) tmp = (tan((x * 0.5)) / x) * (sin(x) / x); end
NOTE: x should be positive before calling this function code[x_] := N[(N[(N[Tan[N[(x * 0.5), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
\\
\frac{\tan \left(x \cdot 0.5\right)}{x} \cdot \frac{\sin x}{x}
\end{array}
Initial program 47.8%
flip--47.5%
div-inv47.5%
metadata-eval47.5%
1-sub-cos73.0%
pow273.0%
Applied egg-rr73.0%
unpow273.0%
associate-*l*73.0%
associate-*r/72.9%
*-rgt-identity72.9%
hang-0p-tan73.2%
Simplified73.2%
*-commutative73.2%
times-frac99.8%
div-inv99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Final simplification99.8%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (if (<= x 0.00015) 0.5 (* (/ (/ 1.0 x) (- x)) (+ (cos x) -1.0))))
x = abs(x);
double code(double x) {
double tmp;
if (x <= 0.00015) {
tmp = 0.5;
} else {
tmp = ((1.0 / x) / -x) * (cos(x) + -1.0);
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.00015d0) then
tmp = 0.5d0
else
tmp = ((1.0d0 / x) / -x) * (cos(x) + (-1.0d0))
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x) {
double tmp;
if (x <= 0.00015) {
tmp = 0.5;
} else {
tmp = ((1.0 / x) / -x) * (Math.cos(x) + -1.0);
}
return tmp;
}
x = abs(x) def code(x): tmp = 0 if x <= 0.00015: tmp = 0.5 else: tmp = ((1.0 / x) / -x) * (math.cos(x) + -1.0) return tmp
x = abs(x) function code(x) tmp = 0.0 if (x <= 0.00015) tmp = 0.5; else tmp = Float64(Float64(Float64(1.0 / x) / Float64(-x)) * Float64(cos(x) + -1.0)); end return tmp end
x = abs(x) function tmp_2 = code(x) tmp = 0.0; if (x <= 0.00015) tmp = 0.5; else tmp = ((1.0 / x) / -x) * (cos(x) + -1.0); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_] := If[LessEqual[x, 0.00015], 0.5, N[(N[(N[(1.0 / x), $MachinePrecision] / (-x)), $MachinePrecision] * N[(N[Cos[x], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.00015:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x}}{-x} \cdot \left(\cos x + -1\right)\\
\end{array}
\end{array}
if x < 1.49999999999999987e-4Initial program 33.6%
Taylor expanded in x around 0 68.5%
if 1.49999999999999987e-4 < x Initial program 99.4%
frac-2neg99.4%
div-inv99.3%
distribute-rgt-neg-in99.3%
Applied egg-rr99.3%
distribute-lft-neg-out99.3%
associate-/r*99.3%
Simplified99.3%
Final simplification75.2%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (if (<= x 0.00015) 0.5 (/ (- 1.0 (cos x)) (* x x))))
x = abs(x);
double code(double x) {
double tmp;
if (x <= 0.00015) {
tmp = 0.5;
} else {
tmp = (1.0 - cos(x)) / (x * x);
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.00015d0) then
tmp = 0.5d0
else
tmp = (1.0d0 - cos(x)) / (x * x)
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x) {
double tmp;
if (x <= 0.00015) {
tmp = 0.5;
} else {
tmp = (1.0 - Math.cos(x)) / (x * x);
}
return tmp;
}
x = abs(x) def code(x): tmp = 0 if x <= 0.00015: tmp = 0.5 else: tmp = (1.0 - math.cos(x)) / (x * x) return tmp
x = abs(x) function code(x) tmp = 0.0 if (x <= 0.00015) tmp = 0.5; else tmp = Float64(Float64(1.0 - cos(x)) / Float64(x * x)); end return tmp end
x = abs(x) function tmp_2 = code(x) tmp = 0.0; if (x <= 0.00015) tmp = 0.5; else tmp = (1.0 - cos(x)) / (x * x); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_] := If[LessEqual[x, 0.00015], 0.5, N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.00015:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x}{x \cdot x}\\
\end{array}
\end{array}
if x < 1.49999999999999987e-4Initial program 33.6%
Taylor expanded in x around 0 68.5%
if 1.49999999999999987e-4 < x Initial program 99.4%
Final simplification75.2%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (if (<= x 0.00015) 0.5 (/ (/ (- 1.0 (cos x)) x) x)))
x = abs(x);
double code(double x) {
double tmp;
if (x <= 0.00015) {
tmp = 0.5;
} else {
tmp = ((1.0 - cos(x)) / x) / x;
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.00015d0) then
tmp = 0.5d0
else
tmp = ((1.0d0 - cos(x)) / x) / x
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x) {
double tmp;
if (x <= 0.00015) {
tmp = 0.5;
} else {
tmp = ((1.0 - Math.cos(x)) / x) / x;
}
return tmp;
}
x = abs(x) def code(x): tmp = 0 if x <= 0.00015: tmp = 0.5 else: tmp = ((1.0 - math.cos(x)) / x) / x return tmp
x = abs(x) function code(x) tmp = 0.0 if (x <= 0.00015) tmp = 0.5; else tmp = Float64(Float64(Float64(1.0 - cos(x)) / x) / x); end return tmp end
x = abs(x) function tmp_2 = code(x) tmp = 0.0; if (x <= 0.00015) tmp = 0.5; else tmp = ((1.0 - cos(x)) / x) / x; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_] := If[LessEqual[x, 0.00015], 0.5, N[(N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.00015:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x}{x}}{x}\\
\end{array}
\end{array}
if x < 1.49999999999999987e-4Initial program 33.6%
Taylor expanded in x around 0 68.5%
if 1.49999999999999987e-4 < x Initial program 99.4%
associate-/r*99.3%
div-inv99.2%
Applied egg-rr99.2%
un-div-inv99.3%
Applied egg-rr99.3%
Final simplification75.1%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (/ 1.0 (* x (+ (* x 0.16666666666666666) (* (/ 1.0 x) 2.0)))))
x = abs(x);
double code(double x) {
return 1.0 / (x * ((x * 0.16666666666666666) + ((1.0 / x) * 2.0)));
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * ((x * 0.16666666666666666d0) + ((1.0d0 / x) * 2.0d0)))
end function
x = Math.abs(x);
public static double code(double x) {
return 1.0 / (x * ((x * 0.16666666666666666) + ((1.0 / x) * 2.0)));
}
x = abs(x) def code(x): return 1.0 / (x * ((x * 0.16666666666666666) + ((1.0 / x) * 2.0)))
x = abs(x) function code(x) return Float64(1.0 / Float64(x * Float64(Float64(x * 0.16666666666666666) + Float64(Float64(1.0 / x) * 2.0)))) end
x = abs(x) function tmp = code(x) tmp = 1.0 / (x * ((x * 0.16666666666666666) + ((1.0 / x) * 2.0))); end
NOTE: x should be positive before calling this function code[x_] := N[(1.0 / N[(x * N[(N[(x * 0.16666666666666666), $MachinePrecision] + N[(N[(1.0 / x), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
\\
\frac{1}{x \cdot \left(x \cdot 0.16666666666666666 + \frac{1}{x} \cdot 2\right)}
\end{array}
Initial program 47.8%
associate-/r*48.6%
div-inv48.6%
Applied egg-rr48.6%
clear-num48.6%
frac-times48.6%
metadata-eval48.6%
Applied egg-rr48.6%
Taylor expanded in x around 0 77.9%
Final simplification77.9%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (/ (/ 1.0 x) (+ (* x 0.16666666666666666) (* (/ 1.0 x) 2.0))))
x = abs(x);
double code(double x) {
return (1.0 / x) / ((x * 0.16666666666666666) + ((1.0 / x) * 2.0));
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / x) / ((x * 0.16666666666666666d0) + ((1.0d0 / x) * 2.0d0))
end function
x = Math.abs(x);
public static double code(double x) {
return (1.0 / x) / ((x * 0.16666666666666666) + ((1.0 / x) * 2.0));
}
x = abs(x) def code(x): return (1.0 / x) / ((x * 0.16666666666666666) + ((1.0 / x) * 2.0))
x = abs(x) function code(x) return Float64(Float64(1.0 / x) / Float64(Float64(x * 0.16666666666666666) + Float64(Float64(1.0 / x) * 2.0))) end
x = abs(x) function tmp = code(x) tmp = (1.0 / x) / ((x * 0.16666666666666666) + ((1.0 / x) * 2.0)); end
NOTE: x should be positive before calling this function code[x_] := N[(N[(1.0 / x), $MachinePrecision] / N[(N[(x * 0.16666666666666666), $MachinePrecision] + N[(N[(1.0 / x), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
\\
\frac{\frac{1}{x}}{x \cdot 0.16666666666666666 + \frac{1}{x} \cdot 2}
\end{array}
Initial program 47.8%
associate-/r*48.6%
div-inv48.6%
Applied egg-rr48.6%
*-commutative48.6%
clear-num48.6%
un-div-inv48.6%
Applied egg-rr48.6%
Taylor expanded in x around 0 78.1%
Final simplification78.1%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (if (<= x 3.45) 0.5 (/ 6.0 (* x x))))
x = abs(x);
double code(double x) {
double tmp;
if (x <= 3.45) {
tmp = 0.5;
} else {
tmp = 6.0 / (x * x);
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 3.45d0) then
tmp = 0.5d0
else
tmp = 6.0d0 / (x * x)
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x) {
double tmp;
if (x <= 3.45) {
tmp = 0.5;
} else {
tmp = 6.0 / (x * x);
}
return tmp;
}
x = abs(x) def code(x): tmp = 0 if x <= 3.45: tmp = 0.5 else: tmp = 6.0 / (x * x) return tmp
x = abs(x) function code(x) tmp = 0.0 if (x <= 3.45) tmp = 0.5; else tmp = Float64(6.0 / Float64(x * x)); end return tmp end
x = abs(x) function tmp_2 = code(x) tmp = 0.0; if (x <= 3.45) tmp = 0.5; else tmp = 6.0 / (x * x); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_] := If[LessEqual[x, 3.45], 0.5, N[(6.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.45:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{6}{x \cdot x}\\
\end{array}
\end{array}
if x < 3.4500000000000002Initial program 33.6%
Taylor expanded in x around 0 68.5%
if 3.4500000000000002 < x Initial program 99.4%
associate-/r*99.3%
div-inv99.2%
Applied egg-rr99.2%
*-commutative99.2%
clear-num99.2%
un-div-inv99.2%
Applied egg-rr99.2%
Taylor expanded in x around 0 51.3%
Taylor expanded in x around inf 51.3%
unpow251.3%
Simplified51.3%
Final simplification64.8%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 0.5)
x = abs(x);
double code(double x) {
return 0.5;
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0
end function
x = Math.abs(x);
public static double code(double x) {
return 0.5;
}
x = abs(x) def code(x): return 0.5
x = abs(x) function code(x) return 0.5 end
x = abs(x) function tmp = code(x) tmp = 0.5; end
NOTE: x should be positive before calling this function code[x_] := 0.5
\begin{array}{l}
x = |x|\\
\\
0.5
\end{array}
Initial program 47.8%
Taylor expanded in x around 0 54.8%
Final simplification54.8%
herbie shell --seed 2023200
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))