
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (/ (/ 2.0 (- -1.0 x)) (+ -1.0 x)))
x = abs(x);
double code(double x) {
return (2.0 / (-1.0 - x)) / (-1.0 + x);
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
code = (2.0d0 / ((-1.0d0) - x)) / ((-1.0d0) + x)
end function
x = Math.abs(x);
public static double code(double x) {
return (2.0 / (-1.0 - x)) / (-1.0 + x);
}
x = abs(x) def code(x): return (2.0 / (-1.0 - x)) / (-1.0 + x)
x = abs(x) function code(x) return Float64(Float64(2.0 / Float64(-1.0 - x)) / Float64(-1.0 + x)) end
x = abs(x) function tmp = code(x) tmp = (2.0 / (-1.0 - x)) / (-1.0 + x); end
NOTE: x should be positive before calling this function code[x_] := N[(N[(2.0 / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision] / N[(-1.0 + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
\\
\frac{\frac{2}{-1 - x}}{-1 + x}
\end{array}
Initial program 79.0%
frac-sub80.0%
associate-/r*80.0%
*-un-lft-identity80.0%
*-rgt-identity80.0%
associate--l-80.3%
+-commutative80.3%
+-commutative80.3%
sub-neg80.3%
metadata-eval80.3%
Applied egg-rr80.3%
frac-2neg80.3%
div-inv80.3%
associate-+r+80.3%
metadata-eval80.3%
+-commutative80.3%
distribute-neg-in80.3%
metadata-eval80.3%
Applied egg-rr80.3%
associate-*r/80.3%
*-rgt-identity80.3%
neg-sub080.3%
associate-+l-80.3%
neg-sub080.3%
associate-+r+99.9%
neg-sub099.9%
associate-+l-99.9%
+-inverses99.9%
metadata-eval99.9%
metadata-eval99.9%
unsub-neg99.9%
Simplified99.9%
Final simplification99.9%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (if (<= x 1.0) (+ (/ 1.0 (+ x 1.0)) (- x -1.0)) (/ (/ -2.0 x) x)))
x = abs(x);
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (1.0 / (x + 1.0)) + (x - -1.0);
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (1.0d0 / (x + 1.0d0)) + (x - (-1.0d0))
else
tmp = ((-2.0d0) / x) / x
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (1.0 / (x + 1.0)) + (x - -1.0);
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
x = abs(x) def code(x): tmp = 0 if x <= 1.0: tmp = (1.0 / (x + 1.0)) + (x - -1.0) else: tmp = (-2.0 / x) / x return tmp
x = abs(x) function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(Float64(1.0 / Float64(x + 1.0)) + Float64(x - -1.0)); else tmp = Float64(Float64(-2.0 / x) / x); end return tmp end
x = abs(x) function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = (1.0 / (x + 1.0)) + (x - -1.0); else tmp = (-2.0 / x) / x; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_] := If[LessEqual[x, 1.0], N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(x - -1.0), $MachinePrecision]), $MachinePrecision], N[(N[(-2.0 / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{1}{x + 1} + \left(x - -1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-2}{x}}{x}\\
\end{array}
\end{array}
if x < 1Initial program 84.0%
Taylor expanded in x around 0 67.0%
sub-neg67.0%
metadata-eval67.0%
+-commutative67.0%
neg-mul-167.0%
unsub-neg67.0%
Simplified67.0%
if 1 < x Initial program 62.4%
Taylor expanded in x around inf 98.7%
unpow298.7%
Simplified98.7%
associate-/r*99.7%
div-inv99.6%
Applied egg-rr99.6%
un-div-inv99.7%
Applied egg-rr99.7%
Final simplification74.6%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (if (<= x 1.0) 2.0 (/ -2.0 (* x x))))
x = abs(x);
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = -2.0 / (x * x);
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 2.0d0
else
tmp = (-2.0d0) / (x * x)
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = -2.0 / (x * x);
}
return tmp;
}
x = abs(x) def code(x): tmp = 0 if x <= 1.0: tmp = 2.0 else: tmp = -2.0 / (x * x) return tmp
x = abs(x) function code(x) tmp = 0.0 if (x <= 1.0) tmp = 2.0; else tmp = Float64(-2.0 / Float64(x * x)); end return tmp end
x = abs(x) function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 2.0; else tmp = -2.0 / (x * x); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_] := If[LessEqual[x, 1.0], 2.0, N[(-2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;\frac{-2}{x \cdot x}\\
\end{array}
\end{array}
if x < 1Initial program 84.0%
Taylor expanded in x around 0 66.9%
if 1 < x Initial program 62.4%
Taylor expanded in x around inf 98.7%
unpow298.7%
Simplified98.7%
Final simplification74.2%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 (if (<= x 1.0) 2.0 (/ (/ -2.0 x) x)))
x = abs(x);
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 2.0d0
else
tmp = ((-2.0d0) / x) / x
end if
code = tmp
end function
x = Math.abs(x);
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 2.0;
} else {
tmp = (-2.0 / x) / x;
}
return tmp;
}
x = abs(x) def code(x): tmp = 0 if x <= 1.0: tmp = 2.0 else: tmp = (-2.0 / x) / x return tmp
x = abs(x) function code(x) tmp = 0.0 if (x <= 1.0) tmp = 2.0; else tmp = Float64(Float64(-2.0 / x) / x); end return tmp end
x = abs(x) function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 2.0; else tmp = (-2.0 / x) / x; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function code[x_] := If[LessEqual[x, 1.0], 2.0, N[(N[(-2.0 / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-2}{x}}{x}\\
\end{array}
\end{array}
if x < 1Initial program 84.0%
Taylor expanded in x around 0 66.9%
if 1 < x Initial program 62.4%
Taylor expanded in x around inf 98.7%
unpow298.7%
Simplified98.7%
associate-/r*99.7%
div-inv99.6%
Applied egg-rr99.6%
un-div-inv99.7%
Applied egg-rr99.7%
Final simplification74.4%
NOTE: x should be positive before calling this function (FPCore (x) :precision binary64 2.0)
x = abs(x);
double code(double x) {
return 2.0;
}
NOTE: x should be positive before calling this function
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0
end function
x = Math.abs(x);
public static double code(double x) {
return 2.0;
}
x = abs(x) def code(x): return 2.0
x = abs(x) function code(x) return 2.0 end
x = abs(x) function tmp = code(x) tmp = 2.0; end
NOTE: x should be positive before calling this function code[x_] := 2.0
\begin{array}{l}
x = |x|\\
\\
2
\end{array}
Initial program 79.0%
Taylor expanded in x around 0 52.1%
Final simplification52.1%
herbie shell --seed 2023199
(FPCore (x)
:name "Asymptote A"
:precision binary64
(- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))