
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))
INFINITY)
(+
(fma
4.0
(fma a (fma a a a) (* b (* b (fma a -3.0 1.0))))
(pow (hypot a b) 4.0))
-1.0)
(pow a 4.0)))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= ((double) INFINITY)) {
tmp = fma(4.0, fma(a, fma(a, a, a), (b * (b * fma(a, -3.0, 1.0)))), pow(hypot(a, b), 4.0)) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) <= Inf) tmp = Float64(fma(4.0, fma(a, fma(a, a, a), Float64(b * Float64(b * fma(a, -3.0, 1.0)))), (hypot(a, b) ^ 4.0)) + -1.0); else tmp = a ^ 4.0; end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(4.0 * N[(a * N[(a * a + a), $MachinePrecision] + N[(b * N[(b * N[(a * -3.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(4, \mathsf{fma}\left(a, \mathsf{fma}\left(a, a, a\right), b \cdot \left(b \cdot \mathsf{fma}\left(a, -3, 1\right)\right)\right), {\left(\mathsf{hypot}\left(a, b\right)\right)}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) < +inf.0Initial program 99.9%
sub-neg99.9%
Simplified100.0%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
Simplified15.8%
Taylor expanded in a around inf 96.7%
Final simplification99.2%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) < +inf.0Initial program 99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
Simplified15.8%
Taylor expanded in a around inf 96.7%
Final simplification99.2%
(FPCore (a b) :precision binary64 (if (<= a -90000.0) (pow a 4.0) (if (<= a 5.2e+25) (+ (+ -1.0 (pow b 4.0)) (* (* b b) 4.0)) (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (a <= -90000.0) {
tmp = pow(a, 4.0);
} else if (a <= 5.2e+25) {
tmp = (-1.0 + pow(b, 4.0)) + ((b * b) * 4.0);
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-90000.0d0)) then
tmp = a ** 4.0d0
else if (a <= 5.2d+25) then
tmp = ((-1.0d0) + (b ** 4.0d0)) + ((b * b) * 4.0d0)
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -90000.0) {
tmp = Math.pow(a, 4.0);
} else if (a <= 5.2e+25) {
tmp = (-1.0 + Math.pow(b, 4.0)) + ((b * b) * 4.0);
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -90000.0: tmp = math.pow(a, 4.0) elif a <= 5.2e+25: tmp = (-1.0 + math.pow(b, 4.0)) + ((b * b) * 4.0) else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -90000.0) tmp = a ^ 4.0; elseif (a <= 5.2e+25) tmp = Float64(Float64(-1.0 + (b ^ 4.0)) + Float64(Float64(b * b) * 4.0)); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -90000.0) tmp = a ^ 4.0; elseif (a <= 5.2e+25) tmp = (-1.0 + (b ^ 4.0)) + ((b * b) * 4.0); else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -90000.0], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[a, 5.2e+25], N[(N[(-1.0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -90000:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;a \leq 5.2 \cdot 10^{+25}:\\
\;\;\;\;\left(-1 + {b}^{4}\right) + \left(b \cdot b\right) \cdot 4\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -9e4 or 5.1999999999999997e25 < a Initial program 49.5%
associate--l+49.5%
fma-def49.5%
Simplified57.6%
Taylor expanded in a around inf 94.0%
if -9e4 < a < 5.1999999999999997e25Initial program 99.2%
associate--l+99.2%
fma-def99.2%
Simplified99.2%
Taylor expanded in a around 0 99.4%
associate--l+99.4%
fma-def99.4%
unpow299.4%
sub-neg99.4%
metadata-eval99.4%
Simplified99.4%
fma-udef99.4%
+-commutative99.4%
Applied egg-rr99.4%
Final simplification97.1%
(FPCore (a b)
:precision binary64
(if (<= a -2.4)
(pow a 4.0)
(if (<= a -7.2e-126)
-1.0
(if (<= a -1.25e-270) (pow b 4.0) (if (<= a 0.42) -1.0 (pow a 4.0))))))
double code(double a, double b) {
double tmp;
if (a <= -2.4) {
tmp = pow(a, 4.0);
} else if (a <= -7.2e-126) {
tmp = -1.0;
} else if (a <= -1.25e-270) {
tmp = pow(b, 4.0);
} else if (a <= 0.42) {
tmp = -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-2.4d0)) then
tmp = a ** 4.0d0
else if (a <= (-7.2d-126)) then
tmp = -1.0d0
else if (a <= (-1.25d-270)) then
tmp = b ** 4.0d0
else if (a <= 0.42d0) then
tmp = -1.0d0
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -2.4) {
tmp = Math.pow(a, 4.0);
} else if (a <= -7.2e-126) {
tmp = -1.0;
} else if (a <= -1.25e-270) {
tmp = Math.pow(b, 4.0);
} else if (a <= 0.42) {
tmp = -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -2.4: tmp = math.pow(a, 4.0) elif a <= -7.2e-126: tmp = -1.0 elif a <= -1.25e-270: tmp = math.pow(b, 4.0) elif a <= 0.42: tmp = -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -2.4) tmp = a ^ 4.0; elseif (a <= -7.2e-126) tmp = -1.0; elseif (a <= -1.25e-270) tmp = b ^ 4.0; elseif (a <= 0.42) tmp = -1.0; else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -2.4) tmp = a ^ 4.0; elseif (a <= -7.2e-126) tmp = -1.0; elseif (a <= -1.25e-270) tmp = b ^ 4.0; elseif (a <= 0.42) tmp = -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -2.4], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[a, -7.2e-126], -1.0, If[LessEqual[a, -1.25e-270], N[Power[b, 4.0], $MachinePrecision], If[LessEqual[a, 0.42], -1.0, N[Power[a, 4.0], $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.4:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;a \leq -7.2 \cdot 10^{-126}:\\
\;\;\;\;-1\\
\mathbf{elif}\;a \leq -1.25 \cdot 10^{-270}:\\
\;\;\;\;{b}^{4}\\
\mathbf{elif}\;a \leq 0.42:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -2.39999999999999991 or 0.419999999999999984 < a Initial program 49.5%
associate--l+49.5%
fma-def49.5%
Simplified57.4%
Taylor expanded in a around inf 92.4%
if -2.39999999999999991 < a < -7.1999999999999999e-126 or -1.2499999999999999e-270 < a < 0.419999999999999984Initial program 99.9%
associate--l+99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in b around 0 63.8%
associate--l+63.8%
associate-*r*63.8%
unpow263.8%
Simplified63.8%
Taylor expanded in a around 0 63.0%
if -7.1999999999999999e-126 < a < -1.2499999999999999e-270Initial program 99.8%
associate--l+99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in b around inf 64.7%
Final simplification76.2%
(FPCore (a b) :precision binary64 (if (<= a -39.0) (pow a 4.0) (if (<= a 2.1e+25) (fma 4.0 (* b b) -1.0) (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (a <= -39.0) {
tmp = pow(a, 4.0);
} else if (a <= 2.1e+25) {
tmp = fma(4.0, (b * b), -1.0);
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (a <= -39.0) tmp = a ^ 4.0; elseif (a <= 2.1e+25) tmp = fma(4.0, Float64(b * b), -1.0); else tmp = a ^ 4.0; end return tmp end
code[a_, b_] := If[LessEqual[a, -39.0], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[a, 2.1e+25], N[(4.0 * N[(b * b), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -39:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;a \leq 2.1 \cdot 10^{+25}:\\
\;\;\;\;\mathsf{fma}\left(4, b \cdot b, -1\right)\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -39 or 2.0999999999999999e25 < a Initial program 49.5%
associate--l+49.5%
fma-def49.5%
Simplified57.6%
Taylor expanded in a around inf 94.0%
if -39 < a < 2.0999999999999999e25Initial program 99.2%
associate--l+99.2%
fma-def99.2%
Simplified99.2%
Taylor expanded in a around 0 99.4%
associate--l+99.4%
fma-def99.4%
unpow299.4%
sub-neg99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in b around 0 75.1%
fma-neg75.1%
unpow275.1%
metadata-eval75.1%
Simplified75.1%
Final simplification83.3%
(FPCore (a b) :precision binary64 (if (<= (* b b) 10000000000.0) (fma a (* a 4.0) -1.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if ((b * b) <= 10000000000.0) {
tmp = fma(a, (a * 4.0), -1.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64(b * b) <= 10000000000.0) tmp = fma(a, Float64(a * 4.0), -1.0); else tmp = b ^ 4.0; end return tmp end
code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 10000000000.0], N[(a * N[(a * 4.0), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 10000000000:\\
\;\;\;\;\mathsf{fma}\left(a, a \cdot 4, -1\right)\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if (*.f64 b b) < 1e10Initial program 85.6%
associate--l+85.6%
fma-def85.6%
Simplified85.6%
Taylor expanded in b around 0 84.1%
associate--l+84.1%
associate-*r*84.1%
unpow284.1%
Simplified84.1%
Taylor expanded in a around 0 78.3%
unpow278.3%
*-commutative78.3%
associate-*r*78.3%
fma-neg78.3%
*-commutative78.3%
metadata-eval78.3%
Simplified78.3%
if 1e10 < (*.f64 b b) Initial program 67.1%
associate--l+67.1%
fma-def67.1%
Simplified75.3%
Taylor expanded in b around inf 88.7%
Final simplification82.8%
(FPCore (a b) :precision binary64 (if (<= a -2.4) (pow a 4.0) (if (<= a 0.42) -1.0 (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (a <= -2.4) {
tmp = pow(a, 4.0);
} else if (a <= 0.42) {
tmp = -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-2.4d0)) then
tmp = a ** 4.0d0
else if (a <= 0.42d0) then
tmp = -1.0d0
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -2.4) {
tmp = Math.pow(a, 4.0);
} else if (a <= 0.42) {
tmp = -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -2.4: tmp = math.pow(a, 4.0) elif a <= 0.42: tmp = -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -2.4) tmp = a ^ 4.0; elseif (a <= 0.42) tmp = -1.0; else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -2.4) tmp = a ^ 4.0; elseif (a <= 0.42) tmp = -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -2.4], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[a, 0.42], -1.0, N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.4:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;a \leq 0.42:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -2.39999999999999991 or 0.419999999999999984 < a Initial program 49.5%
associate--l+49.5%
fma-def49.5%
Simplified57.4%
Taylor expanded in a around inf 92.4%
if -2.39999999999999991 < a < 0.419999999999999984Initial program 99.9%
associate--l+99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in b around 0 57.6%
associate--l+57.6%
associate-*r*57.6%
unpow257.6%
Simplified57.6%
Taylor expanded in a around 0 57.0%
Final simplification72.6%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 77.6%
associate--l+77.6%
fma-def77.6%
Simplified81.1%
Taylor expanded in b around 0 57.0%
associate--l+57.0%
associate-*r*57.0%
unpow257.0%
Simplified57.0%
Taylor expanded in a around 0 32.2%
Final simplification32.2%
herbie shell --seed 2023199
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))