
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (sqrt (* (* u2 u2) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf(sqrtf(((u2 * u2) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos(sqrt(((u2 * u2) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(sqrt(Float32(Float32(u2 * u2) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos(sqrt(((u2 * u2) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\sqrt{\left(u2 \cdot u2\right) \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.9%
add-sqr-sqrt98.7%
pow1/298.8%
pow1/298.7%
pow-prod-down98.9%
swap-sqr98.9%
metadata-eval99.0%
Applied egg-rr99.0%
unpow1/299.0%
unpow299.0%
*-commutative99.0%
unpow299.0%
Simplified99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (sqrt (* u2 (* u2 39.47841760436263))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf(sqrtf((u2 * (u2 * 39.47841760436263f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos(sqrt((u2 * (u2 * 39.47841760436263e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(sqrt(Float32(u2 * Float32(u2 * Float32(39.47841760436263)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos(sqrt((u2 * (u2 * single(39.47841760436263))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\sqrt{u2 \cdot \left(u2 \cdot 39.47841760436263\right)}\right)
\end{array}
Initial program 98.9%
add-sqr-sqrt98.7%
pow1/298.8%
pow1/298.7%
pow-prod-down98.9%
swap-sqr98.9%
metadata-eval99.0%
Applied egg-rr99.0%
unpow1/299.0%
associate-*r*99.0%
*-commutative99.0%
*-commutative99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* u2 (pow 39.47841760436263 0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((u2 * powf(39.47841760436263f, 0.5f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((u2 * (39.47841760436263e0 ** 0.5e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(u2 * (Float32(39.47841760436263) ^ Float32(0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((u2 * (single(39.47841760436263) ^ single(0.5)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(u2 \cdot {39.47841760436263}^{0.5}\right)
\end{array}
Initial program 98.9%
add-sqr-sqrt98.7%
pow1/298.8%
pow1/298.7%
pow-prod-down98.9%
swap-sqr98.9%
metadata-eval99.0%
Applied egg-rr99.0%
unpow1/299.0%
unpow299.0%
*-commutative99.0%
unpow299.0%
Simplified99.0%
pow1/299.0%
*-commutative99.0%
metadata-eval99.0%
unpow-prod-down99.0%
metadata-eval99.0%
metadata-eval99.0%
pow1/299.0%
sqrt-prod98.9%
add-sqr-sqrt99.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.07000000029802322) (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* (* u2 u2) -19.739208802181317))) (* (cos (* u2 6.28318530718)) (sqrt (+ u1 (* u1 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.07000000029802322f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * -19.739208802181317f));
} else {
tmp = cosf((u2 * 6.28318530718f)) * sqrtf((u1 + (u1 * u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.07000000029802322e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * (-19.739208802181317e0)))
else
tmp = cos((u2 * 6.28318530718e0)) * sqrt((u1 + (u1 * u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.07000000029802322)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317)))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 + Float32(u1 * u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.07000000029802322)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * single(-19.739208802181317))); else tmp = cos((u2 * single(6.28318530718))) * sqrt((u1 + (u1 * u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.07000000029802322:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right)\\
\mathbf{else}:\\
\;\;\;\;\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1 + u1 \cdot u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0700000003Initial program 99.3%
Taylor expanded in u2 around 0 99.0%
+-commutative99.0%
*-lft-identity99.0%
associate-*r*99.0%
distribute-rgt-out99.1%
unpow299.1%
Simplified99.1%
if 0.0700000003 < (*.f32 314159265359/50000000000 u2) Initial program 97.4%
clear-num97.3%
sqrt-div97.5%
metadata-eval97.5%
div-sub97.5%
pow197.5%
pow197.5%
pow-div97.5%
metadata-eval97.5%
metadata-eval97.5%
Applied egg-rr97.5%
Taylor expanded in u2 around inf 97.3%
Taylor expanded in u1 around 0 86.9%
+-commutative86.9%
unpow286.9%
Simplified86.9%
Final simplification96.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.15000000596046448) (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* (* u2 u2) -19.739208802181317))) (/ (cos (* u2 6.28318530718)) (/ 1.0 (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.15000000596046448f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * -19.739208802181317f));
} else {
tmp = cosf((u2 * 6.28318530718f)) / (1.0f / sqrtf(u1));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.15000000596046448e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * (-19.739208802181317e0)))
else
tmp = cos((u2 * 6.28318530718e0)) / (1.0e0 / sqrt(u1))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.15000000596046448)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317)))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) / Float32(Float32(1.0) / sqrt(u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.15000000596046448)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * single(-19.739208802181317))); else tmp = cos((u2 * single(6.28318530718))) / (single(1.0) / sqrt(u1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.15000000596046448:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos \left(u2 \cdot 6.28318530718\right)}{\frac{1}{\sqrt{u1}}}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.150000006Initial program 99.3%
Taylor expanded in u2 around 0 98.2%
+-commutative98.2%
*-lft-identity98.2%
associate-*r*98.2%
distribute-rgt-out98.3%
unpow298.3%
Simplified98.3%
if 0.150000006 < (*.f32 314159265359/50000000000 u2) Initial program 97.2%
*-commutative97.2%
sqrt-div97.3%
associate-*r/97.3%
Applied egg-rr97.3%
associate-/l*97.7%
Simplified97.7%
Taylor expanded in u1 around 0 74.0%
Final simplification94.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.15000000596046448) (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* (* u2 u2) -19.739208802181317))) (/ (cos (* u2 6.28318530718)) (sqrt (/ 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.15000000596046448f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * -19.739208802181317f));
} else {
tmp = cosf((u2 * 6.28318530718f)) / sqrtf((1.0f / u1));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.15000000596046448e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * (-19.739208802181317e0)))
else
tmp = cos((u2 * 6.28318530718e0)) / sqrt((1.0e0 / u1))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.15000000596046448)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317)))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) / sqrt(Float32(Float32(1.0) / u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.15000000596046448)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * single(-19.739208802181317))); else tmp = cos((u2 * single(6.28318530718))) / sqrt((single(1.0) / u1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.15000000596046448:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos \left(u2 \cdot 6.28318530718\right)}{\sqrt{\frac{1}{u1}}}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.150000006Initial program 99.3%
Taylor expanded in u2 around 0 98.2%
+-commutative98.2%
*-lft-identity98.2%
associate-*r*98.2%
distribute-rgt-out98.3%
unpow298.3%
Simplified98.3%
if 0.150000006 < (*.f32 314159265359/50000000000 u2) Initial program 97.2%
add-sqr-sqrt96.1%
pow1/296.3%
pow1/296.1%
pow-prod-down97.2%
swap-sqr97.1%
metadata-eval97.5%
Applied egg-rr97.5%
unpow1/297.5%
unpow297.5%
*-commutative97.5%
unpow297.5%
Simplified97.5%
*-commutative97.5%
add-sqr-sqrt75.9%
add-sqr-sqrt97.5%
sqrt-prod97.4%
sqrt-prod96.8%
metadata-eval96.3%
add-sqr-sqrt97.2%
*-commutative97.2%
add-sqr-sqrt75.5%
add-sqr-sqrt97.2%
sqrt-div97.3%
clear-num97.3%
div-inv97.7%
*-commutative97.7%
sqrt-undiv97.9%
Applied egg-rr97.9%
Taylor expanded in u1 around 0 74.2%
Final simplification94.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.15000000596046448) (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* (* u2 u2) -19.739208802181317))) (* (cos (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.15000000596046448f) {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * -19.739208802181317f));
} else {
tmp = cosf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.15000000596046448e0) then
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * (-19.739208802181317e0)))
else
tmp = cos((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.15000000596046448)) tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317)))); else tmp = Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.15000000596046448)) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * single(-19.739208802181317))); else tmp = cos((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.15000000596046448:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right)\\
\mathbf{else}:\\
\;\;\;\;\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.150000006Initial program 99.3%
Taylor expanded in u2 around 0 98.2%
+-commutative98.2%
*-lft-identity98.2%
associate-*r*98.2%
distribute-rgt-out98.3%
unpow298.3%
Simplified98.3%
if 0.150000006 < (*.f32 314159265359/50000000000 u2) Initial program 97.2%
Taylor expanded in u1 around 0 74.0%
Final simplification94.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* (* u2 u2) -19.739208802181317))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * -19.739208802181317f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * (-19.739208802181317e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * single(-19.739208802181317))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right)
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 87.9%
+-commutative87.9%
*-lft-identity87.9%
associate-*r*87.9%
distribute-rgt-out87.9%
unpow287.9%
Simplified87.9%
Final simplification87.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 79.8%
Final simplification79.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.9%
Taylor expanded in u2 around 0 79.8%
Taylor expanded in u1 around 0 62.7%
Final simplification62.7%
herbie shell --seed 2023199
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))