
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* 2.0 (* PI u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((2.0f * (((float) M_PI) * u2)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(2 \cdot \left(\pi \cdot u2\right)\right)
\end{array}
Initial program 57.0%
sub-neg57.0%
log1p-def99.1%
associate-*l*99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (- 1.0 u1) 0.9865000247955322) (sqrt (- (log (- 1.0 u1)))) (* (cos (* PI (* 2.0 u2))) (sqrt (+ u1 (* 0.5 (* u1 u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((1.0f - u1) <= 0.9865000247955322f) {
tmp = sqrtf(-logf((1.0f - u1)));
} else {
tmp = cosf((((float) M_PI) * (2.0f * u2))) * sqrtf((u1 + (0.5f * (u1 * u1))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(1.0) - u1) <= Float32(0.9865000247955322)) tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); else tmp = Float32(cos(Float32(Float32(pi) * Float32(Float32(2.0) * u2))) * sqrt(Float32(u1 + Float32(Float32(0.5) * Float32(u1 * u1))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(1.0) - u1) <= single(0.9865000247955322)) tmp = sqrt(-log((single(1.0) - u1))); else tmp = cos((single(pi) * (single(2.0) * u2))) * sqrt((u1 + (single(0.5) * (u1 * u1)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u1 \leq 0.9865000247955322:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(\pi \cdot \left(2 \cdot u2\right)\right) \cdot \sqrt{u1 + 0.5 \cdot \left(u1 \cdot u1\right)}\\
\end{array}
\end{array}
if (-.f32 1 u1) < 0.986500025Initial program 96.4%
Taylor expanded in u2 around 0 77.8%
if 0.986500025 < (-.f32 1 u1) Initial program 48.2%
associate-*r*48.2%
add-log-exp48.2%
Applied egg-rr48.2%
Taylor expanded in u1 around 0 95.4%
+-commutative95.4%
mul-1-neg95.4%
unsub-neg95.4%
unpow295.4%
associate-*r*95.4%
Simplified95.4%
Taylor expanded in u2 around inf 96.8%
*-commutative96.8%
*-commutative96.8%
*-commutative96.8%
associate-*l*96.8%
cancel-sign-sub-inv96.8%
metadata-eval96.8%
unpow296.8%
Simplified96.8%
Final simplification93.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (- 1.0 u1) 0.9998019933700562) (sqrt (- (log (- 1.0 u1)))) (* (cos (* 2.0 (* PI u2))) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((1.0f - u1) <= 0.9998019933700562f) {
tmp = sqrtf(-logf((1.0f - u1)));
} else {
tmp = cosf((2.0f * (((float) M_PI) * u2))) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(1.0) - u1) <= Float32(0.9998019933700562)) tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); else tmp = Float32(cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(1.0) - u1) <= single(0.9998019933700562)) tmp = sqrt(-log((single(1.0) - u1))); else tmp = cos((single(2.0) * (single(pi) * u2))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u1 \leq 0.9998019933700562:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (-.f32 1 u1) < 0.999801993Initial program 90.6%
Taylor expanded in u2 around 0 74.8%
if 0.999801993 < (-.f32 1 u1) Initial program 38.2%
sub-neg38.2%
log1p-def99.0%
associate-*l*99.0%
Simplified99.0%
add-cbrt-cube99.0%
pow1/394.1%
Applied egg-rr87.0%
Taylor expanded in u1 around 0 91.6%
Final simplification85.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (- 1.0 u1) 0.9965000152587891) (sqrt (- (log (- 1.0 u1)))) (sqrt (+ u1 (* 0.5 (* u1 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((1.0f - u1) <= 0.9965000152587891f) {
tmp = sqrtf(-logf((1.0f - u1)));
} else {
tmp = sqrtf((u1 + (0.5f * (u1 * u1))));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((1.0e0 - u1) <= 0.9965000152587891e0) then
tmp = sqrt(-log((1.0e0 - u1)))
else
tmp = sqrt((u1 + (0.5e0 * (u1 * u1))))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(1.0) - u1) <= Float32(0.9965000152587891)) tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); else tmp = sqrt(Float32(u1 + Float32(Float32(0.5) * Float32(u1 * u1)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(1.0) - u1) <= single(0.9965000152587891)) tmp = sqrt(-log((single(1.0) - u1))); else tmp = sqrt((u1 + (single(0.5) * (u1 * u1)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u1 \leq 0.9965000152587891:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 + 0.5 \cdot \left(u1 \cdot u1\right)}\\
\end{array}
\end{array}
if (-.f32 1 u1) < 0.99650002Initial program 94.8%
Taylor expanded in u2 around 0 75.6%
if 0.99650002 < (-.f32 1 u1) Initial program 44.5%
associate-*r*44.5%
add-log-exp44.5%
Applied egg-rr44.5%
Taylor expanded in u1 around 0 96.7%
+-commutative96.7%
mul-1-neg96.7%
unsub-neg96.7%
unpow296.7%
associate-*r*96.7%
Simplified96.7%
Taylor expanded in u2 around 0 77.1%
cancel-sign-sub-inv77.1%
metadata-eval77.1%
unpow277.1%
Simplified77.1%
Final simplification76.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (+ u1 (* 0.5 (* u1 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 + (0.5f * (u1 * u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 + (0.5e0 * (u1 * u1))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 + Float32(Float32(0.5) * Float32(u1 * u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 + (single(0.5) * (u1 * u1)))); end
\begin{array}{l}
\\
\sqrt{u1 + 0.5 \cdot \left(u1 \cdot u1\right)}
\end{array}
Initial program 57.0%
associate-*r*57.0%
add-log-exp57.0%
Applied egg-rr57.0%
Taylor expanded in u1 around 0 87.8%
+-commutative87.8%
mul-1-neg87.8%
unsub-neg87.8%
unpow287.8%
associate-*r*87.8%
Simplified87.8%
Taylor expanded in u2 around 0 71.4%
cancel-sign-sub-inv71.4%
metadata-eval71.4%
unpow271.4%
Simplified71.4%
Final simplification71.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 57.0%
sub-neg57.0%
log1p-def99.1%
associate-*l*99.1%
Simplified99.1%
add-cbrt-cube99.0%
pow1/395.4%
Applied egg-rr73.1%
Taylor expanded in u1 around 0 77.1%
Taylor expanded in u2 around 0 63.7%
Final simplification63.7%
herbie shell --seed 2023199
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))