
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2e+158) (not (<= x 1e+182))) (+ (* x (cos y)) (* y z)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2e+158) || !(x <= 1e+182)) {
tmp = (x * cos(y)) + (y * z);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2d+158)) .or. (.not. (x <= 1d+182))) then
tmp = (x * cos(y)) + (y * z)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2e+158) || !(x <= 1e+182)) {
tmp = (x * Math.cos(y)) + (y * z);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2e+158) or not (x <= 1e+182): tmp = (x * math.cos(y)) + (y * z) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2e+158) || !(x <= 1e+182)) tmp = Float64(Float64(x * cos(y)) + Float64(y * z)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2e+158) || ~((x <= 1e+182))) tmp = (x * cos(y)) + (y * z); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2e+158], N[Not[LessEqual[x, 1e+182]], $MachinePrecision]], N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+158} \lor \neg \left(x \leq 10^{+182}\right):\\
\;\;\;\;x \cdot \cos y + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -1.99999999999999991e158 or 1.0000000000000001e182 < x Initial program 99.7%
Taylor expanded in y around 0 83.1%
if -1.99999999999999991e158 < x < 1.0000000000000001e182Initial program 99.8%
Taylor expanded in y around 0 86.5%
Final simplification85.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -12000.0) (not (<= y 0.0029))) (* z (sin y)) (+ (* y z) (+ x (* -0.5 (* y (* x y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -12000.0) || !(y <= 0.0029)) {
tmp = z * sin(y);
} else {
tmp = (y * z) + (x + (-0.5 * (y * (x * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-12000.0d0)) .or. (.not. (y <= 0.0029d0))) then
tmp = z * sin(y)
else
tmp = (y * z) + (x + ((-0.5d0) * (y * (x * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -12000.0) || !(y <= 0.0029)) {
tmp = z * Math.sin(y);
} else {
tmp = (y * z) + (x + (-0.5 * (y * (x * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -12000.0) or not (y <= 0.0029): tmp = z * math.sin(y) else: tmp = (y * z) + (x + (-0.5 * (y * (x * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -12000.0) || !(y <= 0.0029)) tmp = Float64(z * sin(y)); else tmp = Float64(Float64(y * z) + Float64(x + Float64(-0.5 * Float64(y * Float64(x * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -12000.0) || ~((y <= 0.0029))) tmp = z * sin(y); else tmp = (y * z) + (x + (-0.5 * (y * (x * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -12000.0], N[Not[LessEqual[y, 0.0029]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(N[(y * z), $MachinePrecision] + N[(x + N[(-0.5 * N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -12000 \lor \neg \left(y \leq 0.0029\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z + \left(x + -0.5 \cdot \left(y \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -12000 or 0.0029 < y Initial program 99.6%
Taylor expanded in x around 0 55.4%
if -12000 < y < 0.0029Initial program 100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in y around 0 99.3%
fma-def99.3%
unpow299.3%
associate-*l*99.3%
Simplified99.3%
fma-udef99.3%
Applied egg-rr99.3%
Final simplification77.7%
(FPCore (x y z) :precision binary64 (+ x (* z (sin y))))
double code(double x, double y, double z) {
return x + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return x + (z * Math.sin(y));
}
def code(x, y, z): return x + (z * math.sin(y))
function code(x, y, z) return Float64(x + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = x + (z * sin(y)); end
code[x_, y_, z_] := N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \sin y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 78.9%
Final simplification78.9%
(FPCore (x y z) :precision binary64 (if (<= z 7.5e+167) x (* y z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 7.5e+167) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 7.5d+167) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 7.5e+167) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 7.5e+167: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 7.5e+167) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 7.5e+167) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 7.5e+167], x, N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 7.5 \cdot 10^{+167}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < 7.4999999999999995e167Initial program 99.8%
Taylor expanded in y around 0 53.5%
Taylor expanded in y around 0 43.9%
if 7.4999999999999995e167 < z Initial program 99.9%
Taylor expanded in x around 0 86.8%
Taylor expanded in y around 0 38.6%
Final simplification43.2%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.0%
Final simplification53.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.0%
Taylor expanded in y around 0 39.7%
Final simplification39.7%
herbie shell --seed 2023199
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))