
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* t (* b (+ 1.0 (* 2.0 a))))))
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ t_1 16.0)))
2e+224)
(* x (* (cos (/ (* z (fma y 2.0 1.0)) (/ 16.0 t))) (cos (* 0.0625 t_1))))
(*
x
(+ (exp (+ (log 2.0) (* -0.0009765625 (* t (* t (* z z)))))) -1.0)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = t * (b * (1.0 + (2.0 * a)));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((t_1 / 16.0))) <= 2e+224) {
tmp = x * (cos(((z * fma(y, 2.0, 1.0)) / (16.0 / t))) * cos((0.0625 * t_1)));
} else {
tmp = x * (exp((log(2.0) + (-0.0009765625 * (t * (t * (z * z)))))) + -1.0);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(t_1 / 16.0))) <= 2e+224) tmp = Float64(x * Float64(cos(Float64(Float64(z * fma(y, 2.0, 1.0)) / Float64(16.0 / t))) * cos(Float64(0.0625 * t_1)))); else tmp = Float64(x * Float64(exp(Float64(log(2.0) + Float64(-0.0009765625 * Float64(t * Float64(t * Float64(z * z)))))) + -1.0)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(t$95$1 / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+224], N[(x * N[(N[Cos[N[(N[(z * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.0625 * t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[Exp[N[(N[Log[2.0], $MachinePrecision] + N[(-0.0009765625 * N[(t * N[(t * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t_1}{16}\right) \leq 2 \cdot 10^{+224}:\\
\;\;\;\;x \cdot \left(\cos \left(\frac{z \cdot \mathsf{fma}\left(y, 2, 1\right)}{\frac{16}{t}}\right) \cdot \cos \left(0.0625 \cdot t_1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(e^{\log 2 + -0.0009765625 \cdot \left(t \cdot \left(t \cdot \left(z \cdot z\right)\right)\right)} + -1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 1.99999999999999994e224Initial program 46.6%
associate-*l*46.6%
associate-/l*46.6%
fma-def46.6%
associate-/l*46.0%
fma-def46.0%
Simplified46.0%
Taylor expanded in b around 0 46.6%
if 1.99999999999999994e224 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 3.4%
associate-*l*3.4%
Simplified5.0%
Taylor expanded in t around 0 9.1%
Taylor expanded in y around 0 10.0%
expm1-log1p-u10.0%
expm1-udef10.0%
*-commutative10.0%
Applied egg-rr10.0%
Taylor expanded in t around 0 12.1%
unpow212.1%
associate-*l*14.0%
unpow214.0%
Simplified14.0%
Final simplification31.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))))
(if (<= t_1 2e+224)
t_1
(*
x
(+ (exp (+ (log 2.0) (* -0.0009765625 (* t (* t (* z z)))))) -1.0)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0));
double tmp;
if (t_1 <= 2e+224) {
tmp = t_1;
} else {
tmp = x * (exp((log(2.0) + (-0.0009765625 * (t * (t * (z * z)))))) + -1.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * (b * (1.0d0 + (2.0d0 * a)))) / 16.0d0))
if (t_1 <= 2d+224) then
tmp = t_1
else
tmp = x * (exp((log(2.0d0) + ((-0.0009765625d0) * (t * (t * (z * z)))))) + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0));
double tmp;
if (t_1 <= 2e+224) {
tmp = t_1;
} else {
tmp = x * (Math.exp((Math.log(2.0) + (-0.0009765625 * (t * (t * (z * z)))))) + -1.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0)) tmp = 0 if t_1 <= 2e+224: tmp = t_1 else: tmp = x * (math.exp((math.log(2.0) + (-0.0009765625 * (t * (t * (z * z)))))) + -1.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) tmp = 0.0 if (t_1 <= 2e+224) tmp = t_1; else tmp = Float64(x * Float64(exp(Float64(log(2.0) + Float64(-0.0009765625 * Float64(t * Float64(t * Float64(z * z)))))) + -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0)); tmp = 0.0; if (t_1 <= 2e+224) tmp = t_1; else tmp = x * (exp((log(2.0) + (-0.0009765625 * (t * (t * (z * z)))))) + -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+224], t$95$1, N[(x * N[(N[Exp[N[(N[Log[2.0], $MachinePrecision] + N[(-0.0009765625 * N[(t * N[(t * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right)\\
\mathbf{if}\;t_1 \leq 2 \cdot 10^{+224}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(e^{\log 2 + -0.0009765625 \cdot \left(t \cdot \left(t \cdot \left(z \cdot z\right)\right)\right)} + -1\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 1.99999999999999994e224Initial program 46.6%
if 1.99999999999999994e224 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 3.4%
associate-*l*3.4%
Simplified5.0%
Taylor expanded in t around 0 9.1%
Taylor expanded in y around 0 10.0%
expm1-log1p-u10.0%
expm1-udef10.0%
*-commutative10.0%
Applied egg-rr10.0%
Taylor expanded in t around 0 12.1%
unpow212.1%
associate-*l*14.0%
unpow214.0%
Simplified14.0%
Final simplification31.8%
(FPCore (x y z t a b)
:precision binary64
(if (<= t 1.16e-38)
(*
x
(*
(cos (* (* z t) (+ 0.0625 (/ y 8.0))))
(cos (* (* t b) (+ 0.0625 (/ a 8.0))))))
(* x (+ (exp (+ (log 2.0) (* -0.0009765625 (* t (* t (* z z)))))) -1.0))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 1.16e-38) {
tmp = x * (cos(((z * t) * (0.0625 + (y / 8.0)))) * cos(((t * b) * (0.0625 + (a / 8.0)))));
} else {
tmp = x * (exp((log(2.0) + (-0.0009765625 * (t * (t * (z * z)))))) + -1.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= 1.16d-38) then
tmp = x * (cos(((z * t) * (0.0625d0 + (y / 8.0d0)))) * cos(((t * b) * (0.0625d0 + (a / 8.0d0)))))
else
tmp = x * (exp((log(2.0d0) + ((-0.0009765625d0) * (t * (t * (z * z)))))) + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 1.16e-38) {
tmp = x * (Math.cos(((z * t) * (0.0625 + (y / 8.0)))) * Math.cos(((t * b) * (0.0625 + (a / 8.0)))));
} else {
tmp = x * (Math.exp((Math.log(2.0) + (-0.0009765625 * (t * (t * (z * z)))))) + -1.0);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= 1.16e-38: tmp = x * (math.cos(((z * t) * (0.0625 + (y / 8.0)))) * math.cos(((t * b) * (0.0625 + (a / 8.0))))) else: tmp = x * (math.exp((math.log(2.0) + (-0.0009765625 * (t * (t * (z * z)))))) + -1.0) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 1.16e-38) tmp = Float64(x * Float64(cos(Float64(Float64(z * t) * Float64(0.0625 + Float64(y / 8.0)))) * cos(Float64(Float64(t * b) * Float64(0.0625 + Float64(a / 8.0)))))); else tmp = Float64(x * Float64(exp(Float64(log(2.0) + Float64(-0.0009765625 * Float64(t * Float64(t * Float64(z * z)))))) + -1.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= 1.16e-38) tmp = x * (cos(((z * t) * (0.0625 + (y / 8.0)))) * cos(((t * b) * (0.0625 + (a / 8.0))))); else tmp = x * (exp((log(2.0) + (-0.0009765625 * (t * (t * (z * z)))))) + -1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 1.16e-38], N[(x * N[(N[Cos[N[(N[(z * t), $MachinePrecision] * N[(0.0625 + N[(y / 8.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.0625 + N[(a / 8.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[Exp[N[(N[Log[2.0], $MachinePrecision] + N[(-0.0009765625 * N[(t * N[(t * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.16 \cdot 10^{-38}:\\
\;\;\;\;x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(\left(t \cdot b\right) \cdot \left(0.0625 + \frac{a}{8}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(e^{\log 2 + -0.0009765625 \cdot \left(t \cdot \left(t \cdot \left(z \cdot z\right)\right)\right)} + -1\right)\\
\end{array}
\end{array}
if t < 1.15999999999999995e-38Initial program 34.4%
associate-*l*34.4%
Simplified35.3%
if 1.15999999999999995e-38 < t Initial program 7.8%
associate-*l*7.8%
Simplified7.6%
Taylor expanded in t around 0 10.2%
Taylor expanded in y around 0 11.3%
expm1-log1p-u11.3%
expm1-udef11.3%
*-commutative11.3%
Applied egg-rr11.3%
Taylor expanded in t around 0 14.4%
unpow214.4%
associate-*l*15.2%
unpow215.2%
Simplified15.2%
Final simplification29.7%
(FPCore (x y z t a b) :precision binary64 (if (<= t 9.5e+69) (* x (* (cos (* (* z t) (+ 0.0625 (/ y 8.0)))) (cos (* t (* b 0.0625))))) x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 9.5e+69) {
tmp = x * (cos(((z * t) * (0.0625 + (y / 8.0)))) * cos((t * (b * 0.0625))));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= 9.5d+69) then
tmp = x * (cos(((z * t) * (0.0625d0 + (y / 8.0d0)))) * cos((t * (b * 0.0625d0))))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 9.5e+69) {
tmp = x * (Math.cos(((z * t) * (0.0625 + (y / 8.0)))) * Math.cos((t * (b * 0.0625))));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= 9.5e+69: tmp = x * (math.cos(((z * t) * (0.0625 + (y / 8.0)))) * math.cos((t * (b * 0.0625)))) else: tmp = x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 9.5e+69) tmp = Float64(x * Float64(cos(Float64(Float64(z * t) * Float64(0.0625 + Float64(y / 8.0)))) * cos(Float64(t * Float64(b * 0.0625))))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= 9.5e+69) tmp = x * (cos(((z * t) * (0.0625 + (y / 8.0)))) * cos((t * (b * 0.0625)))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 9.5e+69], N[(x * N[(N[Cos[N[(N[(z * t), $MachinePrecision] * N[(0.0625 + N[(y / 8.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(t * N[(b * 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 9.5 \cdot 10^{+69}:\\
\;\;\;\;x \cdot \left(\cos \left(\left(z \cdot t\right) \cdot \left(0.0625 + \frac{y}{8}\right)\right) \cdot \cos \left(t \cdot \left(b \cdot 0.0625\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 9.4999999999999995e69Initial program 32.1%
associate-*l*32.1%
Simplified32.8%
Taylor expanded in a around 0 33.1%
*-commutative33.1%
associate-*l*33.1%
Simplified33.1%
if 9.4999999999999995e69 < t Initial program 5.3%
associate-*l*5.3%
Simplified5.3%
Taylor expanded in t around 0 6.8%
Taylor expanded in z around 0 13.5%
Final simplification29.5%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 27.0%
associate-*l*27.0%
Simplified27.6%
Taylor expanded in t around 0 28.2%
Taylor expanded in z around 0 29.1%
Final simplification29.1%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2023199
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))