
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -4.6e+108)
(not
(or (<= y -4.6e+38)
(and (not (<= y -4.6e-64))
(or (<= y 3.7e-14)
(and (not (<= y 7.8e+28)) (<= y 4.2e+55)))))))
(+ (* 2.0 (/ x y)) -1.0)
(+ 1.0 (* -2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -4.6e+108) || !((y <= -4.6e+38) || (!(y <= -4.6e-64) && ((y <= 3.7e-14) || (!(y <= 7.8e+28) && (y <= 4.2e+55)))))) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-4.6d+108)) .or. (.not. (y <= (-4.6d+38)) .or. (.not. (y <= (-4.6d-64))) .and. (y <= 3.7d-14) .or. (.not. (y <= 7.8d+28)) .and. (y <= 4.2d+55))) then
tmp = (2.0d0 * (x / y)) + (-1.0d0)
else
tmp = 1.0d0 + ((-2.0d0) * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -4.6e+108) || !((y <= -4.6e+38) || (!(y <= -4.6e-64) && ((y <= 3.7e-14) || (!(y <= 7.8e+28) && (y <= 4.2e+55)))))) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -4.6e+108) or not ((y <= -4.6e+38) or (not (y <= -4.6e-64) and ((y <= 3.7e-14) or (not (y <= 7.8e+28) and (y <= 4.2e+55))))): tmp = (2.0 * (x / y)) + -1.0 else: tmp = 1.0 + (-2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -4.6e+108) || !((y <= -4.6e+38) || (!(y <= -4.6e-64) && ((y <= 3.7e-14) || (!(y <= 7.8e+28) && (y <= 4.2e+55)))))) tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); else tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -4.6e+108) || ~(((y <= -4.6e+38) || (~((y <= -4.6e-64)) && ((y <= 3.7e-14) || (~((y <= 7.8e+28)) && (y <= 4.2e+55))))))) tmp = (2.0 * (x / y)) + -1.0; else tmp = 1.0 + (-2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -4.6e+108], N[Not[Or[LessEqual[y, -4.6e+38], And[N[Not[LessEqual[y, -4.6e-64]], $MachinePrecision], Or[LessEqual[y, 3.7e-14], And[N[Not[LessEqual[y, 7.8e+28]], $MachinePrecision], LessEqual[y, 4.2e+55]]]]]], $MachinePrecision]], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.6 \cdot 10^{+108} \lor \neg \left(y \leq -4.6 \cdot 10^{+38} \lor \neg \left(y \leq -4.6 \cdot 10^{-64}\right) \land \left(y \leq 3.7 \cdot 10^{-14} \lor \neg \left(y \leq 7.8 \cdot 10^{+28}\right) \land y \leq 4.2 \cdot 10^{+55}\right)\right):\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -4.5999999999999998e108 or -4.6000000000000002e38 < y < -4.6000000000000003e-64 or 3.70000000000000001e-14 < y < 7.7999999999999997e28 or 4.2000000000000001e55 < y Initial program 99.9%
Taylor expanded in x around 0 83.0%
if -4.5999999999999998e108 < y < -4.6000000000000002e38 or -4.6000000000000003e-64 < y < 3.70000000000000001e-14 or 7.7999999999999997e28 < y < 4.2000000000000001e55Initial program 100.0%
Taylor expanded in y around 0 82.7%
Final simplification82.9%
(FPCore (x y)
:precision binary64
(if (<= y -4.6e+108)
-1.0
(if (or (<= y -5.8e+38)
(and (not (<= y -4.5e+17))
(or (<= y 3.6e-12) (and (not (<= y 6.8e+20)) (<= y 5.5e+53)))))
(+ 1.0 (* -2.0 (/ y x)))
-1.0)))
double code(double x, double y) {
double tmp;
if (y <= -4.6e+108) {
tmp = -1.0;
} else if ((y <= -5.8e+38) || (!(y <= -4.5e+17) && ((y <= 3.6e-12) || (!(y <= 6.8e+20) && (y <= 5.5e+53))))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.6d+108)) then
tmp = -1.0d0
else if ((y <= (-5.8d+38)) .or. (.not. (y <= (-4.5d+17))) .and. (y <= 3.6d-12) .or. (.not. (y <= 6.8d+20)) .and. (y <= 5.5d+53)) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.6e+108) {
tmp = -1.0;
} else if ((y <= -5.8e+38) || (!(y <= -4.5e+17) && ((y <= 3.6e-12) || (!(y <= 6.8e+20) && (y <= 5.5e+53))))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.6e+108: tmp = -1.0 elif (y <= -5.8e+38) or (not (y <= -4.5e+17) and ((y <= 3.6e-12) or (not (y <= 6.8e+20) and (y <= 5.5e+53)))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4.6e+108) tmp = -1.0; elseif ((y <= -5.8e+38) || (!(y <= -4.5e+17) && ((y <= 3.6e-12) || (!(y <= 6.8e+20) && (y <= 5.5e+53))))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.6e+108) tmp = -1.0; elseif ((y <= -5.8e+38) || (~((y <= -4.5e+17)) && ((y <= 3.6e-12) || (~((y <= 6.8e+20)) && (y <= 5.5e+53))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.6e+108], -1.0, If[Or[LessEqual[y, -5.8e+38], And[N[Not[LessEqual[y, -4.5e+17]], $MachinePrecision], Or[LessEqual[y, 3.6e-12], And[N[Not[LessEqual[y, 6.8e+20]], $MachinePrecision], LessEqual[y, 5.5e+53]]]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.6 \cdot 10^{+108}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -5.8 \cdot 10^{+38} \lor \neg \left(y \leq -4.5 \cdot 10^{+17}\right) \land \left(y \leq 3.6 \cdot 10^{-12} \lor \neg \left(y \leq 6.8 \cdot 10^{+20}\right) \land y \leq 5.5 \cdot 10^{+53}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -4.5999999999999998e108 or -5.80000000000000013e38 < y < -4.5e17 or 3.6e-12 < y < 6.8e20 or 5.49999999999999975e53 < y Initial program 99.9%
Taylor expanded in x around 0 85.3%
if -4.5999999999999998e108 < y < -5.80000000000000013e38 or -4.5e17 < y < 3.6e-12 or 6.8e20 < y < 5.49999999999999975e53Initial program 100.0%
Taylor expanded in y around 0 80.1%
Final simplification82.4%
(FPCore (x y)
:precision binary64
(if (<= y -4.8e+108)
-1.0
(if (<= y -3.9e+38)
1.0
(if (<= y -1e-56)
-1.0
(if (<= y 5.5e-12)
1.0
(if (<= y 5e+28) -1.0 (if (<= y 2e+57) 1.0 -1.0)))))))
double code(double x, double y) {
double tmp;
if (y <= -4.8e+108) {
tmp = -1.0;
} else if (y <= -3.9e+38) {
tmp = 1.0;
} else if (y <= -1e-56) {
tmp = -1.0;
} else if (y <= 5.5e-12) {
tmp = 1.0;
} else if (y <= 5e+28) {
tmp = -1.0;
} else if (y <= 2e+57) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.8d+108)) then
tmp = -1.0d0
else if (y <= (-3.9d+38)) then
tmp = 1.0d0
else if (y <= (-1d-56)) then
tmp = -1.0d0
else if (y <= 5.5d-12) then
tmp = 1.0d0
else if (y <= 5d+28) then
tmp = -1.0d0
else if (y <= 2d+57) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.8e+108) {
tmp = -1.0;
} else if (y <= -3.9e+38) {
tmp = 1.0;
} else if (y <= -1e-56) {
tmp = -1.0;
} else if (y <= 5.5e-12) {
tmp = 1.0;
} else if (y <= 5e+28) {
tmp = -1.0;
} else if (y <= 2e+57) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.8e+108: tmp = -1.0 elif y <= -3.9e+38: tmp = 1.0 elif y <= -1e-56: tmp = -1.0 elif y <= 5.5e-12: tmp = 1.0 elif y <= 5e+28: tmp = -1.0 elif y <= 2e+57: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4.8e+108) tmp = -1.0; elseif (y <= -3.9e+38) tmp = 1.0; elseif (y <= -1e-56) tmp = -1.0; elseif (y <= 5.5e-12) tmp = 1.0; elseif (y <= 5e+28) tmp = -1.0; elseif (y <= 2e+57) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.8e+108) tmp = -1.0; elseif (y <= -3.9e+38) tmp = 1.0; elseif (y <= -1e-56) tmp = -1.0; elseif (y <= 5.5e-12) tmp = 1.0; elseif (y <= 5e+28) tmp = -1.0; elseif (y <= 2e+57) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.8e+108], -1.0, If[LessEqual[y, -3.9e+38], 1.0, If[LessEqual[y, -1e-56], -1.0, If[LessEqual[y, 5.5e-12], 1.0, If[LessEqual[y, 5e+28], -1.0, If[LessEqual[y, 2e+57], 1.0, -1.0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{+108}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -3.9 \cdot 10^{+38}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -1 \cdot 10^{-56}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 5.5 \cdot 10^{-12}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 5 \cdot 10^{+28}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+57}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -4.80000000000000037e108 or -3.90000000000000023e38 < y < -1e-56 or 5.5000000000000004e-12 < y < 4.99999999999999957e28 or 2.0000000000000001e57 < y Initial program 99.9%
Taylor expanded in x around 0 82.4%
if -4.80000000000000037e108 < y < -3.90000000000000023e38 or -1e-56 < y < 5.5000000000000004e-12 or 4.99999999999999957e28 < y < 2.0000000000000001e57Initial program 100.0%
Taylor expanded in x around inf 81.4%
Final simplification81.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 49.1%
Final simplification49.1%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023199
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))