
(FPCore (x y z) :precision binary64 (/ (* x y) z))
double code(double x, double y, double z) {
return (x * y) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / z
end function
public static double code(double x, double y, double z) {
return (x * y) / z;
}
def code(x, y, z): return (x * y) / z
function code(x, y, z) return Float64(Float64(x * y) / z) end
function tmp = code(x, y, z) tmp = (x * y) / z; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) z))
double code(double x, double y, double z) {
return (x * y) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / z
end function
public static double code(double x, double y, double z) {
return (x * y) / z;
}
def code(x, y, z): return (x * y) / z
function code(x, y, z) return Float64(Float64(x * y) / z) end
function tmp = code(x, y, z) tmp = (x * y) / z; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{z}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (/ x z))) (t_1 (/ (* x y) z)))
(if (<= (* x y) -2e+304)
t_0
(if (<= (* x y) -1e-239)
t_1
(if (<= (* x y) 2e-322)
(/ x (/ z y))
(if (<= (* x y) 5e+141) t_1 t_0))))))assert(x < y);
double code(double x, double y, double z) {
double t_0 = y * (x / z);
double t_1 = (x * y) / z;
double tmp;
if ((x * y) <= -2e+304) {
tmp = t_0;
} else if ((x * y) <= -1e-239) {
tmp = t_1;
} else if ((x * y) <= 2e-322) {
tmp = x / (z / y);
} else if ((x * y) <= 5e+141) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * (x / z)
t_1 = (x * y) / z
if ((x * y) <= (-2d+304)) then
tmp = t_0
else if ((x * y) <= (-1d-239)) then
tmp = t_1
else if ((x * y) <= 2d-322) then
tmp = x / (z / y)
else if ((x * y) <= 5d+141) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z) {
double t_0 = y * (x / z);
double t_1 = (x * y) / z;
double tmp;
if ((x * y) <= -2e+304) {
tmp = t_0;
} else if ((x * y) <= -1e-239) {
tmp = t_1;
} else if ((x * y) <= 2e-322) {
tmp = x / (z / y);
} else if ((x * y) <= 5e+141) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): t_0 = y * (x / z) t_1 = (x * y) / z tmp = 0 if (x * y) <= -2e+304: tmp = t_0 elif (x * y) <= -1e-239: tmp = t_1 elif (x * y) <= 2e-322: tmp = x / (z / y) elif (x * y) <= 5e+141: tmp = t_1 else: tmp = t_0 return tmp
x, y = sort([x, y]) function code(x, y, z) t_0 = Float64(y * Float64(x / z)) t_1 = Float64(Float64(x * y) / z) tmp = 0.0 if (Float64(x * y) <= -2e+304) tmp = t_0; elseif (Float64(x * y) <= -1e-239) tmp = t_1; elseif (Float64(x * y) <= 2e-322) tmp = Float64(x / Float64(z / y)); elseif (Float64(x * y) <= 5e+141) tmp = t_1; else tmp = t_0; end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
t_0 = y * (x / z);
t_1 = (x * y) / z;
tmp = 0.0;
if ((x * y) <= -2e+304)
tmp = t_0;
elseif ((x * y) <= -1e-239)
tmp = t_1;
elseif ((x * y) <= 2e-322)
tmp = x / (z / y);
elseif ((x * y) <= 5e+141)
tmp = t_1;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -2e+304], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], -1e-239], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e-322], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+141], t$95$1, t$95$0]]]]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
t_0 := y \cdot \frac{x}{z}\\
t_1 := \frac{x \cdot y}{z}\\
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+304}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot y \leq -1 \cdot 10^{-239}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-322}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+141}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (*.f64 x y) < -1.9999999999999999e304 or 5.00000000000000025e141 < (*.f64 x y) Initial program 79.5%
associate-*l/98.4%
Simplified98.4%
if -1.9999999999999999e304 < (*.f64 x y) < -1.0000000000000001e-239 or 1.97626e-322 < (*.f64 x y) < 5.00000000000000025e141Initial program 99.7%
if -1.0000000000000001e-239 < (*.f64 x y) < 1.97626e-322Initial program 62.9%
associate-/l*99.8%
Simplified99.8%
Final simplification99.4%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* x (/ y z)))
assert(x < y);
double code(double x, double y, double z) {
return x * (y / z);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y / z)
end function
assert x < y;
public static double code(double x, double y, double z) {
return x * (y / z);
}
[x, y] = sort([x, y]) def code(x, y, z): return x * (y / z)
x, y = sort([x, y]) function code(x, y, z) return Float64(x * Float64(y / z)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = x * (y / z);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x \cdot \frac{y}{z}
\end{array}
Initial program 89.3%
associate-*r/92.2%
Simplified92.2%
Final simplification92.2%
(FPCore (x y z) :precision binary64 (if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y))))
double code(double x, double y, double z) {
double tmp;
if (z < -4.262230790519429e-138) {
tmp = (x * y) / z;
} else if (z < 1.7042130660650472e-164) {
tmp = x / (z / y);
} else {
tmp = (x / z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-4.262230790519429d-138)) then
tmp = (x * y) / z
else if (z < 1.7042130660650472d-164) then
tmp = x / (z / y)
else
tmp = (x / z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -4.262230790519429e-138) {
tmp = (x * y) / z;
} else if (z < 1.7042130660650472e-164) {
tmp = x / (z / y);
} else {
tmp = (x / z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -4.262230790519429e-138: tmp = (x * y) / z elif z < 1.7042130660650472e-164: tmp = x / (z / y) else: tmp = (x / z) * y return tmp
function code(x, y, z) tmp = 0.0 if (z < -4.262230790519429e-138) tmp = Float64(Float64(x * y) / z); elseif (z < 1.7042130660650472e-164) tmp = Float64(x / Float64(z / y)); else tmp = Float64(Float64(x / z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -4.262230790519429e-138) tmp = (x * y) / z; elseif (z < 1.7042130660650472e-164) tmp = x / (z / y); else tmp = (x / z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -4.262230790519429e-138], N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision], If[Less[z, 1.7042130660650472e-164], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -4.262230790519429 \cdot 10^{-138}:\\
\;\;\;\;\frac{x \cdot y}{z}\\
\mathbf{elif}\;z < 1.7042130660650472 \cdot 10^{-164}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot y\\
\end{array}
\end{array}
herbie shell --seed 2023199
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y)))
(/ (* x y) z))