
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (- 1.0 (/ x 3.0))))
double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * (1.0d0 - (x / 3.0d0))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
def code(x, y): return ((1.0 - x) / y) * (1.0 - (x / 3.0))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(1.0 - Float64(x / 3.0))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * (1.0 - (x / 3.0)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \left(1 - \frac{x}{3}\right)
\end{array}
Initial program 94.9%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (<= x -4.8)
(* (* x (/ x y)) 0.3333333333333333)
(if (<= x 3.0)
(+ (/ 1.0 y) (* (/ x y) -1.3333333333333333))
(/ x (/ (* y 3.0) x)))))
double code(double x, double y) {
double tmp;
if (x <= -4.8) {
tmp = (x * (x / y)) * 0.3333333333333333;
} else if (x <= 3.0) {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
} else {
tmp = x / ((y * 3.0) / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.8d0)) then
tmp = (x * (x / y)) * 0.3333333333333333d0
else if (x <= 3.0d0) then
tmp = (1.0d0 / y) + ((x / y) * (-1.3333333333333333d0))
else
tmp = x / ((y * 3.0d0) / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.8) {
tmp = (x * (x / y)) * 0.3333333333333333;
} else if (x <= 3.0) {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
} else {
tmp = x / ((y * 3.0) / x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.8: tmp = (x * (x / y)) * 0.3333333333333333 elif x <= 3.0: tmp = (1.0 / y) + ((x / y) * -1.3333333333333333) else: tmp = x / ((y * 3.0) / x) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.8) tmp = Float64(Float64(x * Float64(x / y)) * 0.3333333333333333); elseif (x <= 3.0) tmp = Float64(Float64(1.0 / y) + Float64(Float64(x / y) * -1.3333333333333333)); else tmp = Float64(x / Float64(Float64(y * 3.0) / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.8) tmp = (x * (x / y)) * 0.3333333333333333; elseif (x <= 3.0) tmp = (1.0 / y) + ((x / y) * -1.3333333333333333); else tmp = x / ((y * 3.0) / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.8], N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 / y), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(y * 3.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8:\\
\;\;\;\;\left(x \cdot \frac{x}{y}\right) \cdot 0.3333333333333333\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1}{y} + \frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{y \cdot 3}{x}}\\
\end{array}
\end{array}
if x < -4.79999999999999982Initial program 88.6%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 86.5%
*-commutative86.5%
associate-*l/86.4%
unpow286.4%
Simplified86.4%
associate-*l*86.3%
associate-*l/97.5%
associate-*r*97.6%
*-commutative97.6%
Applied egg-rr97.6%
if -4.79999999999999982 < x < 3Initial program 99.5%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 98.8%
if 3 < x Initial program 91.8%
Taylor expanded in x around inf 90.0%
unpow290.0%
Simplified90.0%
Taylor expanded in x around 0 90.0%
*-commutative90.0%
unpow290.0%
associate-*l/97.8%
associate-*r*97.7%
Simplified97.7%
associate-*l/89.9%
associate-*l*89.9%
associate-/l*89.9%
div-inv90.0%
metadata-eval90.0%
associate-/l*97.9%
Applied egg-rr97.9%
Final simplification98.3%
(FPCore (x y) :precision binary64 (if (or (<= x -3.75) (not (<= x 3.0))) (* 0.3333333333333333 (/ (* x x) y)) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.75) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.75d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * ((x * x) / y)
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.75) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.75) or not (x <= 3.0): tmp = 0.3333333333333333 * ((x * x) / y) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.75) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(Float64(x * x) / y)); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.75) || ~((x <= 3.0))) tmp = 0.3333333333333333 * ((x * x) / y); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.75], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(N[(x * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.75 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.75 or 3 < x Initial program 90.4%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 88.4%
unpow288.4%
Simplified88.4%
if -3.75 < x < 3Initial program 99.5%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 97.7%
Final simplification93.0%
(FPCore (x y) :precision binary64 (if (or (<= x -3.75) (not (<= x 3.0))) (* (* x (/ x y)) 0.3333333333333333) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.75) || !(x <= 3.0)) {
tmp = (x * (x / y)) * 0.3333333333333333;
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.75d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x * (x / y)) * 0.3333333333333333d0
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.75) || !(x <= 3.0)) {
tmp = (x * (x / y)) * 0.3333333333333333;
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.75) or not (x <= 3.0): tmp = (x * (x / y)) * 0.3333333333333333 else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.75) || !(x <= 3.0)) tmp = Float64(Float64(x * Float64(x / y)) * 0.3333333333333333); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.75) || ~((x <= 3.0))) tmp = (x * (x / y)) * 0.3333333333333333; else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.75], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.75 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\left(x \cdot \frac{x}{y}\right) \cdot 0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.75 or 3 < x Initial program 90.4%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 88.4%
*-commutative88.4%
associate-*l/88.3%
unpow288.3%
Simplified88.3%
associate-*l*88.3%
associate-*l/97.6%
associate-*r*97.7%
*-commutative97.7%
Applied egg-rr97.7%
if -3.75 < x < 3Initial program 99.5%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 97.7%
Final simplification97.7%
(FPCore (x y) :precision binary64 (if (<= x -3.75) (* (* x (/ x y)) 0.3333333333333333) (if (<= x 3.0) (/ (- 1.0 x) y) (/ x (/ (* y 3.0) x)))))
double code(double x, double y) {
double tmp;
if (x <= -3.75) {
tmp = (x * (x / y)) * 0.3333333333333333;
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x / ((y * 3.0) / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.75d0)) then
tmp = (x * (x / y)) * 0.3333333333333333d0
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x / ((y * 3.0d0) / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.75) {
tmp = (x * (x / y)) * 0.3333333333333333;
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x / ((y * 3.0) / x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.75: tmp = (x * (x / y)) * 0.3333333333333333 elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = x / ((y * 3.0) / x) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.75) tmp = Float64(Float64(x * Float64(x / y)) * 0.3333333333333333); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x / Float64(Float64(y * 3.0) / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.75) tmp = (x * (x / y)) * 0.3333333333333333; elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x / ((y * 3.0) / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.75], N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(N[(y * 3.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.75:\\
\;\;\;\;\left(x \cdot \frac{x}{y}\right) \cdot 0.3333333333333333\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{y \cdot 3}{x}}\\
\end{array}
\end{array}
if x < -3.75Initial program 88.6%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 86.5%
*-commutative86.5%
associate-*l/86.4%
unpow286.4%
Simplified86.4%
associate-*l*86.3%
associate-*l/97.5%
associate-*r*97.6%
*-commutative97.6%
Applied egg-rr97.6%
if -3.75 < x < 3Initial program 99.5%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 97.7%
if 3 < x Initial program 91.8%
Taylor expanded in x around inf 90.0%
unpow290.0%
Simplified90.0%
Taylor expanded in x around 0 90.0%
*-commutative90.0%
unpow290.0%
associate-*l/97.8%
associate-*r*97.7%
Simplified97.7%
associate-*l/89.9%
associate-*l*89.9%
associate-/l*89.9%
div-inv90.0%
metadata-eval90.0%
associate-/l*97.9%
Applied egg-rr97.9%
Final simplification97.8%
(FPCore (x y)
:precision binary64
(if (<= x -4.8)
(* (* x (/ x y)) 0.3333333333333333)
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(/ x (/ (* y 3.0) x)))))
double code(double x, double y) {
double tmp;
if (x <= -4.8) {
tmp = (x * (x / y)) * 0.3333333333333333;
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x / ((y * 3.0) / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.8d0)) then
tmp = (x * (x / y)) * 0.3333333333333333d0
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = x / ((y * 3.0d0) / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.8) {
tmp = (x * (x / y)) * 0.3333333333333333;
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x / ((y * 3.0) / x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.8: tmp = (x * (x / y)) * 0.3333333333333333 elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = x / ((y * 3.0) / x) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.8) tmp = Float64(Float64(x * Float64(x / y)) * 0.3333333333333333); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(x / Float64(Float64(y * 3.0) / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.8) tmp = (x * (x / y)) * 0.3333333333333333; elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = x / ((y * 3.0) / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.8], N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(N[(y * 3.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8:\\
\;\;\;\;\left(x \cdot \frac{x}{y}\right) \cdot 0.3333333333333333\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{y \cdot 3}{x}}\\
\end{array}
\end{array}
if x < -4.79999999999999982Initial program 88.6%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 86.5%
*-commutative86.5%
associate-*l/86.4%
unpow286.4%
Simplified86.4%
associate-*l*86.3%
associate-*l/97.5%
associate-*r*97.6%
*-commutative97.6%
Applied egg-rr97.6%
if -4.79999999999999982 < x < 3Initial program 99.5%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 98.8%
Taylor expanded in y around 0 98.8%
if 3 < x Initial program 91.8%
Taylor expanded in x around inf 90.0%
unpow290.0%
Simplified90.0%
Taylor expanded in x around 0 90.0%
*-commutative90.0%
unpow290.0%
associate-*l/97.8%
associate-*r*97.7%
Simplified97.7%
associate-*l/89.9%
associate-*l*89.9%
associate-/l*89.9%
div-inv90.0%
metadata-eval90.0%
associate-/l*97.9%
Applied egg-rr97.9%
Final simplification98.3%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* y 3.0))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (y * 3.0d0))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (y * 3.0))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (y * 3.0)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{y \cdot 3}
\end{array}
Initial program 94.9%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (/ (- 1.0 x) y) 3.0)))
double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * (((1.0d0 - x) / y) / 3.0d0)
end function
public static double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
def code(x, y): return (3.0 - x) * (((1.0 - x) / y) / 3.0)
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(Float64(1.0 - x) / y) / 3.0)) end
function tmp = code(x, y) tmp = (3.0 - x) * (((1.0 - x) / y) / 3.0); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{\frac{1 - x}{y}}{3}
\end{array}
Initial program 94.9%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ x y) -1.3333333333333333) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x / y) * -1.3333333333333333 else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x / y) * -1.3333333333333333); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x / y) * -1.3333333333333333; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 88.6%
Taylor expanded in x around 0 27.0%
*-commutative27.0%
Simplified27.0%
Taylor expanded in x around inf 25.4%
if -0.75 < x Initial program 96.7%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 64.1%
Final simplification55.1%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 88.6%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 97.6%
*-commutative97.6%
Simplified97.6%
Taylor expanded in x around 0 25.3%
associate-*r/25.3%
neg-mul-125.3%
Simplified25.3%
if -1 < x Initial program 96.7%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 64.1%
Final simplification55.1%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 94.9%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 54.1%
Final simplification54.1%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 94.9%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 50.4%
Final simplification50.4%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023199
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))