
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
Initial program 97.6%
+-commutative97.6%
sub-neg97.6%
distribute-rgt-in97.6%
*-lft-identity97.6%
associate-+l+97.6%
+-commutative97.6%
*-commutative97.6%
neg-mul-197.6%
associate-*r*97.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- y))))
(if (<= y -8.5e+170)
(* y x)
(if (<= y -1.36e+32)
t_0
(if (<= y -1.8e-14)
(* y x)
(if (<= y 1.35e-22) z (if (<= y 495000.0) (* y x) t_0)))))))
double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (y <= -8.5e+170) {
tmp = y * x;
} else if (y <= -1.36e+32) {
tmp = t_0;
} else if (y <= -1.8e-14) {
tmp = y * x;
} else if (y <= 1.35e-22) {
tmp = z;
} else if (y <= 495000.0) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -y
if (y <= (-8.5d+170)) then
tmp = y * x
else if (y <= (-1.36d+32)) then
tmp = t_0
else if (y <= (-1.8d-14)) then
tmp = y * x
else if (y <= 1.35d-22) then
tmp = z
else if (y <= 495000.0d0) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (y <= -8.5e+170) {
tmp = y * x;
} else if (y <= -1.36e+32) {
tmp = t_0;
} else if (y <= -1.8e-14) {
tmp = y * x;
} else if (y <= 1.35e-22) {
tmp = z;
} else if (y <= 495000.0) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -y tmp = 0 if y <= -8.5e+170: tmp = y * x elif y <= -1.36e+32: tmp = t_0 elif y <= -1.8e-14: tmp = y * x elif y <= 1.35e-22: tmp = z elif y <= 495000.0: tmp = y * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-y)) tmp = 0.0 if (y <= -8.5e+170) tmp = Float64(y * x); elseif (y <= -1.36e+32) tmp = t_0; elseif (y <= -1.8e-14) tmp = Float64(y * x); elseif (y <= 1.35e-22) tmp = z; elseif (y <= 495000.0) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -y; tmp = 0.0; if (y <= -8.5e+170) tmp = y * x; elseif (y <= -1.36e+32) tmp = t_0; elseif (y <= -1.8e-14) tmp = y * x; elseif (y <= 1.35e-22) tmp = z; elseif (y <= 495000.0) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-y)), $MachinePrecision]}, If[LessEqual[y, -8.5e+170], N[(y * x), $MachinePrecision], If[LessEqual[y, -1.36e+32], t$95$0, If[LessEqual[y, -1.8e-14], N[(y * x), $MachinePrecision], If[LessEqual[y, 1.35e-22], z, If[LessEqual[y, 495000.0], N[(y * x), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-y\right)\\
\mathbf{if}\;y \leq -8.5 \cdot 10^{+170}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -1.36 \cdot 10^{+32}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.8 \cdot 10^{-14}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 1.35 \cdot 10^{-22}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 495000:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -8.5000000000000004e170 or -1.3599999999999999e32 < y < -1.7999999999999999e-14 or 1.3500000000000001e-22 < y < 495000Initial program 91.2%
Taylor expanded in x around inf 68.5%
if -8.5000000000000004e170 < y < -1.3599999999999999e32 or 495000 < y Initial program 97.8%
Taylor expanded in y around inf 99.0%
neg-mul-199.0%
+-commutative99.0%
sub-neg99.0%
Simplified99.0%
Taylor expanded in x around 0 65.0%
associate-*r*65.0%
neg-mul-165.0%
Simplified65.0%
if -1.7999999999999999e-14 < y < 1.3500000000000001e-22Initial program 100.0%
Taylor expanded in y around 0 80.7%
Final simplification73.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.4e-9) (not (<= y 1.08e-23))) (* y (- x z)) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.4e-9) || !(y <= 1.08e-23)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.4d-9)) .or. (.not. (y <= 1.08d-23))) then
tmp = y * (x - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.4e-9) || !(y <= 1.08e-23)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.4e-9) or not (y <= 1.08e-23): tmp = y * (x - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.4e-9) || !(y <= 1.08e-23)) tmp = Float64(y * Float64(x - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.4e-9) || ~((y <= 1.08e-23))) tmp = y * (x - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.4e-9], N[Not[LessEqual[y, 1.08e-23]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.4 \cdot 10^{-9} \lor \neg \left(y \leq 1.08 \cdot 10^{-23}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -4.3999999999999997e-9 or 1.08000000000000003e-23 < y Initial program 95.6%
Taylor expanded in y around inf 96.6%
neg-mul-196.6%
+-commutative96.6%
sub-neg96.6%
Simplified96.6%
if -4.3999999999999997e-9 < y < 1.08000000000000003e-23Initial program 100.0%
Taylor expanded in y around 0 80.7%
Final simplification89.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -12000.0) (not (<= y 1.0))) (* y (- x z)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -12000.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-12000.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x - z)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -12000.0) || !(y <= 1.0)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -12000.0) or not (y <= 1.0): tmp = y * (x - z) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -12000.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -12000.0) || ~((y <= 1.0))) tmp = y * (x - z); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -12000.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -12000 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -12000 or 1 < y Initial program 95.1%
Taylor expanded in y around inf 98.7%
neg-mul-198.7%
+-commutative98.7%
sub-neg98.7%
Simplified98.7%
if -12000 < y < 1Initial program 100.0%
+-commutative100.0%
sub-neg100.0%
distribute-rgt-in100.0%
*-lft-identity100.0%
associate-+l+100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
associate-*r*100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in x around inf 98.8%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= y -3.1e-13) (* y x) (if (<= y 6.6e-26) z (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.1e-13) {
tmp = y * x;
} else if (y <= 6.6e-26) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.1d-13)) then
tmp = y * x
else if (y <= 6.6d-26) then
tmp = z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.1e-13) {
tmp = y * x;
} else if (y <= 6.6e-26) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.1e-13: tmp = y * x elif y <= 6.6e-26: tmp = z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.1e-13) tmp = Float64(y * x); elseif (y <= 6.6e-26) tmp = z; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.1e-13) tmp = y * x; elseif (y <= 6.6e-26) tmp = z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.1e-13], N[(y * x), $MachinePrecision], If[LessEqual[y, 6.6e-26], z, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{-13}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 6.6 \cdot 10^{-26}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -3.0999999999999999e-13 or 6.5999999999999997e-26 < y Initial program 95.6%
Taylor expanded in x around inf 50.1%
if -3.0999999999999999e-13 < y < 6.5999999999999997e-26Initial program 100.0%
Taylor expanded in y around 0 80.7%
Final simplification64.4%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 97.6%
Taylor expanded in y around 0 40.0%
Final simplification40.0%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2023199
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(- z (* (- z x) y))
(+ (* x y) (* z (- 1.0 y))))