
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -3e-14) (not (<= x 4e+48))) (* y (/ (* x 2.0) (- x y))) (/ (* x 2.0) (/ (- x y) y))))
double code(double x, double y) {
double tmp;
if ((x <= -3e-14) || !(x <= 4e+48)) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = (x * 2.0) / ((x - y) / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3d-14)) .or. (.not. (x <= 4d+48))) then
tmp = y * ((x * 2.0d0) / (x - y))
else
tmp = (x * 2.0d0) / ((x - y) / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3e-14) || !(x <= 4e+48)) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = (x * 2.0) / ((x - y) / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3e-14) or not (x <= 4e+48): tmp = y * ((x * 2.0) / (x - y)) else: tmp = (x * 2.0) / ((x - y) / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3e-14) || !(x <= 4e+48)) tmp = Float64(y * Float64(Float64(x * 2.0) / Float64(x - y))); else tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3e-14) || ~((x <= 4e+48))) tmp = y * ((x * 2.0) / (x - y)); else tmp = (x * 2.0) / ((x - y) / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3e-14], N[Not[LessEqual[x, 4e+48]], $MachinePrecision]], N[(y * N[(N[(x * 2.0), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \cdot 10^{-14} \lor \neg \left(x \leq 4 \cdot 10^{+48}\right):\\
\;\;\;\;y \cdot \frac{x \cdot 2}{x - y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\end{array}
\end{array}
if x < -2.9999999999999998e-14 or 4.00000000000000018e48 < x Initial program 72.3%
associate-*l/99.9%
Simplified99.9%
if -2.9999999999999998e-14 < x < 4.00000000000000018e48Initial program 78.9%
associate-/l*100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -2.45e-136) (not (<= x 1.2e-198))) (* y (/ (* x 2.0) (- x y))) (* x -2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -2.45e-136) || !(x <= 1.2e-198)) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = x * -2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.45d-136)) .or. (.not. (x <= 1.2d-198))) then
tmp = y * ((x * 2.0d0) / (x - y))
else
tmp = x * (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.45e-136) || !(x <= 1.2e-198)) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = x * -2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.45e-136) or not (x <= 1.2e-198): tmp = y * ((x * 2.0) / (x - y)) else: tmp = x * -2.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.45e-136) || !(x <= 1.2e-198)) tmp = Float64(y * Float64(Float64(x * 2.0) / Float64(x - y))); else tmp = Float64(x * -2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.45e-136) || ~((x <= 1.2e-198))) tmp = y * ((x * 2.0) / (x - y)); else tmp = x * -2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.45e-136], N[Not[LessEqual[x, 1.2e-198]], $MachinePrecision]], N[(y * N[(N[(x * 2.0), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.45 \cdot 10^{-136} \lor \neg \left(x \leq 1.2 \cdot 10^{-198}\right):\\
\;\;\;\;y \cdot \frac{x \cdot 2}{x - y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot -2\\
\end{array}
\end{array}
if x < -2.45e-136 or 1.19999999999999993e-198 < x Initial program 77.1%
associate-*l/97.0%
Simplified97.0%
if -2.45e-136 < x < 1.19999999999999993e-198Initial program 70.5%
associate-*l/64.0%
Simplified64.0%
Taylor expanded in x around 0 90.9%
Final simplification95.7%
(FPCore (x y) :precision binary64 (if (<= x -2.8e-34) (* 2.0 y) (if (<= x 4e+50) (* x -2.0) (* 2.0 y))))
double code(double x, double y) {
double tmp;
if (x <= -2.8e-34) {
tmp = 2.0 * y;
} else if (x <= 4e+50) {
tmp = x * -2.0;
} else {
tmp = 2.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.8d-34)) then
tmp = 2.0d0 * y
else if (x <= 4d+50) then
tmp = x * (-2.0d0)
else
tmp = 2.0d0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.8e-34) {
tmp = 2.0 * y;
} else if (x <= 4e+50) {
tmp = x * -2.0;
} else {
tmp = 2.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.8e-34: tmp = 2.0 * y elif x <= 4e+50: tmp = x * -2.0 else: tmp = 2.0 * y return tmp
function code(x, y) tmp = 0.0 if (x <= -2.8e-34) tmp = Float64(2.0 * y); elseif (x <= 4e+50) tmp = Float64(x * -2.0); else tmp = Float64(2.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.8e-34) tmp = 2.0 * y; elseif (x <= 4e+50) tmp = x * -2.0; else tmp = 2.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.8e-34], N[(2.0 * y), $MachinePrecision], If[LessEqual[x, 4e+50], N[(x * -2.0), $MachinePrecision], N[(2.0 * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{-34}:\\
\;\;\;\;2 \cdot y\\
\mathbf{elif}\;x \leq 4 \cdot 10^{+50}:\\
\;\;\;\;x \cdot -2\\
\mathbf{else}:\\
\;\;\;\;2 \cdot y\\
\end{array}
\end{array}
if x < -2.79999999999999997e-34 or 4.0000000000000003e50 < x Initial program 72.7%
associate-*l/99.9%
Simplified99.9%
Taylor expanded in x around inf 80.9%
if -2.79999999999999997e-34 < x < 4.0000000000000003e50Initial program 78.5%
associate-*l/79.7%
Simplified79.7%
Taylor expanded in x around 0 77.4%
Final simplification79.1%
(FPCore (x y) :precision binary64 (* x -2.0))
double code(double x, double y) {
return x * -2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (-2.0d0)
end function
public static double code(double x, double y) {
return x * -2.0;
}
def code(x, y): return x * -2.0
function code(x, y) return Float64(x * -2.0) end
function tmp = code(x, y) tmp = x * -2.0; end
code[x_, y_] := N[(x * -2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot -2
\end{array}
Initial program 75.7%
associate-*l/89.7%
Simplified89.7%
Taylor expanded in x around 0 49.3%
Final simplification49.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (* 2.0 x) (- x y)) y)))
(if (< x -1.7210442634149447e+81)
t_0
(if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) t_0))))
double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((2.0d0 * x) / (x - y)) * y
if (x < (-1.7210442634149447d+81)) then
tmp = t_0
else if (x < 83645045635564430.0d0) then
tmp = (x * 2.0d0) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((2.0 * x) / (x - y)) * y tmp = 0 if x < -1.7210442634149447e+81: tmp = t_0 elif x < 83645045635564430.0: tmp = (x * 2.0) / ((x - y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(2.0 * x) / Float64(x - y)) * y) tmp = 0.0 if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((2.0 * x) / (x - y)) * y; tmp = 0.0; if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = (x * 2.0) / ((x - y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(2.0 * x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[Less[x, -1.7210442634149447e+81], t$95$0, If[Less[x, 83645045635564430.0], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot x}{x - y} \cdot y\\
\mathbf{if}\;x < -1.7210442634149447 \cdot 10^{+81}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x < 83645045635564430:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023199
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(if (< x -1.7210442634149447e+81) (* (/ (* 2.0 x) (- x y)) y) (if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) (* (/ (* 2.0 x) (- x y)) y)))
(/ (* (* x 2.0) y) (- x y)))