
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.4e+97) (not (<= x 1.8e+92))) (+ 4.0 (/ (* 4.0 x) y)) (+ 4.0 (/ (* z -4.0) y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.4e+97) || !(x <= 1.8e+92)) {
tmp = 4.0 + ((4.0 * x) / y);
} else {
tmp = 4.0 + ((z * -4.0) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.4d+97)) .or. (.not. (x <= 1.8d+92))) then
tmp = 4.0d0 + ((4.0d0 * x) / y)
else
tmp = 4.0d0 + ((z * (-4.0d0)) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.4e+97) || !(x <= 1.8e+92)) {
tmp = 4.0 + ((4.0 * x) / y);
} else {
tmp = 4.0 + ((z * -4.0) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.4e+97) or not (x <= 1.8e+92): tmp = 4.0 + ((4.0 * x) / y) else: tmp = 4.0 + ((z * -4.0) / y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.4e+97) || !(x <= 1.8e+92)) tmp = Float64(4.0 + Float64(Float64(4.0 * x) / y)); else tmp = Float64(4.0 + Float64(Float64(z * -4.0) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.4e+97) || ~((x <= 1.8e+92))) tmp = 4.0 + ((4.0 * x) / y); else tmp = 4.0 + ((z * -4.0) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.4e+97], N[Not[LessEqual[x, 1.8e+92]], $MachinePrecision]], N[(4.0 + N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(4.0 + N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.4 \cdot 10^{+97} \lor \neg \left(x \leq 1.8 \cdot 10^{+92}\right):\\
\;\;\;\;4 + \frac{4 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;4 + \frac{z \cdot -4}{y}\\
\end{array}
\end{array}
if x < -5.39999999999999987e97 or 1.8e92 < x Initial program 99.9%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
fma-def99.8%
associate-*r*99.8%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in z around 0 89.0%
associate-*r/89.0%
Simplified89.0%
if -5.39999999999999987e97 < x < 1.8e92Initial program 99.9%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
fma-def99.8%
associate-*r*99.7%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 92.9%
associate-*r/92.9%
Simplified92.9%
Final simplification91.5%
(FPCore (x y z) :precision binary64 (+ 4.0 (* (- x z) (/ 4.0 y))))
double code(double x, double y, double z) {
return 4.0 + ((x - z) * (4.0 / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0 + ((x - z) * (4.0d0 / y))
end function
public static double code(double x, double y, double z) {
return 4.0 + ((x - z) * (4.0 / y));
}
def code(x, y, z): return 4.0 + ((x - z) * (4.0 / y))
function code(x, y, z) return Float64(4.0 + Float64(Float64(x - z) * Float64(4.0 / y))) end
function tmp = code(x, y, z) tmp = 4.0 + ((x - z) * (4.0 / y)); end
code[x_, y_, z_] := N[(4.0 + N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 + \left(x - z\right) \cdot \frac{4}{y}
\end{array}
Initial program 99.9%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
fma-def99.8%
associate-*r*99.7%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
fma-udef99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ 4.0 (/ (* z -4.0) y)))
double code(double x, double y, double z) {
return 4.0 + ((z * -4.0) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0 + ((z * (-4.0d0)) / y)
end function
public static double code(double x, double y, double z) {
return 4.0 + ((z * -4.0) / y);
}
def code(x, y, z): return 4.0 + ((z * -4.0) / y)
function code(x, y, z) return Float64(4.0 + Float64(Float64(z * -4.0) / y)) end
function tmp = code(x, y, z) tmp = 4.0 + ((z * -4.0) / y); end
code[x_, y_, z_] := N[(4.0 + N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 + \frac{z \cdot -4}{y}
\end{array}
Initial program 99.9%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
fma-def99.8%
associate-*r*99.7%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 71.1%
associate-*r/71.1%
Simplified71.1%
Final simplification71.1%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.9%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.8%
associate-+r+99.8%
*-commutative99.8%
+-commutative99.8%
fma-def99.8%
associate-*r*99.7%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in y around inf 33.5%
Final simplification33.5%
herbie shell --seed 2023199
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))