
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma x (- 1.0 y) y))
double code(double x, double y) {
return fma(x, (1.0 - y), y);
}
function code(x, y) return fma(x, Float64(1.0 - y), y) end
code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 1 - y, y\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
+-commutative100.0%
*-rgt-identity100.0%
distribute-lft-out--100.0%
unsub-neg100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (- y)))) (if (<= x -1.15e+129) t_0 (if (<= x -2e-38) x (if (<= x 1.0) y t_0)))))
double code(double x, double y) {
double t_0 = x * -y;
double tmp;
if (x <= -1.15e+129) {
tmp = t_0;
} else if (x <= -2e-38) {
tmp = x;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-1.15d+129)) then
tmp = t_0
else if (x <= (-2d-38)) then
tmp = x
else if (x <= 1.0d0) then
tmp = y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * -y;
double tmp;
if (x <= -1.15e+129) {
tmp = t_0;
} else if (x <= -2e-38) {
tmp = x;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = x * -y tmp = 0 if x <= -1.15e+129: tmp = t_0 elif x <= -2e-38: tmp = x elif x <= 1.0: tmp = y else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -1.15e+129) tmp = t_0; elseif (x <= -2e-38) tmp = x; elseif (x <= 1.0) tmp = y; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = x * -y; tmp = 0.0; if (x <= -1.15e+129) tmp = t_0; elseif (x <= -2e-38) tmp = x; elseif (x <= 1.0) tmp = y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -1.15e+129], t$95$0, If[LessEqual[x, -2e-38], x, If[LessEqual[x, 1.0], y, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -1.15 \cdot 10^{+129}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -2 \cdot 10^{-38}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -1.14999999999999995e129 or 1 < x Initial program 100.0%
Taylor expanded in y around inf 58.8%
Taylor expanded in x around inf 58.6%
mul-1-neg58.6%
distribute-rgt-neg-out58.6%
Simplified58.6%
if -1.14999999999999995e129 < x < -1.9999999999999999e-38Initial program 100.0%
Taylor expanded in y around 0 63.6%
if -1.9999999999999999e-38 < x < 1Initial program 100.0%
Taylor expanded in x around 0 75.7%
Final simplification66.8%
(FPCore (x y) :precision binary64 (if (<= y -1.0) (* x (- y)) (if (<= y 1.3e-80) x (* y (- 1.0 x)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x * -y;
} else if (y <= 1.3e-80) {
tmp = x;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x * -y
else if (y <= 1.3d-80) then
tmp = x
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = x * -y;
} else if (y <= 1.3e-80) {
tmp = x;
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = x * -y elif y <= 1.3e-80: tmp = x else: tmp = y * (1.0 - x) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = Float64(x * Float64(-y)); elseif (y <= 1.3e-80) tmp = x; else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = x * -y; elseif (y <= 1.3e-80) tmp = x; else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], N[(x * (-y)), $MachinePrecision], If[LessEqual[y, 1.3e-80], x, N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{-80}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if y < -1Initial program 100.0%
Taylor expanded in y around inf 100.0%
Taylor expanded in x around inf 58.0%
mul-1-neg58.0%
distribute-rgt-neg-out58.0%
Simplified58.0%
if -1 < y < 1.3e-80Initial program 100.0%
Taylor expanded in y around 0 88.0%
if 1.3e-80 < y Initial program 100.0%
Taylor expanded in y around inf 91.9%
Final simplification81.4%
(FPCore (x y) :precision binary64 (if (<= y 3.8e-81) (* x (- 1.0 y)) (* y (- 1.0 x))))
double code(double x, double y) {
double tmp;
if (y <= 3.8e-81) {
tmp = x * (1.0 - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.8d-81) then
tmp = x * (1.0d0 - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.8e-81) {
tmp = x * (1.0 - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.8e-81: tmp = x * (1.0 - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y) tmp = 0.0 if (y <= 3.8e-81) tmp = Float64(x * Float64(1.0 - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.8e-81) tmp = x * (1.0 - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.8e-81], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.8 \cdot 10^{-81}:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if y < 3.7999999999999999e-81Initial program 100.0%
Taylor expanded in x around inf 76.2%
if 3.7999999999999999e-81 < y Initial program 100.0%
Taylor expanded in y around inf 91.9%
Final simplification81.6%
(FPCore (x y) :precision binary64 (if (<= y 1.2e-80) (* x (- 1.0 y)) (- y (* x y))))
double code(double x, double y) {
double tmp;
if (y <= 1.2e-80) {
tmp = x * (1.0 - y);
} else {
tmp = y - (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.2d-80) then
tmp = x * (1.0d0 - y)
else
tmp = y - (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.2e-80) {
tmp = x * (1.0 - y);
} else {
tmp = y - (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.2e-80: tmp = x * (1.0 - y) else: tmp = y - (x * y) return tmp
function code(x, y) tmp = 0.0 if (y <= 1.2e-80) tmp = Float64(x * Float64(1.0 - y)); else tmp = Float64(y - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.2e-80) tmp = x * (1.0 - y); else tmp = y - (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.2e-80], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(y - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.2 \cdot 10^{-80}:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;y - x \cdot y\\
\end{array}
\end{array}
if y < 1.2e-80Initial program 100.0%
Taylor expanded in x around inf 76.2%
if 1.2e-80 < y Initial program 100.0%
Taylor expanded in y around inf 91.9%
Taylor expanded in x around 0 91.9%
mul-1-neg91.9%
unsub-neg91.9%
Simplified91.9%
Final simplification81.6%
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 3.4e-81) x y))
double code(double x, double y) {
double tmp;
if (y <= 3.4e-81) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.4d-81) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.4e-81) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.4e-81: tmp = x else: tmp = y return tmp
function code(x, y) tmp = 0.0 if (y <= 3.4e-81) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.4e-81) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.4e-81], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.4 \cdot 10^{-81}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 3.3999999999999999e-81Initial program 100.0%
Taylor expanded in y around 0 54.2%
if 3.3999999999999999e-81 < y Initial program 100.0%
Taylor expanded in x around 0 55.2%
Final simplification54.6%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 38.8%
Final simplification38.8%
herbie shell --seed 2023196
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, A"
:precision binary64
(- (+ x y) (* x y)))