
(FPCore (x) :precision binary64 (- (* x x) 1.0))
double code(double x) {
return (x * x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) - 1.0d0
end function
public static double code(double x) {
return (x * x) - 1.0;
}
def code(x): return (x * x) - 1.0
function code(x) return Float64(Float64(x * x) - 1.0) end
function tmp = code(x) tmp = (x * x) - 1.0; end
code[x_] := N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (* x x) 1.0))
double code(double x) {
return (x * x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) - 1.0d0
end function
public static double code(double x) {
return (x * x) - 1.0;
}
def code(x): return (x * x) - 1.0
function code(x) return Float64(Float64(x * x) - 1.0) end
function tmp = code(x) tmp = (x * x) - 1.0; end
code[x_] := N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 1
\end{array}
(FPCore (x) :precision binary64 (+ (* x x) -1.0))
double code(double x) {
return (x * x) + -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) + (-1.0d0)
end function
public static double code(double x) {
return (x * x) + -1.0;
}
def code(x): return (x * x) + -1.0
function code(x) return Float64(Float64(x * x) + -1.0) end
function tmp = code(x) tmp = (x * x) + -1.0; end
code[x_] := N[(N[(x * x), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + -1
\end{array}
Initial program 100.0%
Final simplification100.0%
herbie shell --seed 2023196
(FPCore (x)
:name "Data.Random.Dice:roll from dice-0.1"
:precision binary64
(- (* x x) 1.0))