
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y 4.0)))
double code(double x, double y) {
return x - (y / 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 4.0d0)
end function
public static double code(double x, double y) {
return x - (y / 4.0);
}
def code(x, y): return x - (y / 4.0)
function code(x, y) return Float64(x - Float64(y / 4.0)) end
function tmp = code(x, y) tmp = x - (y / 4.0); end
code[x_, y_] := N[(x - N[(y / 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{4}
\end{array}
Initial program 100.0%
Final simplification100.0%
herbie shell --seed 2023196
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, E"
:precision binary64
(- x (/ y 4.0)))