
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) x (* (sin y) (- z))))
double code(double x, double y, double z) {
return fma(cos(y), x, (sin(y) * -z));
}
function code(x, y, z) return fma(cos(y), x, Float64(sin(y) * Float64(-z))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * x + N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, x, \sin y \cdot \left(-z\right)\right)
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 99.7%
mul-1-neg99.7%
distribute-rgt-neg-out99.7%
+-commutative99.7%
fma-udef99.8%
distribute-rgt-neg-out99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
return (cos(y) * x) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) * x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) * x) - (Math.sin(y) * z);
}
def code(x, y, z): return (math.cos(y) * x) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(cos(y) * x) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (cos(y) * x) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot x - \sin y \cdot z
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) (- z))) (t_1 (* (cos y) x)))
(if (<= y -5.6e+146)
t_0
(if (<= y -8.5e+73)
t_1
(if (<= y -0.0018)
t_0
(if (<= y 7.8e-16)
(- x (* y z))
(if (or (<= y 8e+117) (and (not (<= y 2.8e+199)) (<= y 1.8e+277)))
t_1
t_0)))))))
double code(double x, double y, double z) {
double t_0 = sin(y) * -z;
double t_1 = cos(y) * x;
double tmp;
if (y <= -5.6e+146) {
tmp = t_0;
} else if (y <= -8.5e+73) {
tmp = t_1;
} else if (y <= -0.0018) {
tmp = t_0;
} else if (y <= 7.8e-16) {
tmp = x - (y * z);
} else if ((y <= 8e+117) || (!(y <= 2.8e+199) && (y <= 1.8e+277))) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(y) * -z
t_1 = cos(y) * x
if (y <= (-5.6d+146)) then
tmp = t_0
else if (y <= (-8.5d+73)) then
tmp = t_1
else if (y <= (-0.0018d0)) then
tmp = t_0
else if (y <= 7.8d-16) then
tmp = x - (y * z)
else if ((y <= 8d+117) .or. (.not. (y <= 2.8d+199)) .and. (y <= 1.8d+277)) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * -z;
double t_1 = Math.cos(y) * x;
double tmp;
if (y <= -5.6e+146) {
tmp = t_0;
} else if (y <= -8.5e+73) {
tmp = t_1;
} else if (y <= -0.0018) {
tmp = t_0;
} else if (y <= 7.8e-16) {
tmp = x - (y * z);
} else if ((y <= 8e+117) || (!(y <= 2.8e+199) && (y <= 1.8e+277))) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * -z t_1 = math.cos(y) * x tmp = 0 if y <= -5.6e+146: tmp = t_0 elif y <= -8.5e+73: tmp = t_1 elif y <= -0.0018: tmp = t_0 elif y <= 7.8e-16: tmp = x - (y * z) elif (y <= 8e+117) or (not (y <= 2.8e+199) and (y <= 1.8e+277)): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * Float64(-z)) t_1 = Float64(cos(y) * x) tmp = 0.0 if (y <= -5.6e+146) tmp = t_0; elseif (y <= -8.5e+73) tmp = t_1; elseif (y <= -0.0018) tmp = t_0; elseif (y <= 7.8e-16) tmp = Float64(x - Float64(y * z)); elseif ((y <= 8e+117) || (!(y <= 2.8e+199) && (y <= 1.8e+277))) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * -z; t_1 = cos(y) * x; tmp = 0.0; if (y <= -5.6e+146) tmp = t_0; elseif (y <= -8.5e+73) tmp = t_1; elseif (y <= -0.0018) tmp = t_0; elseif (y <= 7.8e-16) tmp = x - (y * z); elseif ((y <= 8e+117) || (~((y <= 2.8e+199)) && (y <= 1.8e+277))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -5.6e+146], t$95$0, If[LessEqual[y, -8.5e+73], t$95$1, If[LessEqual[y, -0.0018], t$95$0, If[LessEqual[y, 7.8e-16], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 8e+117], And[N[Not[LessEqual[y, 2.8e+199]], $MachinePrecision], LessEqual[y, 1.8e+277]]], t$95$1, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot \left(-z\right)\\
t_1 := \cos y \cdot x\\
\mathbf{if}\;y \leq -5.6 \cdot 10^{+146}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -8.5 \cdot 10^{+73}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -0.0018:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 7.8 \cdot 10^{-16}:\\
\;\;\;\;x - y \cdot z\\
\mathbf{elif}\;y \leq 8 \cdot 10^{+117} \lor \neg \left(y \leq 2.8 \cdot 10^{+199}\right) \land y \leq 1.8 \cdot 10^{+277}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -5.6000000000000002e146 or -8.4999999999999998e73 < y < -0.0018 or 8.0000000000000004e117 < y < 2.8000000000000001e199 or 1.80000000000000004e277 < y Initial program 99.5%
Taylor expanded in x around 0 70.3%
mul-1-neg70.3%
*-commutative70.3%
distribute-rgt-neg-in70.3%
Simplified70.3%
if -5.6000000000000002e146 < y < -8.4999999999999998e73 or 7.79999999999999954e-16 < y < 8.0000000000000004e117 or 2.8000000000000001e199 < y < 1.80000000000000004e277Initial program 99.6%
Taylor expanded in x around 0 99.6%
mul-1-neg99.6%
distribute-rgt-neg-out99.6%
+-commutative99.6%
fma-udef99.6%
distribute-rgt-neg-out99.6%
*-commutative99.6%
distribute-rgt-neg-in99.6%
Simplified99.6%
Taylor expanded in x around inf 75.3%
if -0.0018 < y < 7.79999999999999954e-16Initial program 100.0%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification85.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.9e-72) (not (<= z 5.2e-86))) (- x (* (sin y) z)) (* (cos y) x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.9e-72) || !(z <= 5.2e-86)) {
tmp = x - (sin(y) * z);
} else {
tmp = cos(y) * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.9d-72)) .or. (.not. (z <= 5.2d-86))) then
tmp = x - (sin(y) * z)
else
tmp = cos(y) * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.9e-72) || !(z <= 5.2e-86)) {
tmp = x - (Math.sin(y) * z);
} else {
tmp = Math.cos(y) * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.9e-72) or not (z <= 5.2e-86): tmp = x - (math.sin(y) * z) else: tmp = math.cos(y) * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.9e-72) || !(z <= 5.2e-86)) tmp = Float64(x - Float64(sin(y) * z)); else tmp = Float64(cos(y) * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.9e-72) || ~((z <= 5.2e-86))) tmp = x - (sin(y) * z); else tmp = cos(y) * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.9e-72], N[Not[LessEqual[z, 5.2e-86]], $MachinePrecision]], N[(x - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.9 \cdot 10^{-72} \lor \neg \left(z \leq 5.2 \cdot 10^{-86}\right):\\
\;\;\;\;x - \sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;\cos y \cdot x\\
\end{array}
\end{array}
if z < -2.89999999999999998e-72 or 5.2000000000000002e-86 < z Initial program 99.8%
Taylor expanded in y around 0 88.4%
if -2.89999999999999998e-72 < z < 5.2000000000000002e-86Initial program 99.7%
Taylor expanded in x around 0 99.7%
mul-1-neg99.7%
distribute-rgt-neg-out99.7%
+-commutative99.7%
fma-udef99.7%
distribute-rgt-neg-out99.7%
*-commutative99.7%
distribute-rgt-neg-in99.7%
Simplified99.7%
Taylor expanded in x around inf 90.7%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.5e+23) (not (<= y 7.8e-16))) (* (cos y) x) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.5e+23) || !(y <= 7.8e-16)) {
tmp = cos(y) * x;
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.5d+23)) .or. (.not. (y <= 7.8d-16))) then
tmp = cos(y) * x
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.5e+23) || !(y <= 7.8e-16)) {
tmp = Math.cos(y) * x;
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.5e+23) or not (y <= 7.8e-16): tmp = math.cos(y) * x else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.5e+23) || !(y <= 7.8e-16)) tmp = Float64(cos(y) * x); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.5e+23) || ~((y <= 7.8e-16))) tmp = cos(y) * x; else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.5e+23], N[Not[LessEqual[y, 7.8e-16]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{+23} \lor \neg \left(y \leq 7.8 \cdot 10^{-16}\right):\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -4.49999999999999979e23 or 7.79999999999999954e-16 < y Initial program 99.5%
Taylor expanded in x around 0 99.5%
mul-1-neg99.5%
distribute-rgt-neg-out99.5%
+-commutative99.5%
fma-udef99.5%
distribute-rgt-neg-out99.5%
*-commutative99.5%
distribute-rgt-neg-in99.5%
Simplified99.5%
Taylor expanded in x around inf 50.6%
if -4.49999999999999979e23 < y < 7.79999999999999954e-16Initial program 100.0%
Taylor expanded in y around 0 96.1%
+-commutative96.1%
mul-1-neg96.1%
unsub-neg96.1%
Simplified96.1%
Final simplification73.4%
(FPCore (x y z) :precision binary64 (if (<= z 1.35e+225) x (* y (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.35e+225) {
tmp = x;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.35d+225) then
tmp = x
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.35e+225) {
tmp = x;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.35e+225: tmp = x else: tmp = y * -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.35e+225) tmp = x; else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.35e+225) tmp = x; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.35e+225], x, N[(y * (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.35 \cdot 10^{+225}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if z < 1.3499999999999999e225Initial program 99.7%
Taylor expanded in x around 0 99.7%
mul-1-neg99.7%
distribute-rgt-neg-out99.7%
+-commutative99.7%
fma-udef99.7%
distribute-rgt-neg-out99.7%
*-commutative99.7%
distribute-rgt-neg-in99.7%
Simplified99.7%
Taylor expanded in y around 0 39.6%
if 1.3499999999999999e225 < z Initial program 99.9%
Taylor expanded in x around 0 80.7%
mul-1-neg80.7%
*-commutative80.7%
distribute-rgt-neg-in80.7%
Simplified80.7%
Taylor expanded in y around 0 55.4%
mul-1-neg55.4%
distribute-rgt-neg-in55.4%
Simplified55.4%
Final simplification41.0%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 51.4%
+-commutative51.4%
mul-1-neg51.4%
unsub-neg51.4%
Simplified51.4%
Final simplification51.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 99.7%
mul-1-neg99.7%
distribute-rgt-neg-out99.7%
+-commutative99.7%
fma-udef99.8%
distribute-rgt-neg-out99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
Simplified99.8%
Taylor expanded in y around 0 37.1%
Final simplification37.1%
herbie shell --seed 2023196
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))