
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* (sin y) z) (* x (cos y))))
double code(double x, double y, double z) {
return (sin(y) * z) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (sin(y) * z) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (Math.sin(y) * z) + (x * Math.cos(y));
}
def code(x, y, z): return (math.sin(y) * z) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(sin(y) * z) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (sin(y) * z) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin y \cdot z + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) z)) (t_1 (* x (cos y))))
(if (<= y -6e+146)
t_0
(if (<= y -8.5e+73)
t_1
(if (<= y -0.011)
t_0
(if (<= y 7.8e-16)
(+ x (* y z))
(if (or (<= y 8e+117) (and (not (<= y 2.8e+199)) (<= y 2.1e+277)))
t_1
t_0)))))))
double code(double x, double y, double z) {
double t_0 = sin(y) * z;
double t_1 = x * cos(y);
double tmp;
if (y <= -6e+146) {
tmp = t_0;
} else if (y <= -8.5e+73) {
tmp = t_1;
} else if (y <= -0.011) {
tmp = t_0;
} else if (y <= 7.8e-16) {
tmp = x + (y * z);
} else if ((y <= 8e+117) || (!(y <= 2.8e+199) && (y <= 2.1e+277))) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(y) * z
t_1 = x * cos(y)
if (y <= (-6d+146)) then
tmp = t_0
else if (y <= (-8.5d+73)) then
tmp = t_1
else if (y <= (-0.011d0)) then
tmp = t_0
else if (y <= 7.8d-16) then
tmp = x + (y * z)
else if ((y <= 8d+117) .or. (.not. (y <= 2.8d+199)) .and. (y <= 2.1d+277)) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * z;
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -6e+146) {
tmp = t_0;
} else if (y <= -8.5e+73) {
tmp = t_1;
} else if (y <= -0.011) {
tmp = t_0;
} else if (y <= 7.8e-16) {
tmp = x + (y * z);
} else if ((y <= 8e+117) || (!(y <= 2.8e+199) && (y <= 2.1e+277))) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * z t_1 = x * math.cos(y) tmp = 0 if y <= -6e+146: tmp = t_0 elif y <= -8.5e+73: tmp = t_1 elif y <= -0.011: tmp = t_0 elif y <= 7.8e-16: tmp = x + (y * z) elif (y <= 8e+117) or (not (y <= 2.8e+199) and (y <= 2.1e+277)): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * z) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -6e+146) tmp = t_0; elseif (y <= -8.5e+73) tmp = t_1; elseif (y <= -0.011) tmp = t_0; elseif (y <= 7.8e-16) tmp = Float64(x + Float64(y * z)); elseif ((y <= 8e+117) || (!(y <= 2.8e+199) && (y <= 2.1e+277))) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * z; t_1 = x * cos(y); tmp = 0.0; if (y <= -6e+146) tmp = t_0; elseif (y <= -8.5e+73) tmp = t_1; elseif (y <= -0.011) tmp = t_0; elseif (y <= 7.8e-16) tmp = x + (y * z); elseif ((y <= 8e+117) || (~((y <= 2.8e+199)) && (y <= 2.1e+277))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6e+146], t$95$0, If[LessEqual[y, -8.5e+73], t$95$1, If[LessEqual[y, -0.011], t$95$0, If[LessEqual[y, 7.8e-16], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 8e+117], And[N[Not[LessEqual[y, 2.8e+199]], $MachinePrecision], LessEqual[y, 2.1e+277]]], t$95$1, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot z\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -6 \cdot 10^{+146}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -8.5 \cdot 10^{+73}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -0.011:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 7.8 \cdot 10^{-16}:\\
\;\;\;\;x + y \cdot z\\
\mathbf{elif}\;y \leq 8 \cdot 10^{+117} \lor \neg \left(y \leq 2.8 \cdot 10^{+199}\right) \land y \leq 2.1 \cdot 10^{+277}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -6.00000000000000005e146 or -8.4999999999999998e73 < y < -0.010999999999999999 or 8.0000000000000004e117 < y < 2.8000000000000001e199 or 2.09999999999999999e277 < y Initial program 99.5%
Taylor expanded in x around 0 69.8%
if -6.00000000000000005e146 < y < -8.4999999999999998e73 or 7.79999999999999954e-16 < y < 8.0000000000000004e117 or 2.8000000000000001e199 < y < 2.09999999999999999e277Initial program 99.6%
+-commutative99.6%
*-commutative99.6%
fma-def99.6%
Applied egg-rr99.6%
Taylor expanded in z around 0 75.2%
if -0.010999999999999999 < y < 7.79999999999999954e-16Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification85.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.9e-72) (not (<= z 5.2e-86))) (+ x (* (sin y) z)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.9e-72) || !(z <= 5.2e-86)) {
tmp = x + (sin(y) * z);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.9d-72)) .or. (.not. (z <= 5.2d-86))) then
tmp = x + (sin(y) * z)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.9e-72) || !(z <= 5.2e-86)) {
tmp = x + (Math.sin(y) * z);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.9e-72) or not (z <= 5.2e-86): tmp = x + (math.sin(y) * z) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.9e-72) || !(z <= 5.2e-86)) tmp = Float64(x + Float64(sin(y) * z)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.9e-72) || ~((z <= 5.2e-86))) tmp = x + (sin(y) * z); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.9e-72], N[Not[LessEqual[z, 5.2e-86]], $MachinePrecision]], N[(x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.9 \cdot 10^{-72} \lor \neg \left(z \leq 5.2 \cdot 10^{-86}\right):\\
\;\;\;\;x + \sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.89999999999999998e-72 or 5.2000000000000002e-86 < z Initial program 99.8%
Taylor expanded in y around 0 88.4%
if -2.89999999999999998e-72 < z < 5.2000000000000002e-86Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-def99.7%
Applied egg-rr99.7%
Taylor expanded in z around 0 90.6%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0125) (not (<= y 1600.0))) (* (sin y) z) (+ (* y z) (* x (+ 1.0 (* -0.5 (* y y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0125) || !(y <= 1600.0)) {
tmp = sin(y) * z;
} else {
tmp = (y * z) + (x * (1.0 + (-0.5 * (y * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0125d0)) .or. (.not. (y <= 1600.0d0))) then
tmp = sin(y) * z
else
tmp = (y * z) + (x * (1.0d0 + ((-0.5d0) * (y * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0125) || !(y <= 1600.0)) {
tmp = Math.sin(y) * z;
} else {
tmp = (y * z) + (x * (1.0 + (-0.5 * (y * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0125) or not (y <= 1600.0): tmp = math.sin(y) * z else: tmp = (y * z) + (x * (1.0 + (-0.5 * (y * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0125) || !(y <= 1600.0)) tmp = Float64(sin(y) * z); else tmp = Float64(Float64(y * z) + Float64(x * Float64(1.0 + Float64(-0.5 * Float64(y * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0125) || ~((y <= 1600.0))) tmp = sin(y) * z; else tmp = (y * z) + (x * (1.0 + (-0.5 * (y * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0125], N[Not[LessEqual[y, 1600.0]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision], N[(N[(y * z), $MachinePrecision] + N[(x * N[(1.0 + N[(-0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0125 \lor \neg \left(y \leq 1600\right):\\
\;\;\;\;\sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot z + x \cdot \left(1 + -0.5 \cdot \left(y \cdot y\right)\right)\\
\end{array}
\end{array}
if y < -0.012500000000000001 or 1600 < y Initial program 99.5%
Taylor expanded in x around 0 53.6%
if -0.012500000000000001 < y < 1600Initial program 100.0%
add-cbrt-cube100.0%
pow3100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in y around 0 98.8%
unpow298.8%
Simplified98.8%
Final simplification75.8%
(FPCore (x y z) :precision binary64 (if (<= z 2.5e+223) x (* y z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 2.5e+223) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 2.5d+223) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 2.5e+223) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 2.5e+223: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 2.5e+223) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 2.5e+223) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 2.5e+223], x, N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.5 \cdot 10^{+223}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < 2.49999999999999992e223Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 39.6%
if 2.49999999999999992e223 < z Initial program 99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in y around 0 70.9%
Taylor expanded in x around 0 57.3%
Final simplification41.1%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 51.5%
Final simplification51.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 37.1%
Final simplification37.1%
herbie shell --seed 2023196
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))