
(FPCore (x) :precision binary64 (* (* x 16.0) x))
double code(double x) {
return (x * 16.0) * x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * 16.0d0) * x
end function
public static double code(double x) {
return (x * 16.0) * x;
}
def code(x): return (x * 16.0) * x
function code(x) return Float64(Float64(x * 16.0) * x) end
function tmp = code(x) tmp = (x * 16.0) * x; end
code[x_] := N[(N[(x * 16.0), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 16\right) \cdot x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (* (* x 16.0) x))
double code(double x) {
return (x * 16.0) * x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * 16.0d0) * x
end function
public static double code(double x) {
return (x * 16.0) * x;
}
def code(x): return (x * 16.0) * x
function code(x) return Float64(Float64(x * 16.0) * x) end
function tmp = code(x) tmp = (x * 16.0) * x; end
code[x_] := N[(N[(x * 16.0), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 16\right) \cdot x
\end{array}
(FPCore (x) :precision binary64 (* x (* x 16.0)))
double code(double x) {
return x * (x * 16.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x * 16.0d0)
end function
public static double code(double x) {
return x * (x * 16.0);
}
def code(x): return x * (x * 16.0)
function code(x) return Float64(x * Float64(x * 16.0)) end
function tmp = code(x) tmp = x * (x * 16.0); end
code[x_] := N[(x * N[(x * 16.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x \cdot 16\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
herbie shell --seed 2023196
(FPCore (x)
:name "Graphics.Rasterific.CubicBezier:isSufficientlyFlat from Rasterific-0.6.1"
:precision binary64
(* (* x 16.0) x))