Graphics.Rasterific.CubicBezier:isSufficientlyFlat from Rasterific-0.6.1

Percentage Accurate: 100.0% → 100.0%
Time: 911.0ms
Alternatives: 1
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot 16\right) \cdot x \end{array} \]
(FPCore (x) :precision binary64 (* (* x 16.0) x))
double code(double x) {
	return (x * 16.0) * x;
}
real(8) function code(x)
    real(8), intent (in) :: x
    code = (x * 16.0d0) * x
end function
public static double code(double x) {
	return (x * 16.0) * x;
}
def code(x):
	return (x * 16.0) * x
function code(x)
	return Float64(Float64(x * 16.0) * x)
end
function tmp = code(x)
	tmp = (x * 16.0) * x;
end
code[x_] := N[(N[(x * 16.0), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot 16\right) \cdot x
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 1 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot 16\right) \cdot x \end{array} \]
(FPCore (x) :precision binary64 (* (* x 16.0) x))
double code(double x) {
	return (x * 16.0) * x;
}
real(8) function code(x)
    real(8), intent (in) :: x
    code = (x * 16.0d0) * x
end function
public static double code(double x) {
	return (x * 16.0) * x;
}
def code(x):
	return (x * 16.0) * x
function code(x)
	return Float64(Float64(x * 16.0) * x)
end
function tmp = code(x)
	tmp = (x * 16.0) * x;
end
code[x_] := N[(N[(x * 16.0), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot 16\right) \cdot x
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \left(x \cdot 16\right) \end{array} \]
(FPCore (x) :precision binary64 (* x (* x 16.0)))
double code(double x) {
	return x * (x * 16.0);
}
real(8) function code(x)
    real(8), intent (in) :: x
    code = x * (x * 16.0d0)
end function
public static double code(double x) {
	return x * (x * 16.0);
}
def code(x):
	return x * (x * 16.0)
function code(x)
	return Float64(x * Float64(x * 16.0))
end
function tmp = code(x)
	tmp = x * (x * 16.0);
end
code[x_] := N[(x * N[(x * 16.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(x \cdot 16\right)
\end{array}
Derivation
  1. Initial program 100.0%

    \[\left(x \cdot 16\right) \cdot x \]
  2. Final simplification100.0%

    \[\leadsto x \cdot \left(x \cdot 16\right) \]

Reproduce

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herbie shell --seed 2023196 
(FPCore (x)
  :name "Graphics.Rasterific.CubicBezier:isSufficientlyFlat from Rasterific-0.6.1"
  :precision binary64
  (* (* x 16.0) x))