
(FPCore (x) :precision binary64 (+ (* x x) 1.0))
double code(double x) {
return (x * x) + 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) + 1.0d0
end function
public static double code(double x) {
return (x * x) + 1.0;
}
def code(x): return (x * x) + 1.0
function code(x) return Float64(Float64(x * x) + 1.0) end
function tmp = code(x) tmp = (x * x) + 1.0; end
code[x_] := N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (* x x) 1.0))
double code(double x) {
return (x * x) + 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) + 1.0d0
end function
public static double code(double x) {
return (x * x) + 1.0;
}
def code(x): return (x * x) + 1.0
function code(x) return Float64(Float64(x * x) + 1.0) end
function tmp = code(x) tmp = (x * x) + 1.0; end
code[x_] := N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + 1
\end{array}
(FPCore (x) :precision binary64 (fma x x 1.0))
double code(double x) {
return fma(x, x, 1.0);
}
function code(x) return fma(x, x, 1.0) end
code[x_] := N[(x * x + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, 1\right)
\end{array}
Initial program 100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= (* x x) 1.0) 1.0 (* x x)))
double code(double x) {
double tmp;
if ((x * x) <= 1.0) {
tmp = 1.0;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x * x) <= 1.0d0) then
tmp = 1.0d0
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x * x) <= 1.0) {
tmp = 1.0;
} else {
tmp = x * x;
}
return tmp;
}
def code(x): tmp = 0 if (x * x) <= 1.0: tmp = 1.0 else: tmp = x * x return tmp
function code(x) tmp = 0.0 if (Float64(x * x) <= 1.0) tmp = 1.0; else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x * x) <= 1.0) tmp = 1.0; else tmp = x * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(x * x), $MachinePrecision], 1.0], 1.0, N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 1Initial program 100.0%
Taylor expanded in x around 0 98.7%
if 1 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 97.6%
unpow297.6%
Simplified97.6%
Final simplification98.2%
(FPCore (x) :precision binary64 (+ 1.0 (* x x)))
double code(double x) {
return 1.0 + (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 + (x * x)
end function
public static double code(double x) {
return 1.0 + (x * x);
}
def code(x): return 1.0 + (x * x)
function code(x) return Float64(1.0 + Float64(x * x)) end
function tmp = code(x) tmp = 1.0 + (x * x); end
code[x_] := N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + x \cdot x
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.9%
Final simplification50.9%
herbie shell --seed 2023196
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1.0))