
(FPCore (x) :precision binary64 (+ x (* x x)))
double code(double x) {
return x + (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x + (x * x)
end function
public static double code(double x) {
return x + (x * x);
}
def code(x): return x + (x * x)
function code(x) return Float64(x + Float64(x * x)) end
function tmp = code(x) tmp = x + (x * x); end
code[x_] := N[(x + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + x \cdot x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ x (* x x)))
double code(double x) {
return x + (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x + (x * x)
end function
public static double code(double x) {
return x + (x * x);
}
def code(x): return x + (x * x)
function code(x) return Float64(x + Float64(x * x)) end
function tmp = code(x) tmp = x + (x * x); end
code[x_] := N[(x + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + x \cdot x
\end{array}
(FPCore (x) :precision binary64 (fma x x x))
double code(double x) {
return fma(x, x, x);
}
function code(x) return fma(x, x, x) end
code[x_] := N[(x * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -1.0) (* x x) (if (<= x 1.0) x (* x x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = x * x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x * x
else if (x <= 1.0d0) then
tmp = x
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = x * x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = x * x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = x * x elif x <= 1.0: tmp = x else: tmp = x * x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(x * x); elseif (x <= 1.0) tmp = x; else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = x * x; elseif (x <= 1.0) tmp = x; else tmp = x * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(x * x), $MachinePrecision], If[LessEqual[x, 1.0], x, N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 100.0%
Taylor expanded in x around inf 96.6%
unpow296.6%
Simplified96.6%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 97.5%
Final simplification97.0%
(FPCore (x) :precision binary64 (* x (+ x 1.0)))
double code(double x) {
return x * (x + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x * (x + 1.0d0)
end function
public static double code(double x) {
return x * (x + 1.0);
}
def code(x): return x * (x + 1.0)
function code(x) return Float64(x * Float64(x + 1.0)) end
function tmp = code(x) tmp = x * (x + 1.0); end
code[x_] := N[(x * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x + 1\right)
\end{array}
Initial program 100.0%
distribute-rgt1-in100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.0%
Final simplification50.0%
herbie shell --seed 2023196
(FPCore (x)
:name "Main:bigenough1 from B"
:precision binary64
(+ x (* x x)))