
(FPCore (x y z) :precision binary64 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z): return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z) return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0)) end
function tmp = code(x, y, z) tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z): return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z) return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0)) end
function tmp = code(x, y, z) tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (hypot x (hypot z y)))) (* (sqrt t_0) (sqrt (* t_0 0.3333333333333333)))))
double code(double x, double y, double z) {
double t_0 = hypot(x, hypot(z, y));
return sqrt(t_0) * sqrt((t_0 * 0.3333333333333333));
}
public static double code(double x, double y, double z) {
double t_0 = Math.hypot(x, Math.hypot(z, y));
return Math.sqrt(t_0) * Math.sqrt((t_0 * 0.3333333333333333));
}
def code(x, y, z): t_0 = math.hypot(x, math.hypot(z, y)) return math.sqrt(t_0) * math.sqrt((t_0 * 0.3333333333333333))
function code(x, y, z) t_0 = hypot(x, hypot(z, y)) return Float64(sqrt(t_0) * sqrt(Float64(t_0 * 0.3333333333333333))) end
function tmp = code(x, y, z) t_0 = hypot(x, hypot(z, y)); tmp = sqrt(t_0) * sqrt((t_0 * 0.3333333333333333)); end
code[x_, y_, z_] := Block[{t$95$0 = N[Sqrt[x ^ 2 + N[Sqrt[z ^ 2 + y ^ 2], $MachinePrecision] ^ 2], $MachinePrecision]}, N[(N[Sqrt[t$95$0], $MachinePrecision] * N[Sqrt[N[(t$95$0 * 0.3333333333333333), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{hypot}\left(x, \mathsf{hypot}\left(z, y\right)\right)\\
\sqrt{t_0} \cdot \sqrt{t_0 \cdot 0.3333333333333333}
\end{array}
\end{array}
Initial program 47.2%
sqrt-div47.0%
div-inv46.7%
associate-+l+46.7%
add-sqr-sqrt46.7%
hypot-def58.8%
hypot-def98.6%
Applied egg-rr98.6%
associate-*r/99.4%
*-rgt-identity99.4%
hypot-def59.2%
+-commutative59.2%
hypot-def99.4%
Simplified99.4%
div-inv98.6%
add-sqr-sqrt98.6%
associate-*l*98.6%
pow1/298.6%
pow-flip99.1%
metadata-eval99.1%
Applied egg-rr99.1%
add-sqr-sqrt98.8%
sqrt-unprod99.1%
swap-sqr99.1%
add-sqr-sqrt99.4%
pow-prod-up99.4%
metadata-eval99.4%
metadata-eval99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (/ (hypot x (hypot z y)) (sqrt 3.0)))
double code(double x, double y, double z) {
return hypot(x, hypot(z, y)) / sqrt(3.0);
}
public static double code(double x, double y, double z) {
return Math.hypot(x, Math.hypot(z, y)) / Math.sqrt(3.0);
}
def code(x, y, z): return math.hypot(x, math.hypot(z, y)) / math.sqrt(3.0)
function code(x, y, z) return Float64(hypot(x, hypot(z, y)) / sqrt(3.0)) end
function tmp = code(x, y, z) tmp = hypot(x, hypot(z, y)) / sqrt(3.0); end
code[x_, y_, z_] := N[(N[Sqrt[x ^ 2 + N[Sqrt[z ^ 2 + y ^ 2], $MachinePrecision] ^ 2], $MachinePrecision] / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{hypot}\left(x, \mathsf{hypot}\left(z, y\right)\right)}{\sqrt{3}}
\end{array}
Initial program 47.2%
sqrt-div47.0%
div-inv46.7%
associate-+l+46.7%
add-sqr-sqrt46.7%
hypot-def58.8%
hypot-def98.6%
Applied egg-rr98.6%
associate-*r/99.4%
*-rgt-identity99.4%
hypot-def59.2%
+-commutative59.2%
hypot-def99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (x y z)
:precision binary64
(if (<= x -1.16e+154)
(* (sqrt 0.3333333333333333) (hypot y x))
(if (<= x -3.8e+30)
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0))
(* z (sqrt 0.3333333333333333)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.16e+154) {
tmp = sqrt(0.3333333333333333) * hypot(y, x);
} else if (x <= -3.8e+30) {
tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
} else {
tmp = z * sqrt(0.3333333333333333);
}
return tmp;
}
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.16e+154) {
tmp = Math.sqrt(0.3333333333333333) * Math.hypot(y, x);
} else if (x <= -3.8e+30) {
tmp = Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
} else {
tmp = z * Math.sqrt(0.3333333333333333);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.16e+154: tmp = math.sqrt(0.3333333333333333) * math.hypot(y, x) elif x <= -3.8e+30: tmp = math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)) else: tmp = z * math.sqrt(0.3333333333333333) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.16e+154) tmp = Float64(sqrt(0.3333333333333333) * hypot(y, x)); elseif (x <= -3.8e+30) tmp = sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0)); else tmp = Float64(z * sqrt(0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.16e+154) tmp = sqrt(0.3333333333333333) * hypot(y, x); elseif (x <= -3.8e+30) tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)); else tmp = z * sqrt(0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.16e+154], N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * N[Sqrt[y ^ 2 + x ^ 2], $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -3.8e+30], N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision], N[(z * N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.16 \cdot 10^{+154}:\\
\;\;\;\;\sqrt{0.3333333333333333} \cdot \mathsf{hypot}\left(y, x\right)\\
\mathbf{elif}\;x \leq -3.8 \cdot 10^{+30}:\\
\;\;\;\;\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sqrt{0.3333333333333333}\\
\end{array}
\end{array}
if x < -1.16000000000000001e154Initial program 7.3%
Taylor expanded in z around 0 7.3%
*-commutative7.3%
unpow27.3%
unpow27.3%
hypot-def80.7%
Simplified80.7%
if -1.16000000000000001e154 < x < -3.8000000000000001e30Initial program 77.8%
if -3.8000000000000001e30 < x Initial program 50.1%
Taylor expanded in z around inf 25.6%
Final simplification36.6%
(FPCore (x y z) :precision binary64 (* (sqrt 0.3333333333333333) (hypot z x)))
double code(double x, double y, double z) {
return sqrt(0.3333333333333333) * hypot(z, x);
}
public static double code(double x, double y, double z) {
return Math.sqrt(0.3333333333333333) * Math.hypot(z, x);
}
def code(x, y, z): return math.sqrt(0.3333333333333333) * math.hypot(z, x)
function code(x, y, z) return Float64(sqrt(0.3333333333333333) * hypot(z, x)) end
function tmp = code(x, y, z) tmp = sqrt(0.3333333333333333) * hypot(z, x); end
code[x_, y_, z_] := N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * N[Sqrt[z ^ 2 + x ^ 2], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.3333333333333333} \cdot \mathsf{hypot}\left(z, x\right)
\end{array}
Initial program 47.2%
Taylor expanded in y around 0 34.4%
*-commutative34.4%
unpow234.4%
unpow234.4%
hypot-def68.3%
Simplified68.3%
Final simplification68.3%
(FPCore (x y z)
:precision binary64
(if (<= x -1.3e+154)
(/ (- x) (sqrt 3.0))
(if (<= x -7.6e+30)
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0))
(* z (sqrt 0.3333333333333333)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.3e+154) {
tmp = -x / sqrt(3.0);
} else if (x <= -7.6e+30) {
tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
} else {
tmp = z * sqrt(0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.3d+154)) then
tmp = -x / sqrt(3.0d0)
else if (x <= (-7.6d+30)) then
tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
else
tmp = z * sqrt(0.3333333333333333d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.3e+154) {
tmp = -x / Math.sqrt(3.0);
} else if (x <= -7.6e+30) {
tmp = Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
} else {
tmp = z * Math.sqrt(0.3333333333333333);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.3e+154: tmp = -x / math.sqrt(3.0) elif x <= -7.6e+30: tmp = math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)) else: tmp = z * math.sqrt(0.3333333333333333) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.3e+154) tmp = Float64(Float64(-x) / sqrt(3.0)); elseif (x <= -7.6e+30) tmp = sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0)); else tmp = Float64(z * sqrt(0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.3e+154) tmp = -x / sqrt(3.0); elseif (x <= -7.6e+30) tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)); else tmp = z * sqrt(0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.3e+154], N[((-x) / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -7.6e+30], N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision], N[(z * N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{+154}:\\
\;\;\;\;\frac{-x}{\sqrt{3}}\\
\mathbf{elif}\;x \leq -7.6 \cdot 10^{+30}:\\
\;\;\;\;\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sqrt{0.3333333333333333}\\
\end{array}
\end{array}
if x < -1.29999999999999994e154Initial program 7.3%
sqrt-div7.3%
div-inv7.3%
associate-+l+7.3%
add-sqr-sqrt7.3%
hypot-def60.6%
hypot-def98.5%
Applied egg-rr98.5%
associate-*r/99.5%
*-rgt-identity99.5%
hypot-def61.2%
+-commutative61.2%
hypot-def99.5%
Simplified99.5%
Taylor expanded in x around -inf 80.9%
associate-*r/80.9%
neg-mul-180.9%
Simplified80.9%
if -1.29999999999999994e154 < x < -7.6000000000000003e30Initial program 77.8%
if -7.6000000000000003e30 < x Initial program 50.1%
Taylor expanded in z around inf 25.6%
Final simplification36.6%
(FPCore (x y z) :precision binary64 (if (<= x -3.2e+31) (* x (- (sqrt 0.3333333333333333))) (* z (sqrt 0.3333333333333333))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.2e+31) {
tmp = x * -sqrt(0.3333333333333333);
} else {
tmp = z * sqrt(0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.2d+31)) then
tmp = x * -sqrt(0.3333333333333333d0)
else
tmp = z * sqrt(0.3333333333333333d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.2e+31) {
tmp = x * -Math.sqrt(0.3333333333333333);
} else {
tmp = z * Math.sqrt(0.3333333333333333);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.2e+31: tmp = x * -math.sqrt(0.3333333333333333) else: tmp = z * math.sqrt(0.3333333333333333) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.2e+31) tmp = Float64(x * Float64(-sqrt(0.3333333333333333))); else tmp = Float64(z * sqrt(0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.2e+31) tmp = x * -sqrt(0.3333333333333333); else tmp = z * sqrt(0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.2e+31], N[(x * (-N[Sqrt[0.3333333333333333], $MachinePrecision])), $MachinePrecision], N[(z * N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.2 \cdot 10^{+31}:\\
\;\;\;\;x \cdot \left(-\sqrt{0.3333333333333333}\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sqrt{0.3333333333333333}\\
\end{array}
\end{array}
if x < -3.2000000000000001e31Initial program 35.7%
Taylor expanded in x around -inf 68.8%
mul-1-neg68.8%
distribute-rgt-neg-in68.8%
Simplified68.8%
if -3.2000000000000001e31 < x Initial program 50.1%
Taylor expanded in z around inf 25.6%
Final simplification34.4%
(FPCore (x y z) :precision binary64 (if (<= x -2.7e+31) (/ (- x) (sqrt 3.0)) (* z (sqrt 0.3333333333333333))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.7e+31) {
tmp = -x / sqrt(3.0);
} else {
tmp = z * sqrt(0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.7d+31)) then
tmp = -x / sqrt(3.0d0)
else
tmp = z * sqrt(0.3333333333333333d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.7e+31) {
tmp = -x / Math.sqrt(3.0);
} else {
tmp = z * Math.sqrt(0.3333333333333333);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.7e+31: tmp = -x / math.sqrt(3.0) else: tmp = z * math.sqrt(0.3333333333333333) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.7e+31) tmp = Float64(Float64(-x) / sqrt(3.0)); else tmp = Float64(z * sqrt(0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.7e+31) tmp = -x / sqrt(3.0); else tmp = z * sqrt(0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.7e+31], N[((-x) / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], N[(z * N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.7 \cdot 10^{+31}:\\
\;\;\;\;\frac{-x}{\sqrt{3}}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sqrt{0.3333333333333333}\\
\end{array}
\end{array}
if x < -2.69999999999999986e31Initial program 35.7%
sqrt-div35.6%
div-inv35.4%
associate-+l+35.4%
add-sqr-sqrt35.4%
hypot-def67.2%
hypot-def98.5%
Applied egg-rr98.5%
associate-*r/99.4%
*-rgt-identity99.4%
hypot-def67.7%
+-commutative67.7%
hypot-def99.4%
Simplified99.4%
Taylor expanded in x around -inf 68.8%
associate-*r/68.8%
neg-mul-168.8%
Simplified68.8%
if -2.69999999999999986e31 < x Initial program 50.1%
Taylor expanded in z around inf 25.6%
Final simplification34.4%
(FPCore (x y z) :precision binary64 (* z (sqrt 0.3333333333333333)))
double code(double x, double y, double z) {
return z * sqrt(0.3333333333333333);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * sqrt(0.3333333333333333d0)
end function
public static double code(double x, double y, double z) {
return z * Math.sqrt(0.3333333333333333);
}
def code(x, y, z): return z * math.sqrt(0.3333333333333333)
function code(x, y, z) return Float64(z * sqrt(0.3333333333333333)) end
function tmp = code(x, y, z) tmp = z * sqrt(0.3333333333333333); end
code[x_, y_, z_] := N[(z * N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sqrt{0.3333333333333333}
\end{array}
Initial program 47.2%
Taylor expanded in z around inf 21.5%
Final simplification21.5%
(FPCore (x y z)
:precision binary64
(if (< z -6.396479394109776e+136)
(/ (- z) (sqrt 3.0))
(if (< z 7.320293694404182e+117)
(/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0))
(* (sqrt 0.3333333333333333) z))))
double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z / sqrt(3.0);
} else if (z < 7.320293694404182e+117) {
tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0);
} else {
tmp = sqrt(0.3333333333333333) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-6.396479394109776d+136)) then
tmp = -z / sqrt(3.0d0)
else if (z < 7.320293694404182d+117) then
tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0d0)
else
tmp = sqrt(0.3333333333333333d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z / Math.sqrt(3.0);
} else if (z < 7.320293694404182e+117) {
tmp = Math.sqrt((((z * z) + (x * x)) + (y * y))) / Math.sqrt(3.0);
} else {
tmp = Math.sqrt(0.3333333333333333) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -6.396479394109776e+136: tmp = -z / math.sqrt(3.0) elif z < 7.320293694404182e+117: tmp = math.sqrt((((z * z) + (x * x)) + (y * y))) / math.sqrt(3.0) else: tmp = math.sqrt(0.3333333333333333) * z return tmp
function code(x, y, z) tmp = 0.0 if (z < -6.396479394109776e+136) tmp = Float64(Float64(-z) / sqrt(3.0)); elseif (z < 7.320293694404182e+117) tmp = Float64(sqrt(Float64(Float64(Float64(z * z) + Float64(x * x)) + Float64(y * y))) / sqrt(3.0)); else tmp = Float64(sqrt(0.3333333333333333) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -6.396479394109776e+136) tmp = -z / sqrt(3.0); elseif (z < 7.320293694404182e+117) tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0); else tmp = sqrt(0.3333333333333333) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -6.396479394109776e+136], N[((-z) / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], If[Less[z, 7.320293694404182e+117], N[(N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\
\;\;\;\;\frac{-z}{\sqrt{3}}\\
\mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\
\;\;\;\;\frac{\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}}{\sqrt{3}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.3333333333333333} \cdot z\\
\end{array}
\end{array}
herbie shell --seed 2023196
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))