
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (- x (/ x (/ y z))))
double code(double x, double y, double z) {
return x - (x / (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (x / (y / z))
end function
public static double code(double x, double y, double z) {
return x - (x / (y / z));
}
def code(x, y, z): return x - (x / (y / z))
function code(x, y, z) return Float64(x - Float64(x / Float64(y / z))) end
function tmp = code(x, y, z) tmp = x - (x / (y / z)); end
code[x_, y_, z_] := N[(x - N[(x / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{x}{\frac{y}{z}}
\end{array}
Initial program 86.1%
associate-*l/84.1%
distribute-rgt-out--81.3%
associate-*r/79.8%
associate-*l/92.8%
*-inverses92.8%
*-lft-identity92.8%
Simplified92.8%
Taylor expanded in z around 0 95.0%
associate-*l/96.9%
Simplified96.9%
*-commutative96.9%
clear-num96.8%
un-div-inv97.2%
Applied egg-rr97.2%
Final simplification97.2%
(FPCore (x y z) :precision binary64 (if (<= y -3.7e+223) x (if (<= y 4.6e+108) (* (/ x y) (- y z)) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.7e+223) {
tmp = x;
} else if (y <= 4.6e+108) {
tmp = (x / y) * (y - z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.7d+223)) then
tmp = x
else if (y <= 4.6d+108) then
tmp = (x / y) * (y - z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.7e+223) {
tmp = x;
} else if (y <= 4.6e+108) {
tmp = (x / y) * (y - z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.7e+223: tmp = x elif y <= 4.6e+108: tmp = (x / y) * (y - z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.7e+223) tmp = x; elseif (y <= 4.6e+108) tmp = Float64(Float64(x / y) * Float64(y - z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.7e+223) tmp = x; elseif (y <= 4.6e+108) tmp = (x / y) * (y - z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.7e+223], x, If[LessEqual[y, 4.6e+108], N[(N[(x / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.7 \cdot 10^{+223}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 4.6 \cdot 10^{+108}:\\
\;\;\;\;\frac{x}{y} \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -3.7000000000000002e223 or 4.5999999999999998e108 < y Initial program 66.6%
associate-*l/60.3%
Simplified60.3%
Taylor expanded in y around inf 86.0%
if -3.7000000000000002e223 < y < 4.5999999999999998e108Initial program 92.4%
associate-*l/91.8%
Simplified91.8%
Final simplification90.3%
(FPCore (x y z) :precision binary64 (if (<= y -2e+41) x (if (<= y 1.9) (* z (/ (- x) y)) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2e+41) {
tmp = x;
} else if (y <= 1.9) {
tmp = z * (-x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d+41)) then
tmp = x
else if (y <= 1.9d0) then
tmp = z * (-x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e+41) {
tmp = x;
} else if (y <= 1.9) {
tmp = z * (-x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2e+41: tmp = x elif y <= 1.9: tmp = z * (-x / y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2e+41) tmp = x; elseif (y <= 1.9) tmp = Float64(z * Float64(Float64(-x) / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2e+41) tmp = x; elseif (y <= 1.9) tmp = z * (-x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2e+41], x, If[LessEqual[y, 1.9], N[(z * N[((-x) / y), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{+41}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.9:\\
\;\;\;\;z \cdot \frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -2.00000000000000001e41 or 1.8999999999999999 < y Initial program 72.7%
associate-*l/75.9%
Simplified75.9%
Taylor expanded in y around inf 82.2%
if -2.00000000000000001e41 < y < 1.8999999999999999Initial program 97.4%
associate-*l/91.1%
Simplified91.1%
Taylor expanded in y around 0 71.7%
*-commutative71.7%
associate-*r/71.7%
neg-mul-171.7%
distribute-rgt-neg-in71.7%
associate-*l/69.6%
Simplified69.6%
Final simplification75.3%
(FPCore (x y z) :precision binary64 (if (<= y -5.5e+45) x (if (<= y 126000000000.0) (/ (* z (- x)) y) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.5e+45) {
tmp = x;
} else if (y <= 126000000000.0) {
tmp = (z * -x) / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.5d+45)) then
tmp = x
else if (y <= 126000000000.0d0) then
tmp = (z * -x) / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.5e+45) {
tmp = x;
} else if (y <= 126000000000.0) {
tmp = (z * -x) / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -5.5e+45: tmp = x elif y <= 126000000000.0: tmp = (z * -x) / y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -5.5e+45) tmp = x; elseif (y <= 126000000000.0) tmp = Float64(Float64(z * Float64(-x)) / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -5.5e+45) tmp = x; elseif (y <= 126000000000.0) tmp = (z * -x) / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -5.5e+45], x, If[LessEqual[y, 126000000000.0], N[(N[(z * (-x)), $MachinePrecision] / y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.5 \cdot 10^{+45}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 126000000000:\\
\;\;\;\;\frac{z \cdot \left(-x\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -5.5000000000000001e45 or 1.26e11 < y Initial program 72.2%
associate-*l/75.5%
Simplified75.5%
Taylor expanded in y around inf 82.7%
if -5.5000000000000001e45 < y < 1.26e11Initial program 97.4%
Taylor expanded in y around 0 71.5%
mul-1-neg71.5%
distribute-rgt-neg-out71.5%
Simplified71.5%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (- x (* z (/ x y))))
double code(double x, double y, double z) {
return x - (z * (x / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * (x / y))
end function
public static double code(double x, double y, double z) {
return x - (z * (x / y));
}
def code(x, y, z): return x - (z * (x / y))
function code(x, y, z) return Float64(x - Float64(z * Float64(x / y))) end
function tmp = code(x, y, z) tmp = x - (z * (x / y)); end
code[x_, y_, z_] := N[(x - N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot \frac{x}{y}
\end{array}
Initial program 86.1%
associate-*l/84.1%
distribute-rgt-out--81.3%
associate-*r/79.8%
associate-*l/92.8%
*-inverses92.8%
*-lft-identity92.8%
Simplified92.8%
Final simplification92.8%
(FPCore (x y z) :precision binary64 (- x (* x (/ z y))))
double code(double x, double y, double z) {
return x - (x * (z / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (x * (z / y))
end function
public static double code(double x, double y, double z) {
return x - (x * (z / y));
}
def code(x, y, z): return x - (x * (z / y))
function code(x, y, z) return Float64(x - Float64(x * Float64(z / y))) end
function tmp = code(x, y, z) tmp = x - (x * (z / y)); end
code[x_, y_, z_] := N[(x - N[(x * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - x \cdot \frac{z}{y}
\end{array}
Initial program 86.1%
associate-*l/84.1%
distribute-rgt-out--81.3%
associate-*r/79.8%
associate-*l/92.8%
*-inverses92.8%
*-lft-identity92.8%
Simplified92.8%
Taylor expanded in z around 0 95.0%
associate-*l/96.9%
Simplified96.9%
Final simplification96.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 86.1%
associate-*l/84.1%
Simplified84.1%
Taylor expanded in y around inf 51.2%
Final simplification51.2%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2023196
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:herbie-target
(if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y))))
(/ (* x (- y z)) y))