
(FPCore (x y z) :precision binary64 (/ (* x (+ (- y z) 1.0)) z))
double code(double x, double y, double z) {
return (x * ((y - z) + 1.0)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * ((y - z) + 1.0d0)) / z
end function
public static double code(double x, double y, double z) {
return (x * ((y - z) + 1.0)) / z;
}
def code(x, y, z): return (x * ((y - z) + 1.0)) / z
function code(x, y, z) return Float64(Float64(x * Float64(Float64(y - z) + 1.0)) / z) end
function tmp = code(x, y, z) tmp = (x * ((y - z) + 1.0)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(N[(y - z), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\left(y - z\right) + 1\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ (- y z) 1.0)) z))
double code(double x, double y, double z) {
return (x * ((y - z) + 1.0)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * ((y - z) + 1.0d0)) / z
end function
public static double code(double x, double y, double z) {
return (x * ((y - z) + 1.0)) / z;
}
def code(x, y, z): return (x * ((y - z) + 1.0)) / z
function code(x, y, z) return Float64(Float64(x * Float64(Float64(y - z) + 1.0)) / z) end
function tmp = code(x, y, z) tmp = (x * ((y - z) + 1.0)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(N[(y - z), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\left(y - z\right) + 1\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= z -9.5e+57) (not (<= z 8.5))) (- (* x (/ y z)) x) (* (/ x z) (- (+ y 1.0) z))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -9.5e+57) || !(z <= 8.5)) {
tmp = (x * (y / z)) - x;
} else {
tmp = (x / z) * ((y + 1.0) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-9.5d+57)) .or. (.not. (z <= 8.5d0))) then
tmp = (x * (y / z)) - x
else
tmp = (x / z) * ((y + 1.0d0) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -9.5e+57) || !(z <= 8.5)) {
tmp = (x * (y / z)) - x;
} else {
tmp = (x / z) * ((y + 1.0) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -9.5e+57) or not (z <= 8.5): tmp = (x * (y / z)) - x else: tmp = (x / z) * ((y + 1.0) - z) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -9.5e+57) || !(z <= 8.5)) tmp = Float64(Float64(x * Float64(y / z)) - x); else tmp = Float64(Float64(x / z) * Float64(Float64(y + 1.0) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -9.5e+57) || ~((z <= 8.5))) tmp = (x * (y / z)) - x; else tmp = (x / z) * ((y + 1.0) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -9.5e+57], N[Not[LessEqual[z, 8.5]], $MachinePrecision]], N[(N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * N[(N[(y + 1.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.5 \cdot 10^{+57} \lor \neg \left(z \leq 8.5\right):\\
\;\;\;\;x \cdot \frac{y}{z} - x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot \left(\left(y + 1\right) - z\right)\\
\end{array}
\end{array}
if z < -9.4999999999999997e57 or 8.5 < z Initial program 81.4%
Simplified92.4%
Taylor expanded in y around inf 92.4%
associate-/l*94.7%
associate-/r/99.9%
Simplified99.9%
if -9.4999999999999997e57 < z < 8.5Initial program 98.4%
associate-/l*91.3%
Simplified91.3%
Taylor expanded in x around 0 98.4%
associate-*l/99.8%
Simplified99.8%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= x 1e-55) (- (/ (fma x y x) z) x) (/ x (/ z (+ (- y z) 1.0)))))
double code(double x, double y, double z) {
double tmp;
if (x <= 1e-55) {
tmp = (fma(x, y, x) / z) - x;
} else {
tmp = x / (z / ((y - z) + 1.0));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= 1e-55) tmp = Float64(Float64(fma(x, y, x) / z) - x); else tmp = Float64(x / Float64(z / Float64(Float64(y - z) + 1.0))); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, 1e-55], N[(N[(N[(x * y + x), $MachinePrecision] / z), $MachinePrecision] - x), $MachinePrecision], N[(x / N[(z / N[(N[(y - z), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 10^{-55}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, x\right)}{z} - x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{\left(y - z\right) + 1}}\\
\end{array}
\end{array}
if x < 9.99999999999999995e-56Initial program 94.4%
Simplified99.3%
if 9.99999999999999995e-56 < x Initial program 80.3%
associate-/l*99.9%
Simplified99.9%
Final simplification99.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (- y z) 1.0)))
(if (<= (/ (* x t_0) z) 1e-23)
(/ x (/ z t_0))
(* (/ x z) (- (+ y 1.0) z)))))
double code(double x, double y, double z) {
double t_0 = (y - z) + 1.0;
double tmp;
if (((x * t_0) / z) <= 1e-23) {
tmp = x / (z / t_0);
} else {
tmp = (x / z) * ((y + 1.0) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - z) + 1.0d0
if (((x * t_0) / z) <= 1d-23) then
tmp = x / (z / t_0)
else
tmp = (x / z) * ((y + 1.0d0) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - z) + 1.0;
double tmp;
if (((x * t_0) / z) <= 1e-23) {
tmp = x / (z / t_0);
} else {
tmp = (x / z) * ((y + 1.0) - z);
}
return tmp;
}
def code(x, y, z): t_0 = (y - z) + 1.0 tmp = 0 if ((x * t_0) / z) <= 1e-23: tmp = x / (z / t_0) else: tmp = (x / z) * ((y + 1.0) - z) return tmp
function code(x, y, z) t_0 = Float64(Float64(y - z) + 1.0) tmp = 0.0 if (Float64(Float64(x * t_0) / z) <= 1e-23) tmp = Float64(x / Float64(z / t_0)); else tmp = Float64(Float64(x / z) * Float64(Float64(y + 1.0) - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - z) + 1.0; tmp = 0.0; if (((x * t_0) / z) <= 1e-23) tmp = x / (z / t_0); else tmp = (x / z) * ((y + 1.0) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - z), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[N[(N[(x * t$95$0), $MachinePrecision] / z), $MachinePrecision], 1e-23], N[(x / N[(z / t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * N[(N[(y + 1.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y - z\right) + 1\\
\mathbf{if}\;\frac{x \cdot t_0}{z} \leq 10^{-23}:\\
\;\;\;\;\frac{x}{\frac{z}{t_0}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot \left(\left(y + 1\right) - z\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (-.f64 y z) 1)) z) < 9.9999999999999996e-24Initial program 91.4%
associate-/l*97.6%
Simplified97.6%
if 9.9999999999999996e-24 < (/.f64 (*.f64 x (+.f64 (-.f64 y z) 1)) z) Initial program 87.2%
associate-/l*91.6%
Simplified91.6%
Taylor expanded in x around 0 87.2%
associate-*l/99.8%
Simplified99.8%
Final simplification98.4%
(FPCore (x y z)
:precision binary64
(if (<= z -1.0)
(- x)
(if (<= z -2e-219)
(/ x z)
(if (<= z 2.22e-94)
(* y (/ x z))
(if (<= z 750000000000.0) (/ x z) (- x))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = -x;
} else if (z <= -2e-219) {
tmp = x / z;
} else if (z <= 2.22e-94) {
tmp = y * (x / z);
} else if (z <= 750000000000.0) {
tmp = x / z;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = -x
else if (z <= (-2d-219)) then
tmp = x / z
else if (z <= 2.22d-94) then
tmp = y * (x / z)
else if (z <= 750000000000.0d0) then
tmp = x / z
else
tmp = -x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = -x;
} else if (z <= -2e-219) {
tmp = x / z;
} else if (z <= 2.22e-94) {
tmp = y * (x / z);
} else if (z <= 750000000000.0) {
tmp = x / z;
} else {
tmp = -x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.0: tmp = -x elif z <= -2e-219: tmp = x / z elif z <= 2.22e-94: tmp = y * (x / z) elif z <= 750000000000.0: tmp = x / z else: tmp = -x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(-x); elseif (z <= -2e-219) tmp = Float64(x / z); elseif (z <= 2.22e-94) tmp = Float64(y * Float64(x / z)); elseif (z <= 750000000000.0) tmp = Float64(x / z); else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.0) tmp = -x; elseif (z <= -2e-219) tmp = x / z; elseif (z <= 2.22e-94) tmp = y * (x / z); elseif (z <= 750000000000.0) tmp = x / z; else tmp = -x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.0], (-x), If[LessEqual[z, -2e-219], N[(x / z), $MachinePrecision], If[LessEqual[z, 2.22e-94], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 750000000000.0], N[(x / z), $MachinePrecision], (-x)]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;-x\\
\mathbf{elif}\;z \leq -2 \cdot 10^{-219}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;z \leq 2.22 \cdot 10^{-94}:\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{elif}\;z \leq 750000000000:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
if z < -1 or 7.5e11 < z Initial program 81.5%
Simplified92.3%
Taylor expanded in z around inf 75.0%
neg-mul-175.0%
Simplified75.0%
if -1 < z < -2.0000000000000001e-219 or 2.2200000000000001e-94 < z < 7.5e11Initial program 99.8%
associate-/l*95.6%
Simplified95.6%
Taylor expanded in y around 0 64.5%
associate-/l*64.3%
associate-/r/64.4%
Simplified64.4%
Taylor expanded in z around 0 62.6%
if -2.0000000000000001e-219 < z < 2.2200000000000001e-94Initial program 99.8%
associate-/l*84.6%
Simplified84.6%
Taylor expanded in y around inf 55.1%
associate-/r/71.9%
Applied egg-rr71.9%
Final simplification71.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (- (* x (/ y z)) x) (- (/ x z) x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = (x * (y / z)) - x;
} else {
tmp = (x / z) - x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = (x * (y / z)) - x
else
tmp = (x / z) - x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = (x * (y / z)) - x;
} else {
tmp = (x / z) - x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = (x * (y / z)) - x else: tmp = (x / z) - x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(Float64(x * Float64(y / z)) - x); else tmp = Float64(Float64(x / z) - x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = (x * (y / z)) - x; else tmp = (x / z) - x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision], N[(N[(x / z), $MachinePrecision] - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x \cdot \frac{y}{z} - x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} - x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 87.1%
Simplified91.9%
Taylor expanded in y around inf 91.6%
associate-/l*94.5%
associate-/r/91.2%
Simplified91.2%
if -1 < y < 1Initial program 93.0%
Simplified99.9%
Taylor expanded in y around 0 98.7%
Final simplification94.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (- (/ y (/ z x)) x) (- (/ x z) x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = (y / (z / x)) - x;
} else {
tmp = (x / z) - x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = (y / (z / x)) - x
else
tmp = (x / z) - x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = (y / (z / x)) - x;
} else {
tmp = (x / z) - x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = (y / (z / x)) - x else: tmp = (x / z) - x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(Float64(y / Float64(z / x)) - x); else tmp = Float64(Float64(x / z) - x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = (y / (z / x)) - x; else tmp = (x / z) - x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision], N[(N[(x / z), $MachinePrecision] - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;\frac{y}{\frac{z}{x}} - x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} - x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 87.1%
Simplified91.9%
Taylor expanded in y around inf 91.6%
associate-/l*94.5%
Simplified94.5%
if -1 < y < 1Initial program 93.0%
Simplified99.9%
Taylor expanded in y around 0 98.7%
Final simplification96.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -60000000.0) (not (<= z 1.0))) (- (* x (/ y z)) x) (/ (* x (+ y 1.0)) z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -60000000.0) || !(z <= 1.0)) {
tmp = (x * (y / z)) - x;
} else {
tmp = (x * (y + 1.0)) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-60000000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = (x * (y / z)) - x
else
tmp = (x * (y + 1.0d0)) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -60000000.0) || !(z <= 1.0)) {
tmp = (x * (y / z)) - x;
} else {
tmp = (x * (y + 1.0)) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -60000000.0) or not (z <= 1.0): tmp = (x * (y / z)) - x else: tmp = (x * (y + 1.0)) / z return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -60000000.0) || !(z <= 1.0)) tmp = Float64(Float64(x * Float64(y / z)) - x); else tmp = Float64(Float64(x * Float64(y + 1.0)) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -60000000.0) || ~((z <= 1.0))) tmp = (x * (y / z)) - x; else tmp = (x * (y + 1.0)) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -60000000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision], N[(N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -60000000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \frac{y}{z} - x\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \left(y + 1\right)}{z}\\
\end{array}
\end{array}
if z < -6e7 or 1 < z Initial program 81.6%
Simplified92.3%
Taylor expanded in y around inf 91.9%
associate-/l*94.7%
associate-/r/99.5%
Simplified99.5%
if -6e7 < z < 1Initial program 99.8%
Taylor expanded in z around 0 98.7%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (<= y -1.0) (- (* x (/ y z)) x) (if (<= y 1.0) (- (/ x z) x) (- (/ x (/ z y)) x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = (x * (y / z)) - x;
} else if (y <= 1.0) {
tmp = (x / z) - x;
} else {
tmp = (x / (z / y)) - x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = (x * (y / z)) - x
else if (y <= 1.0d0) then
tmp = (x / z) - x
else
tmp = (x / (z / y)) - x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = (x * (y / z)) - x;
} else if (y <= 1.0) {
tmp = (x / z) - x;
} else {
tmp = (x / (z / y)) - x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = (x * (y / z)) - x elif y <= 1.0: tmp = (x / z) - x else: tmp = (x / (z / y)) - x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(Float64(x * Float64(y / z)) - x); elseif (y <= 1.0) tmp = Float64(Float64(x / z) - x); else tmp = Float64(Float64(x / Float64(z / y)) - x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = (x * (y / z)) - x; elseif (y <= 1.0) tmp = (x / z) - x; else tmp = (x / (z / y)) - x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision], If[LessEqual[y, 1.0], N[(N[(x / z), $MachinePrecision] - x), $MachinePrecision], N[(N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x \cdot \frac{y}{z} - x\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\frac{x}{z} - x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{y}} - x\\
\end{array}
\end{array}
if y < -1Initial program 82.9%
Simplified89.7%
Taylor expanded in y around inf 89.0%
associate-/l*96.2%
associate-/r/90.9%
Simplified90.9%
if -1 < y < 1Initial program 93.0%
Simplified99.9%
Taylor expanded in y around 0 98.7%
if 1 < y Initial program 91.4%
Simplified94.1%
Taylor expanded in y around inf 94.1%
associate-/l*92.8%
associate-/r/91.4%
Simplified91.4%
*-commutative91.4%
clear-num91.4%
un-div-inv91.5%
Applied egg-rr91.5%
Final simplification94.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.7e+56) (not (<= y 1.65e+63))) (* y (/ x z)) (- (/ x z) x)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.7e+56) || !(y <= 1.65e+63)) {
tmp = y * (x / z);
} else {
tmp = (x / z) - x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.7d+56)) .or. (.not. (y <= 1.65d+63))) then
tmp = y * (x / z)
else
tmp = (x / z) - x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.7e+56) || !(y <= 1.65e+63)) {
tmp = y * (x / z);
} else {
tmp = (x / z) - x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.7e+56) or not (y <= 1.65e+63): tmp = y * (x / z) else: tmp = (x / z) - x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.7e+56) || !(y <= 1.65e+63)) tmp = Float64(y * Float64(x / z)); else tmp = Float64(Float64(x / z) - x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.7e+56) || ~((y <= 1.65e+63))) tmp = y * (x / z); else tmp = (x / z) - x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.7e+56], N[Not[LessEqual[y, 1.65e+63]], $MachinePrecision]], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.7 \cdot 10^{+56} \lor \neg \left(y \leq 1.65 \cdot 10^{+63}\right):\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} - x\\
\end{array}
\end{array}
if y < -3.69999999999999997e56 or 1.6500000000000001e63 < y Initial program 87.3%
associate-/l*89.4%
Simplified89.4%
Taylor expanded in y around inf 70.0%
associate-/r/75.1%
Applied egg-rr75.1%
if -3.69999999999999997e56 < y < 1.6500000000000001e63Initial program 91.6%
Simplified99.9%
Taylor expanded in y around 0 93.6%
Final simplification86.5%
(FPCore (x y z) :precision binary64 (if (<= y -1.5e+58) (/ y (/ z x)) (if (<= y 1.5e+63) (- (/ x z) x) (* y (/ x z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.5e+58) {
tmp = y / (z / x);
} else if (y <= 1.5e+63) {
tmp = (x / z) - x;
} else {
tmp = y * (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.5d+58)) then
tmp = y / (z / x)
else if (y <= 1.5d+63) then
tmp = (x / z) - x
else
tmp = y * (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.5e+58) {
tmp = y / (z / x);
} else if (y <= 1.5e+63) {
tmp = (x / z) - x;
} else {
tmp = y * (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.5e+58: tmp = y / (z / x) elif y <= 1.5e+63: tmp = (x / z) - x else: tmp = y * (x / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.5e+58) tmp = Float64(y / Float64(z / x)); elseif (y <= 1.5e+63) tmp = Float64(Float64(x / z) - x); else tmp = Float64(y * Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.5e+58) tmp = y / (z / x); elseif (y <= 1.5e+63) tmp = (x / z) - x; else tmp = y * (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.5e+58], N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.5e+63], N[(N[(x / z), $MachinePrecision] - x), $MachinePrecision], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.5 \cdot 10^{+58}:\\
\;\;\;\;\frac{y}{\frac{z}{x}}\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{+63}:\\
\;\;\;\;\frac{x}{z} - x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{z}\\
\end{array}
\end{array}
if y < -1.5000000000000001e58Initial program 84.1%
Simplified85.7%
Taylor expanded in x around 0 88.3%
Taylor expanded in y around inf 64.2%
associate-/r/73.4%
Applied egg-rr73.4%
if -1.5000000000000001e58 < y < 1.5e63Initial program 91.6%
Simplified99.9%
Taylor expanded in y around 0 93.6%
if 1.5e63 < y Initial program 90.4%
associate-/l*90.5%
Simplified90.5%
Taylor expanded in y around inf 75.6%
associate-/r/76.8%
Applied egg-rr76.8%
Final simplification86.5%
(FPCore (x y z) :precision binary64 (if (<= y -1.12e+58) (/ y (/ z x)) (if (<= y 1.08e+106) (- (/ x z) x) (/ (* x y) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.12e+58) {
tmp = y / (z / x);
} else if (y <= 1.08e+106) {
tmp = (x / z) - x;
} else {
tmp = (x * y) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.12d+58)) then
tmp = y / (z / x)
else if (y <= 1.08d+106) then
tmp = (x / z) - x
else
tmp = (x * y) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.12e+58) {
tmp = y / (z / x);
} else if (y <= 1.08e+106) {
tmp = (x / z) - x;
} else {
tmp = (x * y) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.12e+58: tmp = y / (z / x) elif y <= 1.08e+106: tmp = (x / z) - x else: tmp = (x * y) / z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.12e+58) tmp = Float64(y / Float64(z / x)); elseif (y <= 1.08e+106) tmp = Float64(Float64(x / z) - x); else tmp = Float64(Float64(x * y) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.12e+58) tmp = y / (z / x); elseif (y <= 1.08e+106) tmp = (x / z) - x; else tmp = (x * y) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.12e+58], N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.08e+106], N[(N[(x / z), $MachinePrecision] - x), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.12 \cdot 10^{+58}:\\
\;\;\;\;\frac{y}{\frac{z}{x}}\\
\mathbf{elif}\;y \leq 1.08 \cdot 10^{+106}:\\
\;\;\;\;\frac{x}{z} - x\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{z}\\
\end{array}
\end{array}
if y < -1.12e58Initial program 84.1%
Simplified85.7%
Taylor expanded in x around 0 88.3%
Taylor expanded in y around inf 64.2%
associate-/r/73.4%
Applied egg-rr73.4%
if -1.12e58 < y < 1.08000000000000007e106Initial program 90.4%
Simplified98.8%
Taylor expanded in y around 0 91.2%
if 1.08000000000000007e106 < y Initial program 95.1%
Taylor expanded in y around inf 89.3%
Final simplification87.5%
(FPCore (x y z) :precision binary64 (if (<= z -1.0) (- x) (if (<= z 750000000000.0) (/ x z) (- x))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = -x;
} else if (z <= 750000000000.0) {
tmp = x / z;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = -x
else if (z <= 750000000000.0d0) then
tmp = x / z
else
tmp = -x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.0) {
tmp = -x;
} else if (z <= 750000000000.0) {
tmp = x / z;
} else {
tmp = -x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.0: tmp = -x elif z <= 750000000000.0: tmp = x / z else: tmp = -x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(-x); elseif (z <= 750000000000.0) tmp = Float64(x / z); else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.0) tmp = -x; elseif (z <= 750000000000.0) tmp = x / z; else tmp = -x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.0], (-x), If[LessEqual[z, 750000000000.0], N[(x / z), $MachinePrecision], (-x)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;-x\\
\mathbf{elif}\;z \leq 750000000000:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
if z < -1 or 7.5e11 < z Initial program 81.5%
Simplified92.3%
Taylor expanded in z around inf 75.0%
neg-mul-175.0%
Simplified75.0%
if -1 < z < 7.5e11Initial program 99.8%
associate-/l*90.5%
Simplified90.5%
Taylor expanded in y around 0 58.5%
associate-/l*58.4%
associate-/r/58.4%
Simplified58.4%
Taylor expanded in z around 0 57.5%
Final simplification66.9%
(FPCore (x y z) :precision binary64 (- x))
double code(double x, double y, double z) {
return -x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -x
end function
public static double code(double x, double y, double z) {
return -x;
}
def code(x, y, z): return -x
function code(x, y, z) return Float64(-x) end
function tmp = code(x, y, z) tmp = -x; end
code[x_, y_, z_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 89.9%
Simplified95.7%
Taylor expanded in z around inf 41.9%
neg-mul-141.9%
Simplified41.9%
Final simplification41.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* (+ 1.0 y) (/ x z)) x)))
(if (< x -2.71483106713436e-162)
t_0
(if (< x 3.874108816439546e-197)
(* (* x (+ (- y z) 1.0)) (/ 1.0 z))
t_0))))
double code(double x, double y, double z) {
double t_0 = ((1.0 + y) * (x / z)) - x;
double tmp;
if (x < -2.71483106713436e-162) {
tmp = t_0;
} else if (x < 3.874108816439546e-197) {
tmp = (x * ((y - z) + 1.0)) * (1.0 / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((1.0d0 + y) * (x / z)) - x
if (x < (-2.71483106713436d-162)) then
tmp = t_0
else if (x < 3.874108816439546d-197) then
tmp = (x * ((y - z) + 1.0d0)) * (1.0d0 / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((1.0 + y) * (x / z)) - x;
double tmp;
if (x < -2.71483106713436e-162) {
tmp = t_0;
} else if (x < 3.874108816439546e-197) {
tmp = (x * ((y - z) + 1.0)) * (1.0 / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((1.0 + y) * (x / z)) - x tmp = 0 if x < -2.71483106713436e-162: tmp = t_0 elif x < 3.874108816439546e-197: tmp = (x * ((y - z) + 1.0)) * (1.0 / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(1.0 + y) * Float64(x / z)) - x) tmp = 0.0 if (x < -2.71483106713436e-162) tmp = t_0; elseif (x < 3.874108816439546e-197) tmp = Float64(Float64(x * Float64(Float64(y - z) + 1.0)) * Float64(1.0 / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((1.0 + y) * (x / z)) - x; tmp = 0.0; if (x < -2.71483106713436e-162) tmp = t_0; elseif (x < 3.874108816439546e-197) tmp = (x * ((y - z) + 1.0)) * (1.0 / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(1.0 + y), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]}, If[Less[x, -2.71483106713436e-162], t$95$0, If[Less[x, 3.874108816439546e-197], N[(N[(x * N[(N[(y - z), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * N[(1.0 / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + y\right) \cdot \frac{x}{z} - x\\
\mathbf{if}\;x < -2.71483106713436 \cdot 10^{-162}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x < 3.874108816439546 \cdot 10^{-197}:\\
\;\;\;\;\left(x \cdot \left(\left(y - z\right) + 1\right)\right) \cdot \frac{1}{z}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023196
(FPCore (x y z)
:name "Diagrams.TwoD.Segment.Bernstein:evaluateBernstein from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(if (< x -2.71483106713436e-162) (- (* (+ 1.0 y) (/ x z)) x) (if (< x 3.874108816439546e-197) (* (* x (+ (- y z) 1.0)) (/ 1.0 z)) (- (* (+ 1.0 y) (/ x z)) x)))
(/ (* x (+ (- y z) 1.0)) z))