
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- x z) z))
double code(double x, double y, double z) {
return fma(y, (x - z), z);
}
function code(x, y, z) return fma(y, Float64(x - z), z) end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x - z, z\right)
\end{array}
Initial program 98.0%
+-commutative98.0%
sub-neg98.0%
distribute-rgt-in98.0%
*-lft-identity98.0%
associate-+l+98.0%
+-commutative98.0%
*-commutative98.0%
neg-mul-198.0%
associate-*r*98.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- y))))
(if (<= y -1e+147)
t_0
(if (<= y -3.2e+91)
(* y x)
(if (<= y -1.0)
t_0
(if (<= y 9.5e-19)
z
(if (or (<= y 6.4e+109) (and (not (<= y 6.2e+199)) (<= y 2e+277)))
(* y x)
t_0)))))))
double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (y <= -1e+147) {
tmp = t_0;
} else if (y <= -3.2e+91) {
tmp = y * x;
} else if (y <= -1.0) {
tmp = t_0;
} else if (y <= 9.5e-19) {
tmp = z;
} else if ((y <= 6.4e+109) || (!(y <= 6.2e+199) && (y <= 2e+277))) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -y
if (y <= (-1d+147)) then
tmp = t_0
else if (y <= (-3.2d+91)) then
tmp = y * x
else if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 9.5d-19) then
tmp = z
else if ((y <= 6.4d+109) .or. (.not. (y <= 6.2d+199)) .and. (y <= 2d+277)) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -y;
double tmp;
if (y <= -1e+147) {
tmp = t_0;
} else if (y <= -3.2e+91) {
tmp = y * x;
} else if (y <= -1.0) {
tmp = t_0;
} else if (y <= 9.5e-19) {
tmp = z;
} else if ((y <= 6.4e+109) || (!(y <= 6.2e+199) && (y <= 2e+277))) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -y tmp = 0 if y <= -1e+147: tmp = t_0 elif y <= -3.2e+91: tmp = y * x elif y <= -1.0: tmp = t_0 elif y <= 9.5e-19: tmp = z elif (y <= 6.4e+109) or (not (y <= 6.2e+199) and (y <= 2e+277)): tmp = y * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-y)) tmp = 0.0 if (y <= -1e+147) tmp = t_0; elseif (y <= -3.2e+91) tmp = Float64(y * x); elseif (y <= -1.0) tmp = t_0; elseif (y <= 9.5e-19) tmp = z; elseif ((y <= 6.4e+109) || (!(y <= 6.2e+199) && (y <= 2e+277))) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -y; tmp = 0.0; if (y <= -1e+147) tmp = t_0; elseif (y <= -3.2e+91) tmp = y * x; elseif (y <= -1.0) tmp = t_0; elseif (y <= 9.5e-19) tmp = z; elseif ((y <= 6.4e+109) || (~((y <= 6.2e+199)) && (y <= 2e+277))) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-y)), $MachinePrecision]}, If[LessEqual[y, -1e+147], t$95$0, If[LessEqual[y, -3.2e+91], N[(y * x), $MachinePrecision], If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 9.5e-19], z, If[Or[LessEqual[y, 6.4e+109], And[N[Not[LessEqual[y, 6.2e+199]], $MachinePrecision], LessEqual[y, 2e+277]]], N[(y * x), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-y\right)\\
\mathbf{if}\;y \leq -1 \cdot 10^{+147}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -3.2 \cdot 10^{+91}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -1:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{-19}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 6.4 \cdot 10^{+109} \lor \neg \left(y \leq 6.2 \cdot 10^{+199}\right) \land y \leq 2 \cdot 10^{+277}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -9.9999999999999998e146 or -3.19999999999999989e91 < y < -1 or 6.4000000000000002e109 < y < 6.19999999999999971e199 or 2.00000000000000001e277 < y Initial program 96.1%
Taylor expanded in y around inf 97.9%
neg-mul-197.9%
+-commutative97.9%
sub-neg97.9%
Simplified97.9%
Taylor expanded in x around 0 70.0%
associate-*r*70.0%
mul-1-neg70.0%
Simplified70.0%
if -9.9999999999999998e146 < y < -3.19999999999999989e91 or 9.4999999999999995e-19 < y < 6.4000000000000002e109 or 6.19999999999999971e199 < y < 2.00000000000000001e277Initial program 96.3%
Taylor expanded in x around inf 77.9%
if -1 < y < 9.4999999999999995e-19Initial program 100.0%
Taylor expanded in y around 0 81.5%
Final simplification77.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.1e-29) (not (<= y 3e-16))) (* y (- x z)) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.1e-29) || !(y <= 3e-16)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.1d-29)) .or. (.not. (y <= 3d-16))) then
tmp = y * (x - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.1e-29) || !(y <= 3e-16)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.1e-29) or not (y <= 3e-16): tmp = y * (x - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.1e-29) || !(y <= 3e-16)) tmp = Float64(y * Float64(x - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.1e-29) || ~((y <= 3e-16))) tmp = y * (x - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.1e-29], N[Not[LessEqual[y, 3e-16]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{-29} \lor \neg \left(y \leq 3 \cdot 10^{-16}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -3.10000000000000026e-29 or 2.99999999999999994e-16 < y Initial program 96.4%
Taylor expanded in y around inf 96.3%
neg-mul-196.3%
+-commutative96.3%
sub-neg96.3%
Simplified96.3%
if -3.10000000000000026e-29 < y < 2.99999999999999994e-16Initial program 100.0%
Taylor expanded in y around 0 84.4%
Final simplification90.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 7.8e-16))) (* y (- x z)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 7.8e-16)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 7.8d-16))) then
tmp = y * (x - z)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 7.8e-16)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 7.8e-16): tmp = y * (x - z) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 7.8e-16)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 7.8e-16))) tmp = y * (x - z); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 7.8e-16]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 7.8 \cdot 10^{-16}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -1 or 7.79999999999999954e-16 < y Initial program 96.2%
Taylor expanded in y around inf 98.8%
neg-mul-198.8%
+-commutative98.8%
sub-neg98.8%
Simplified98.8%
if -1 < y < 7.79999999999999954e-16Initial program 100.0%
+-commutative100.0%
sub-neg100.0%
distribute-rgt-in100.0%
*-lft-identity100.0%
associate-+l+100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
associate-*r*100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in x around inf 98.5%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (if (<= y -2.95e-33) (* y x) (if (<= y 2.4e-19) z (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.95e-33) {
tmp = y * x;
} else if (y <= 2.4e-19) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.95d-33)) then
tmp = y * x
else if (y <= 2.4d-19) then
tmp = z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.95e-33) {
tmp = y * x;
} else if (y <= 2.4e-19) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.95e-33: tmp = y * x elif y <= 2.4e-19: tmp = z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.95e-33) tmp = Float64(y * x); elseif (y <= 2.4e-19) tmp = z; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.95e-33) tmp = y * x; elseif (y <= 2.4e-19) tmp = z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.95e-33], N[(y * x), $MachinePrecision], If[LessEqual[y, 2.4e-19], z, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.95 \cdot 10^{-33}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{-19}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -2.94999999999999993e-33 or 2.40000000000000023e-19 < y Initial program 96.4%
Taylor expanded in x around inf 50.9%
if -2.94999999999999993e-33 < y < 2.40000000000000023e-19Initial program 100.0%
Taylor expanded in y around 0 84.4%
Final simplification66.2%
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
Initial program 98.0%
+-commutative98.0%
sub-neg98.0%
distribute-rgt-in98.0%
*-lft-identity98.0%
associate-+l+98.0%
+-commutative98.0%
*-commutative98.0%
neg-mul-198.0%
associate-*r*98.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 98.0%
Taylor expanded in y around 0 41.2%
Final simplification41.2%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2023196
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(- z (* (- z x) y))
(+ (* x y) (* z (- 1.0 y))))