
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ (/ x y) (/ y x)) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) / (y / x)) + ((z / t) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) / (t / z));
}
def code(x, y, z, t): return ((x / y) / (y / x)) + ((z / t) / (t / z))
function code(x, y, z, t) return Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(z / t) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = ((x / y) / (y / x)) + ((z / t) / (t / z)); end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{\frac{z}{t}}{\frac{t}{z}}
\end{array}
Initial program 64.7%
times-frac75.9%
times-frac99.7%
Simplified99.7%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
clear-num99.7%
div-inv99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (+ (* (/ z t) (/ z t)) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + ((x / y) * (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) * (z / t)) + ((x / y) * (x / y))
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + ((x / y) * (x / y));
}
def code(x, y, z, t): return ((z / t) * (z / t)) + ((x / y) * (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(z / t) * Float64(z / t)) + Float64(Float64(x / y) * Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = ((z / t) * (z / t)) + ((x / y) * (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \frac{z}{t} + \frac{x}{y} \cdot \frac{x}{y}
\end{array}
Initial program 64.7%
times-frac75.9%
times-frac99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y z t) :precision binary64 (+ (/ (/ z t) (/ t z)) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
return ((z / t) / (t / z)) + ((x / y) * (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) / (t / z)) + ((x / y) * (x / y))
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) / (t / z)) + ((x / y) * (x / y));
}
def code(x, y, z, t): return ((z / t) / (t / z)) + ((x / y) * (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(z / t) / Float64(t / z)) + Float64(Float64(x / y) * Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = ((z / t) / (t / z)) + ((x / y) * (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{z}{t}}{\frac{t}{z}} + \frac{x}{y} \cdot \frac{x}{y}
\end{array}
Initial program 64.7%
times-frac75.9%
times-frac99.7%
Simplified99.7%
clear-num99.7%
div-inv99.8%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y z t) :precision binary64 (+ (/ (/ x y) (/ y x)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) / (y / x)) + ((z / t) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z / t));
}
def code(x, y, z, t): return ((x / y) / (y / x)) + ((z / t) * (z / t))
function code(x, y, z, t) return Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(z / t) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = ((x / y) / (y / x)) + ((z / t) * (z / t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{z}{t} \cdot \frac{z}{t}
\end{array}
Initial program 64.7%
times-frac75.9%
times-frac99.7%
Simplified99.7%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y z t) :precision binary64 (if (<= z 7e-14) (* (/ x y) (/ x y)) (* (* x x) (* (/ 1.0 y) (/ 1.0 y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 7e-14) {
tmp = (x / y) * (x / y);
} else {
tmp = (x * x) * ((1.0 / y) * (1.0 / y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 7d-14) then
tmp = (x / y) * (x / y)
else
tmp = (x * x) * ((1.0d0 / y) * (1.0d0 / y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 7e-14) {
tmp = (x / y) * (x / y);
} else {
tmp = (x * x) * ((1.0 / y) * (1.0 / y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 7e-14: tmp = (x / y) * (x / y) else: tmp = (x * x) * ((1.0 / y) * (1.0 / y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 7e-14) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(x * x) * Float64(Float64(1.0 / y) * Float64(1.0 / y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 7e-14) tmp = (x / y) * (x / y); else tmp = (x * x) * ((1.0 / y) * (1.0 / y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 7e-14], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] * N[(N[(1.0 / y), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 7 \cdot 10^{-14}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot x\right) \cdot \left(\frac{1}{y} \cdot \frac{1}{y}\right)\\
\end{array}
\end{array}
if z < 7.0000000000000005e-14Initial program 60.7%
times-frac72.7%
times-frac99.6%
Simplified99.6%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
clear-num99.7%
div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 52.2%
unpow252.2%
unpow252.2%
Simplified52.2%
frac-times63.3%
Applied egg-rr63.3%
if 7.0000000000000005e-14 < z Initial program 76.2%
times-frac85.1%
times-frac99.8%
Simplified99.8%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr99.8%
clear-num99.8%
div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 46.7%
unpow246.7%
unpow246.7%
Simplified46.7%
frac-times39.9%
div-inv39.9%
div-inv39.9%
swap-sqr46.7%
Applied egg-rr46.7%
Final simplification59.0%
(FPCore (x y z t) :precision binary64 (if (<= z 4.2e-14) (* (/ x y) (/ x y)) (/ (* x x) (* y y))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 4.2e-14) {
tmp = (x / y) * (x / y);
} else {
tmp = (x * x) / (y * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 4.2d-14) then
tmp = (x / y) * (x / y)
else
tmp = (x * x) / (y * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 4.2e-14) {
tmp = (x / y) * (x / y);
} else {
tmp = (x * x) / (y * y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 4.2e-14: tmp = (x / y) * (x / y) else: tmp = (x * x) / (y * y) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 4.2e-14) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(x * x) / Float64(y * y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 4.2e-14) tmp = (x / y) * (x / y); else tmp = (x * x) / (y * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 4.2e-14], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 4.2 \cdot 10^{-14}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot x}{y \cdot y}\\
\end{array}
\end{array}
if z < 4.1999999999999998e-14Initial program 60.7%
times-frac72.7%
times-frac99.6%
Simplified99.6%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
clear-num99.7%
div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 52.2%
unpow252.2%
unpow252.2%
Simplified52.2%
frac-times63.3%
Applied egg-rr63.3%
if 4.1999999999999998e-14 < z Initial program 76.2%
times-frac85.1%
times-frac99.8%
Simplified99.8%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr99.8%
clear-num99.8%
div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 46.7%
unpow246.7%
unpow246.7%
Simplified46.7%
Final simplification59.0%
(FPCore (x y z t) :precision binary64 (* (/ x y) (/ x y)))
double code(double x, double y, double z, double t) {
return (x / y) * (x / y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) * (x / y)
end function
public static double code(double x, double y, double z, double t) {
return (x / y) * (x / y);
}
def code(x, y, z, t): return (x / y) * (x / y)
function code(x, y, z, t) return Float64(Float64(x / y) * Float64(x / y)) end
function tmp = code(x, y, z, t) tmp = (x / y) * (x / y); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \frac{x}{y}
\end{array}
Initial program 64.7%
times-frac75.9%
times-frac99.7%
Simplified99.7%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
clear-num99.7%
div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 50.8%
unpow250.8%
unpow250.8%
Simplified50.8%
frac-times57.3%
Applied egg-rr57.3%
Final simplification57.3%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2023196
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2.0) (pow (/ z t) 2.0))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))