
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 76.9%
div-sub76.5%
associate-/r*82.5%
associate-/r*82.5%
*-inverses82.5%
metadata-eval82.5%
associate-/l/100.0%
*-inverses100.0%
*-inverses100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y -1.1e+96)
(/ -0.5 x)
(if (or (<= y 3.1e-16) (and (not (<= y 4.3e+57)) (<= y 2.05e+108)))
(/ 0.5 y)
(/ -0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= -1.1e+96) {
tmp = -0.5 / x;
} else if ((y <= 3.1e-16) || (!(y <= 4.3e+57) && (y <= 2.05e+108))) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.1d+96)) then
tmp = (-0.5d0) / x
else if ((y <= 3.1d-16) .or. (.not. (y <= 4.3d+57)) .and. (y <= 2.05d+108)) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.1e+96) {
tmp = -0.5 / x;
} else if ((y <= 3.1e-16) || (!(y <= 4.3e+57) && (y <= 2.05e+108))) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.1e+96: tmp = -0.5 / x elif (y <= 3.1e-16) or (not (y <= 4.3e+57) and (y <= 2.05e+108)): tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.1e+96) tmp = Float64(-0.5 / x); elseif ((y <= 3.1e-16) || (!(y <= 4.3e+57) && (y <= 2.05e+108))) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.1e+96) tmp = -0.5 / x; elseif ((y <= 3.1e-16) || (~((y <= 4.3e+57)) && (y <= 2.05e+108))) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.1e+96], N[(-0.5 / x), $MachinePrecision], If[Or[LessEqual[y, 3.1e-16], And[N[Not[LessEqual[y, 4.3e+57]], $MachinePrecision], LessEqual[y, 2.05e+108]]], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.1 \cdot 10^{+96}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{-16} \lor \neg \left(y \leq 4.3 \cdot 10^{+57}\right) \land y \leq 2.05 \cdot 10^{+108}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -1.0999999999999999e96 or 3.1000000000000001e-16 < y < 4.30000000000000033e57 or 2.05e108 < y Initial program 75.6%
div-sub75.6%
associate-/r*85.4%
associate-/r*85.4%
*-inverses85.4%
metadata-eval85.4%
associate-/l/100.0%
*-inverses100.0%
*-inverses100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 87.2%
if -1.0999999999999999e96 < y < 3.1000000000000001e-16 or 4.30000000000000033e57 < y < 2.05e108Initial program 77.9%
div-sub77.1%
associate-/r*80.3%
associate-/r*80.3%
*-inverses80.3%
metadata-eval80.3%
associate-/l/100.0%
*-inverses100.0%
*-inverses100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 76.2%
Final simplification80.9%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 76.9%
div-sub76.5%
associate-/r*82.5%
associate-/r*82.5%
*-inverses82.5%
metadata-eval82.5%
associate-/l/100.0%
*-inverses100.0%
*-inverses100.0%
*-commutative100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 51.7%
Final simplification51.7%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2023196
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2.0) y)))