
(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 64.1%
associate-+l-70.7%
+-inverses98.0%
associate--l-98.0%
*-commutative98.0%
+-lft-identity98.0%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -6e+57)
(not
(or (<= z -3.1e+16) (and (not (<= z -2.3e-94)) (<= z 1.05e-78)))))
(* y (- z))
(* y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6e+57) || !((z <= -3.1e+16) || (!(z <= -2.3e-94) && (z <= 1.05e-78)))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6d+57)) .or. (.not. (z <= (-3.1d+16)) .or. (.not. (z <= (-2.3d-94))) .and. (z <= 1.05d-78))) then
tmp = y * -z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6e+57) || !((z <= -3.1e+16) || (!(z <= -2.3e-94) && (z <= 1.05e-78)))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6e+57) or not ((z <= -3.1e+16) or (not (z <= -2.3e-94) and (z <= 1.05e-78))): tmp = y * -z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6e+57) || !((z <= -3.1e+16) || (!(z <= -2.3e-94) && (z <= 1.05e-78)))) tmp = Float64(y * Float64(-z)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6e+57) || ~(((z <= -3.1e+16) || (~((z <= -2.3e-94)) && (z <= 1.05e-78))))) tmp = y * -z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6e+57], N[Not[Or[LessEqual[z, -3.1e+16], And[N[Not[LessEqual[z, -2.3e-94]], $MachinePrecision], LessEqual[z, 1.05e-78]]]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6 \cdot 10^{+57} \lor \neg \left(z \leq -3.1 \cdot 10^{+16} \lor \neg \left(z \leq -2.3 \cdot 10^{-94}\right) \land z \leq 1.05 \cdot 10^{-78}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if z < -5.9999999999999999e57 or -3.1e16 < z < -2.2999999999999999e-94 or 1.05e-78 < z Initial program 70.6%
associate-+l-72.6%
+-inverses96.8%
associate--l-96.8%
*-commutative96.8%
+-lft-identity96.8%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 80.9%
associate-*r*80.9%
neg-mul-180.9%
*-commutative80.9%
Simplified80.9%
if -5.9999999999999999e57 < z < -3.1e16 or -2.2999999999999999e-94 < z < 1.05e-78Initial program 53.8%
associate-+l-67.7%
+-inverses100.0%
associate--l-100.0%
*-commutative100.0%
+-lft-identity100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 90.9%
Final simplification84.8%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 64.1%
associate-+l-70.7%
+-inverses98.0%
associate--l-98.0%
*-commutative98.0%
+-lft-identity98.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 50.4%
Final simplification50.4%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2023196
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
:precision binary64
:herbie-target
(* (- x z) y)
(- (+ (- (* x y) (* y y)) (* y y)) (* y z)))