
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* 0.5 (/ (* (+ (exp x) (/ 1.0 (exp x))) (sin y)) y)))
double code(double x, double y) {
return 0.5 * (((exp(x) + (1.0 / exp(x))) * sin(y)) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * (((exp(x) + (1.0d0 / exp(x))) * sin(y)) / y)
end function
public static double code(double x, double y) {
return 0.5 * (((Math.exp(x) + (1.0 / Math.exp(x))) * Math.sin(y)) / y);
}
def code(x, y): return 0.5 * (((math.exp(x) + (1.0 / math.exp(x))) * math.sin(y)) / y)
function code(x, y) return Float64(0.5 * Float64(Float64(Float64(exp(x) + Float64(1.0 / exp(x))) * sin(y)) / y)) end
function tmp = code(x, y) tmp = 0.5 * (((exp(x) + (1.0 / exp(x))) * sin(y)) / y); end
code[x_, y_] := N[(0.5 * N[(N[(N[(N[Exp[x], $MachinePrecision] + N[(1.0 / N[Exp[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{\left(e^{x} + \frac{1}{e^{x}}\right) \cdot \sin y}{y}
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (cosh x) 1.0) (/ (sin y) y) (* (cosh x) (+ 1.0 (* -0.16666666666666666 (* y y))))))
double code(double x, double y) {
double tmp;
if (cosh(x) <= 1.0) {
tmp = sin(y) / y;
} else {
tmp = cosh(x) * (1.0 + (-0.16666666666666666 * (y * y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (cosh(x) <= 1.0d0) then
tmp = sin(y) / y
else
tmp = cosh(x) * (1.0d0 + ((-0.16666666666666666d0) * (y * y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.cosh(x) <= 1.0) {
tmp = Math.sin(y) / y;
} else {
tmp = Math.cosh(x) * (1.0 + (-0.16666666666666666 * (y * y)));
}
return tmp;
}
def code(x, y): tmp = 0 if math.cosh(x) <= 1.0: tmp = math.sin(y) / y else: tmp = math.cosh(x) * (1.0 + (-0.16666666666666666 * (y * y))) return tmp
function code(x, y) tmp = 0.0 if (cosh(x) <= 1.0) tmp = Float64(sin(y) / y); else tmp = Float64(cosh(x) * Float64(1.0 + Float64(-0.16666666666666666 * Float64(y * y)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (cosh(x) <= 1.0) tmp = sin(y) / y; else tmp = cosh(x) * (1.0 + (-0.16666666666666666 * (y * y))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Cosh[x], $MachinePrecision], 1.0], N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision], N[(N[Cosh[x], $MachinePrecision] * N[(1.0 + N[(-0.16666666666666666 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cosh x \leq 1:\\
\;\;\;\;\frac{\sin y}{y}\\
\mathbf{else}:\\
\;\;\;\;\cosh x \cdot \left(1 + -0.16666666666666666 \cdot \left(y \cdot y\right)\right)\\
\end{array}
\end{array}
if (cosh.f64 x) < 1Initial program 99.8%
Taylor expanded in x around 0 99.8%
if 1 < (cosh.f64 x) Initial program 100.0%
Taylor expanded in y around 0 76.2%
unpow218.5%
Simplified76.2%
Final simplification88.2%
(FPCore (x y) :precision binary64 (if (<= (cosh x) 1.0) (/ (sin y) y) (cosh x)))
double code(double x, double y) {
double tmp;
if (cosh(x) <= 1.0) {
tmp = sin(y) / y;
} else {
tmp = cosh(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (cosh(x) <= 1.0d0) then
tmp = sin(y) / y
else
tmp = cosh(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.cosh(x) <= 1.0) {
tmp = Math.sin(y) / y;
} else {
tmp = Math.cosh(x);
}
return tmp;
}
def code(x, y): tmp = 0 if math.cosh(x) <= 1.0: tmp = math.sin(y) / y else: tmp = math.cosh(x) return tmp
function code(x, y) tmp = 0.0 if (cosh(x) <= 1.0) tmp = Float64(sin(y) / y); else tmp = cosh(x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (cosh(x) <= 1.0) tmp = sin(y) / y; else tmp = cosh(x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Cosh[x], $MachinePrecision], 1.0], N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision], N[Cosh[x], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cosh x \leq 1:\\
\;\;\;\;\frac{\sin y}{y}\\
\mathbf{else}:\\
\;\;\;\;\cosh x\\
\end{array}
\end{array}
if (cosh.f64 x) < 1Initial program 99.8%
Taylor expanded in x around 0 99.8%
if 1 < (cosh.f64 x) Initial program 100.0%
Taylor expanded in y around 0 68.3%
Final simplification84.3%
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= y -9.5e+157) (+ 1.0 (* -0.16666666666666666 (* y y))) (cosh x)))
double code(double x, double y) {
double tmp;
if (y <= -9.5e+157) {
tmp = 1.0 + (-0.16666666666666666 * (y * y));
} else {
tmp = cosh(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-9.5d+157)) then
tmp = 1.0d0 + ((-0.16666666666666666d0) * (y * y))
else
tmp = cosh(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -9.5e+157) {
tmp = 1.0 + (-0.16666666666666666 * (y * y));
} else {
tmp = Math.cosh(x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -9.5e+157: tmp = 1.0 + (-0.16666666666666666 * (y * y)) else: tmp = math.cosh(x) return tmp
function code(x, y) tmp = 0.0 if (y <= -9.5e+157) tmp = Float64(1.0 + Float64(-0.16666666666666666 * Float64(y * y))); else tmp = cosh(x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -9.5e+157) tmp = 1.0 + (-0.16666666666666666 * (y * y)); else tmp = cosh(x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -9.5e+157], N[(1.0 + N[(-0.16666666666666666 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Cosh[x], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{+157}:\\
\;\;\;\;1 + -0.16666666666666666 \cdot \left(y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\cosh x\\
\end{array}
\end{array}
if y < -9.4999999999999996e157Initial program 99.7%
Taylor expanded in x around 0 58.1%
Taylor expanded in y around 0 32.4%
unpow232.4%
Simplified32.4%
if -9.4999999999999996e157 < y Initial program 99.9%
Taylor expanded in y around 0 64.6%
Final simplification60.2%
(FPCore (x y) :precision binary64 (+ 1.0 (* -0.16666666666666666 (* y y))))
double code(double x, double y) {
return 1.0 + (-0.16666666666666666 * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 + ((-0.16666666666666666d0) * (y * y))
end function
public static double code(double x, double y) {
return 1.0 + (-0.16666666666666666 * (y * y));
}
def code(x, y): return 1.0 + (-0.16666666666666666 * (y * y))
function code(x, y) return Float64(1.0 + Float64(-0.16666666666666666 * Float64(y * y))) end
function tmp = code(x, y) tmp = 1.0 + (-0.16666666666666666 * (y * y)); end
code[x_, y_] := N[(1.0 + N[(-0.16666666666666666 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + -0.16666666666666666 \cdot \left(y \cdot y\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 52.3%
Taylor expanded in y around 0 32.4%
unpow232.4%
Simplified32.4%
Final simplification32.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 52.3%
Taylor expanded in y around 0 24.9%
Final simplification24.9%
(FPCore (x y) :precision binary64 (/ (* (cosh x) (sin y)) y))
double code(double x, double y) {
return (cosh(x) * sin(y)) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (cosh(x) * sin(y)) / y
end function
public static double code(double x, double y) {
return (Math.cosh(x) * Math.sin(y)) / y;
}
def code(x, y): return (math.cosh(x) * math.sin(y)) / y
function code(x, y) return Float64(Float64(cosh(x) * sin(y)) / y) end
function tmp = code(x, y) tmp = (cosh(x) * sin(y)) / y; end
code[x_, y_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \sin y}{y}
\end{array}
herbie shell --seed 2023196
(FPCore (x y)
:name "Linear.Quaternion:$csinh from linear-1.19.1.3"
:precision binary64
:herbie-target
(/ (* (cosh x) (sin y)) y)
(* (cosh x) (/ (sin y) y)))