
(FPCore (x y) :precision binary64 (* x (+ 1.0 (* y y))))
double code(double x, double y) {
return x * (1.0 + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 + (y * y))
end function
public static double code(double x, double y) {
return x * (1.0 + (y * y));
}
def code(x, y): return x * (1.0 + (y * y))
function code(x, y) return Float64(x * Float64(1.0 + Float64(y * y))) end
function tmp = code(x, y) tmp = x * (1.0 + (y * y)); end
code[x_, y_] := N[(x * N[(1.0 + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + y \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (+ 1.0 (* y y))))
double code(double x, double y) {
return x * (1.0 + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 + (y * y))
end function
public static double code(double x, double y) {
return x * (1.0 + (y * y));
}
def code(x, y): return x * (1.0 + (y * y))
function code(x, y) return Float64(x * Float64(1.0 + Float64(y * y))) end
function tmp = code(x, y) tmp = x * (1.0 + (y * y)); end
code[x_, y_] := N[(x * N[(1.0 + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + y \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (if (<= (* y y) 1e+23) (/ (* (- 1.0 (pow y 4.0)) x) (- 1.0 (* y y))) (* y (* y x))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 1e+23) {
tmp = ((1.0 - pow(y, 4.0)) * x) / (1.0 - (y * y));
} else {
tmp = y * (y * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 1d+23) then
tmp = ((1.0d0 - (y ** 4.0d0)) * x) / (1.0d0 - (y * y))
else
tmp = y * (y * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 1e+23) {
tmp = ((1.0 - Math.pow(y, 4.0)) * x) / (1.0 - (y * y));
} else {
tmp = y * (y * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 1e+23: tmp = ((1.0 - math.pow(y, 4.0)) * x) / (1.0 - (y * y)) else: tmp = y * (y * x) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 1e+23) tmp = Float64(Float64(Float64(1.0 - (y ^ 4.0)) * x) / Float64(1.0 - Float64(y * y))); else tmp = Float64(y * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 1e+23) tmp = ((1.0 - (y ^ 4.0)) * x) / (1.0 - (y * y)); else tmp = y * (y * x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 1e+23], N[(N[(N[(1.0 - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 - N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 10^{+23}:\\
\;\;\;\;\frac{\left(1 - {y}^{4}\right) \cdot x}{1 - y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 9.9999999999999992e22Initial program 100.0%
*-commutative100.0%
flip-+100.0%
associate-*l/100.0%
metadata-eval100.0%
pow2100.0%
pow2100.0%
pow-prod-up100.0%
metadata-eval100.0%
Applied egg-rr100.0%
if 9.9999999999999992e22 < (*.f64 y y) Initial program 87.7%
Taylor expanded in y around inf 87.7%
unpow287.7%
associate-*r*99.8%
Simplified99.8%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* y y) 2e+272) (* x (+ (* y y) 1.0)) (* y (* y x))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 2e+272) {
tmp = x * ((y * y) + 1.0);
} else {
tmp = y * (y * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 2d+272) then
tmp = x * ((y * y) + 1.0d0)
else
tmp = y * (y * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 2e+272) {
tmp = x * ((y * y) + 1.0);
} else {
tmp = y * (y * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 2e+272: tmp = x * ((y * y) + 1.0) else: tmp = y * (y * x) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 2e+272) tmp = Float64(x * Float64(Float64(y * y) + 1.0)); else tmp = Float64(y * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 2e+272) tmp = x * ((y * y) + 1.0); else tmp = y * (y * x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 2e+272], N[(x * N[(N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 2 \cdot 10^{+272}:\\
\;\;\;\;x \cdot \left(y \cdot y + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 2.0000000000000001e272Initial program 99.9%
if 2.0000000000000001e272 < (*.f64 y y) Initial program 79.5%
Taylor expanded in y around inf 79.5%
unpow279.5%
associate-*r*99.8%
Simplified99.8%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* y y) 2e-7) x (* y (* y x))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 2e-7) {
tmp = x;
} else {
tmp = y * (y * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 2d-7) then
tmp = x
else
tmp = y * (y * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 2e-7) {
tmp = x;
} else {
tmp = y * (y * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 2e-7: tmp = x else: tmp = y * (y * x) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 2e-7) tmp = x; else tmp = Float64(y * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 2e-7) tmp = x; else tmp = y * (y * x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 2e-7], x, N[(y * N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 2 \cdot 10^{-7}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in y around 0 99.6%
if 1.9999999999999999e-7 < (*.f64 y y) Initial program 87.9%
Taylor expanded in y around inf 87.9%
unpow287.9%
associate-*r*99.8%
Simplified99.8%
Final simplification99.7%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 93.3%
Taylor expanded in y around 0 46.9%
Final simplification46.9%
(FPCore (x y) :precision binary64 (+ x (* (* x y) y)))
double code(double x, double y) {
return x + ((x * y) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x * y) * y)
end function
public static double code(double x, double y) {
return x + ((x * y) * y);
}
def code(x, y): return x + ((x * y) * y)
function code(x, y) return Float64(x + Float64(Float64(x * y) * y)) end
function tmp = code(x, y) tmp = x + ((x * y) * y); end
code[x_, y_] := N[(x + N[(N[(x * y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(x \cdot y\right) \cdot y
\end{array}
herbie shell --seed 2023196
(FPCore (x y)
:name "Numeric.Integration.TanhSinh:everywhere from integration-0.2.1"
:precision binary64
:herbie-target
(+ x (* (* x y) y))
(* x (+ 1.0 (* y y))))