
(FPCore (x) :precision binary64 (/ 1.0 (* x x)))
double code(double x) {
return 1.0 / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * x)
end function
public static double code(double x) {
return 1.0 / (x * x);
}
def code(x): return 1.0 / (x * x)
function code(x) return Float64(1.0 / Float64(x * x)) end
function tmp = code(x) tmp = 1.0 / (x * x); end
code[x_] := N[(1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ 1.0 (* x x)))
double code(double x) {
return 1.0 / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * x)
end function
public static double code(double x) {
return 1.0 / (x * x);
}
def code(x): return 1.0 / (x * x)
function code(x) return Float64(1.0 / Float64(x * x)) end
function tmp = code(x) tmp = 1.0 / (x * x); end
code[x_] := N[(1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot x}
\end{array}
(FPCore (x) :precision binary64 (pow x -2.0))
double code(double x) {
return pow(x, -2.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x ** (-2.0d0)
end function
public static double code(double x) {
return Math.pow(x, -2.0);
}
def code(x): return math.pow(x, -2.0)
function code(x) return x ^ -2.0 end
function tmp = code(x) tmp = x ^ -2.0; end
code[x_] := N[Power[x, -2.0], $MachinePrecision]
\begin{array}{l}
\\
{x}^{-2}
\end{array}
Initial program 99.6%
Taylor expanded in x around 0 99.6%
unpow299.6%
associate-/r*99.7%
*-rgt-identity99.7%
associate-*r/99.5%
unpow-199.5%
unpow-199.5%
pow-sqr100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (/ 1.0 (* x x)))
double code(double x) {
return 1.0 / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * x)
end function
public static double code(double x) {
return 1.0 / (x * x);
}
def code(x): return 1.0 / (x * x)
function code(x) return Float64(1.0 / Float64(x * x)) end
function tmp = code(x) tmp = 1.0 / (x * x); end
code[x_] := N[(1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot x}
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x) :precision binary64 (/ (/ 1.0 x) x))
double code(double x) {
return (1.0 / x) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / x) / x
end function
public static double code(double x) {
return (1.0 / x) / x;
}
def code(x): return (1.0 / x) / x
function code(x) return Float64(Float64(1.0 / x) / x) end
function tmp = code(x) tmp = (1.0 / x) / x; end
code[x_] := N[(N[(1.0 / x), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{x}
\end{array}
Initial program 99.6%
inv-pow99.6%
unpow-prod-down99.5%
inv-pow99.5%
inv-pow99.5%
Applied egg-rr99.5%
un-div-inv99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x) :precision binary64 (/ (/ 1.0 x) x))
double code(double x) {
return (1.0 / x) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / x) / x
end function
public static double code(double x) {
return (1.0 / x) / x;
}
def code(x): return (1.0 / x) / x
function code(x) return Float64(Float64(1.0 / x) / x) end
function tmp = code(x) tmp = (1.0 / x) / x; end
code[x_] := N[(N[(1.0 / x), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{x}
\end{array}
herbie shell --seed 2023196
(FPCore (x)
:name "Numeric.SpecFunctions:$slogFactorial from math-functions-0.1.5.2, A"
:precision binary64
:herbie-target
(/ (/ 1.0 x) x)
(/ 1.0 (* x x)))