
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.3333333333333333 (sqrt x)) (* (* (sqrt x) 3.0) (+ y -1.0))))
double code(double x, double y) {
return (0.3333333333333333 / sqrt(x)) + ((sqrt(x) * 3.0) * (y + -1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.3333333333333333d0 / sqrt(x)) + ((sqrt(x) * 3.0d0) * (y + (-1.0d0)))
end function
public static double code(double x, double y) {
return (0.3333333333333333 / Math.sqrt(x)) + ((Math.sqrt(x) * 3.0) * (y + -1.0));
}
def code(x, y): return (0.3333333333333333 / math.sqrt(x)) + ((math.sqrt(x) * 3.0) * (y + -1.0))
function code(x, y) return Float64(Float64(0.3333333333333333 / sqrt(x)) + Float64(Float64(sqrt(x) * 3.0) * Float64(y + -1.0))) end
function tmp = code(x, y) tmp = (0.3333333333333333 / sqrt(x)) + ((sqrt(x) * 3.0) * (y + -1.0)); end
code[x_, y_] := N[(N[(0.3333333333333333 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.3333333333333333}{\sqrt{x}} + \left(\sqrt{x} \cdot 3\right) \cdot \left(y + -1\right)
\end{array}
Initial program 99.4%
associate--l+99.4%
associate-/r*99.5%
Simplified99.5%
associate-+r-99.5%
+-commutative99.5%
associate-/r*99.4%
inv-pow99.4%
*-commutative99.4%
unpow-prod-down99.4%
metadata-eval99.4%
inv-pow99.4%
div-inv99.4%
associate-+r-99.4%
distribute-rgt-in99.4%
sub-neg99.4%
metadata-eval99.4%
Applied egg-rr99.4%
*-commutative99.4%
clear-num99.4%
un-div-inv99.4%
div-inv99.4%
metadata-eval99.4%
Applied egg-rr99.4%
*-un-lft-identity99.4%
*-commutative99.4%
metadata-eval99.4%
add-sqr-sqrt99.4%
swap-sqr99.5%
times-frac99.5%
metadata-eval99.5%
*-commutative99.5%
metadata-eval99.5%
sqrt-prod99.6%
metadata-eval99.6%
div-inv99.6%
sqrt-div99.6%
clear-num99.6%
sqrt-div99.6%
metadata-eval99.6%
Applied egg-rr99.6%
*-inverses99.6%
*-rgt-identity99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y)
:precision binary64
(if (<= x 1.5e-24)
(* (sqrt x) (/ 0.3333333333333333 x))
(if (or (<= x 1e+63)
(and (not (<= x 4.2e+169))
(or (<= x 4e+185) (and (not (<= x 3e+212)) (<= x 7.2e+233)))))
(* 3.0 (* (sqrt x) y))
(* (sqrt x) -3.0))))
double code(double x, double y) {
double tmp;
if (x <= 1.5e-24) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else if ((x <= 1e+63) || (!(x <= 4.2e+169) && ((x <= 4e+185) || (!(x <= 3e+212) && (x <= 7.2e+233))))) {
tmp = 3.0 * (sqrt(x) * y);
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.5d-24) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else if ((x <= 1d+63) .or. (.not. (x <= 4.2d+169)) .and. (x <= 4d+185) .or. (.not. (x <= 3d+212)) .and. (x <= 7.2d+233)) then
tmp = 3.0d0 * (sqrt(x) * y)
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.5e-24) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else if ((x <= 1e+63) || (!(x <= 4.2e+169) && ((x <= 4e+185) || (!(x <= 3e+212) && (x <= 7.2e+233))))) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.5e-24: tmp = math.sqrt(x) * (0.3333333333333333 / x) elif (x <= 1e+63) or (not (x <= 4.2e+169) and ((x <= 4e+185) or (not (x <= 3e+212) and (x <= 7.2e+233)))): tmp = 3.0 * (math.sqrt(x) * y) else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 1.5e-24) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); elseif ((x <= 1e+63) || (!(x <= 4.2e+169) && ((x <= 4e+185) || (!(x <= 3e+212) && (x <= 7.2e+233))))) tmp = Float64(3.0 * Float64(sqrt(x) * y)); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.5e-24) tmp = sqrt(x) * (0.3333333333333333 / x); elseif ((x <= 1e+63) || (~((x <= 4.2e+169)) && ((x <= 4e+185) || (~((x <= 3e+212)) && (x <= 7.2e+233))))) tmp = 3.0 * (sqrt(x) * y); else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.5e-24], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, 1e+63], And[N[Not[LessEqual[x, 4.2e+169]], $MachinePrecision], Or[LessEqual[x, 4e+185], And[N[Not[LessEqual[x, 3e+212]], $MachinePrecision], LessEqual[x, 7.2e+233]]]]], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.5 \cdot 10^{-24}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{elif}\;x \leq 10^{+63} \lor \neg \left(x \leq 4.2 \cdot 10^{+169}\right) \land \left(x \leq 4 \cdot 10^{+185} \lor \neg \left(x \leq 3 \cdot 10^{+212}\right) \land x \leq 7.2 \cdot 10^{+233}\right):\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if x < 1.49999999999999998e-24Initial program 99.2%
Simplified99.3%
Taylor expanded in x around 0 71.9%
if 1.49999999999999998e-24 < x < 1.00000000000000006e63 or 4.2000000000000002e169 < x < 3.9999999999999999e185 or 3e212 < x < 7.1999999999999996e233Initial program 99.5%
associate--l+99.5%
associate-/r*99.5%
Simplified99.5%
Taylor expanded in y around inf 64.5%
if 1.00000000000000006e63 < x < 4.2000000000000002e169 or 3.9999999999999999e185 < x < 3e212 or 7.1999999999999996e233 < x Initial program 99.6%
Simplified99.6%
Taylor expanded in x around inf 99.6%
Taylor expanded in y around 0 66.8%
Final simplification68.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (sqrt x) -3.0)) (t_1 (* (sqrt x) (* y 3.0))))
(if (<= x 2.5e-24)
(* (sqrt x) (/ 0.3333333333333333 x))
(if (<= x 1.8e+63)
t_1
(if (<= x 2.9e+167)
t_0
(if (<= x 1.35e+182)
t_1
(if (or (<= x 5.8e+212) (not (<= x 2.2e+233)))
t_0
(* 3.0 (* (sqrt x) y)))))))))
double code(double x, double y) {
double t_0 = sqrt(x) * -3.0;
double t_1 = sqrt(x) * (y * 3.0);
double tmp;
if (x <= 2.5e-24) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else if (x <= 1.8e+63) {
tmp = t_1;
} else if (x <= 2.9e+167) {
tmp = t_0;
} else if (x <= 1.35e+182) {
tmp = t_1;
} else if ((x <= 5.8e+212) || !(x <= 2.2e+233)) {
tmp = t_0;
} else {
tmp = 3.0 * (sqrt(x) * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sqrt(x) * (-3.0d0)
t_1 = sqrt(x) * (y * 3.0d0)
if (x <= 2.5d-24) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else if (x <= 1.8d+63) then
tmp = t_1
else if (x <= 2.9d+167) then
tmp = t_0
else if (x <= 1.35d+182) then
tmp = t_1
else if ((x <= 5.8d+212) .or. (.not. (x <= 2.2d+233))) then
tmp = t_0
else
tmp = 3.0d0 * (sqrt(x) * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * -3.0;
double t_1 = Math.sqrt(x) * (y * 3.0);
double tmp;
if (x <= 2.5e-24) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else if (x <= 1.8e+63) {
tmp = t_1;
} else if (x <= 2.9e+167) {
tmp = t_0;
} else if (x <= 1.35e+182) {
tmp = t_1;
} else if ((x <= 5.8e+212) || !(x <= 2.2e+233)) {
tmp = t_0;
} else {
tmp = 3.0 * (Math.sqrt(x) * y);
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * -3.0 t_1 = math.sqrt(x) * (y * 3.0) tmp = 0 if x <= 2.5e-24: tmp = math.sqrt(x) * (0.3333333333333333 / x) elif x <= 1.8e+63: tmp = t_1 elif x <= 2.9e+167: tmp = t_0 elif x <= 1.35e+182: tmp = t_1 elif (x <= 5.8e+212) or not (x <= 2.2e+233): tmp = t_0 else: tmp = 3.0 * (math.sqrt(x) * y) return tmp
function code(x, y) t_0 = Float64(sqrt(x) * -3.0) t_1 = Float64(sqrt(x) * Float64(y * 3.0)) tmp = 0.0 if (x <= 2.5e-24) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); elseif (x <= 1.8e+63) tmp = t_1; elseif (x <= 2.9e+167) tmp = t_0; elseif (x <= 1.35e+182) tmp = t_1; elseif ((x <= 5.8e+212) || !(x <= 2.2e+233)) tmp = t_0; else tmp = Float64(3.0 * Float64(sqrt(x) * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * -3.0; t_1 = sqrt(x) * (y * 3.0); tmp = 0.0; if (x <= 2.5e-24) tmp = sqrt(x) * (0.3333333333333333 / x); elseif (x <= 1.8e+63) tmp = t_1; elseif (x <= 2.9e+167) tmp = t_0; elseif (x <= 1.35e+182) tmp = t_1; elseif ((x <= 5.8e+212) || ~((x <= 2.2e+233))) tmp = t_0; else tmp = 3.0 * (sqrt(x) * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sqrt[x], $MachinePrecision] * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 2.5e-24], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.8e+63], t$95$1, If[LessEqual[x, 2.9e+167], t$95$0, If[LessEqual[x, 1.35e+182], t$95$1, If[Or[LessEqual[x, 5.8e+212], N[Not[LessEqual[x, 2.2e+233]], $MachinePrecision]], t$95$0, N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot -3\\
t_1 := \sqrt{x} \cdot \left(y \cdot 3\right)\\
\mathbf{if}\;x \leq 2.5 \cdot 10^{-24}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{+63}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 2.9 \cdot 10^{+167}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 1.35 \cdot 10^{+182}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 5.8 \cdot 10^{+212} \lor \neg \left(x \leq 2.2 \cdot 10^{+233}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\end{array}
\end{array}
if x < 2.4999999999999999e-24Initial program 99.2%
Simplified99.3%
Taylor expanded in x around 0 71.9%
if 2.4999999999999999e-24 < x < 1.79999999999999999e63 or 2.89999999999999975e167 < x < 1.3500000000000001e182Initial program 99.6%
associate--l+99.6%
associate-/r*99.6%
Simplified99.6%
Taylor expanded in y around inf 60.7%
associate-*r*60.8%
Simplified60.8%
if 1.79999999999999999e63 < x < 2.89999999999999975e167 or 1.3500000000000001e182 < x < 5.7999999999999997e212 or 2.19999999999999999e233 < x Initial program 99.6%
Simplified99.6%
Taylor expanded in x around inf 99.6%
Taylor expanded in y around 0 66.8%
if 5.7999999999999997e212 < x < 2.19999999999999999e233Initial program 99.4%
associate--l+99.4%
associate-/r*99.4%
Simplified99.4%
Taylor expanded in y around inf 81.1%
Final simplification68.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (sqrt x) -3.0)) (t_1 (* y (* (sqrt x) 3.0))))
(if (<= x 1.62e-24)
(* (sqrt x) (/ 0.3333333333333333 x))
(if (<= x 4.2e+63)
t_1
(if (<= x 9.5e+166)
t_0
(if (<= x 5.6e+181)
t_1
(if (or (<= x 3.9e+212) (not (<= x 1.02e+235)))
t_0
(* 3.0 (* (sqrt x) y)))))))))
double code(double x, double y) {
double t_0 = sqrt(x) * -3.0;
double t_1 = y * (sqrt(x) * 3.0);
double tmp;
if (x <= 1.62e-24) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else if (x <= 4.2e+63) {
tmp = t_1;
} else if (x <= 9.5e+166) {
tmp = t_0;
} else if (x <= 5.6e+181) {
tmp = t_1;
} else if ((x <= 3.9e+212) || !(x <= 1.02e+235)) {
tmp = t_0;
} else {
tmp = 3.0 * (sqrt(x) * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sqrt(x) * (-3.0d0)
t_1 = y * (sqrt(x) * 3.0d0)
if (x <= 1.62d-24) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else if (x <= 4.2d+63) then
tmp = t_1
else if (x <= 9.5d+166) then
tmp = t_0
else if (x <= 5.6d+181) then
tmp = t_1
else if ((x <= 3.9d+212) .or. (.not. (x <= 1.02d+235))) then
tmp = t_0
else
tmp = 3.0d0 * (sqrt(x) * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * -3.0;
double t_1 = y * (Math.sqrt(x) * 3.0);
double tmp;
if (x <= 1.62e-24) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else if (x <= 4.2e+63) {
tmp = t_1;
} else if (x <= 9.5e+166) {
tmp = t_0;
} else if (x <= 5.6e+181) {
tmp = t_1;
} else if ((x <= 3.9e+212) || !(x <= 1.02e+235)) {
tmp = t_0;
} else {
tmp = 3.0 * (Math.sqrt(x) * y);
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * -3.0 t_1 = y * (math.sqrt(x) * 3.0) tmp = 0 if x <= 1.62e-24: tmp = math.sqrt(x) * (0.3333333333333333 / x) elif x <= 4.2e+63: tmp = t_1 elif x <= 9.5e+166: tmp = t_0 elif x <= 5.6e+181: tmp = t_1 elif (x <= 3.9e+212) or not (x <= 1.02e+235): tmp = t_0 else: tmp = 3.0 * (math.sqrt(x) * y) return tmp
function code(x, y) t_0 = Float64(sqrt(x) * -3.0) t_1 = Float64(y * Float64(sqrt(x) * 3.0)) tmp = 0.0 if (x <= 1.62e-24) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); elseif (x <= 4.2e+63) tmp = t_1; elseif (x <= 9.5e+166) tmp = t_0; elseif (x <= 5.6e+181) tmp = t_1; elseif ((x <= 3.9e+212) || !(x <= 1.02e+235)) tmp = t_0; else tmp = Float64(3.0 * Float64(sqrt(x) * y)); end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * -3.0; t_1 = y * (sqrt(x) * 3.0); tmp = 0.0; if (x <= 1.62e-24) tmp = sqrt(x) * (0.3333333333333333 / x); elseif (x <= 4.2e+63) tmp = t_1; elseif (x <= 9.5e+166) tmp = t_0; elseif (x <= 5.6e+181) tmp = t_1; elseif ((x <= 3.9e+212) || ~((x <= 1.02e+235))) tmp = t_0; else tmp = 3.0 * (sqrt(x) * y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, 1.62e-24], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 4.2e+63], t$95$1, If[LessEqual[x, 9.5e+166], t$95$0, If[LessEqual[x, 5.6e+181], t$95$1, If[Or[LessEqual[x, 3.9e+212], N[Not[LessEqual[x, 1.02e+235]], $MachinePrecision]], t$95$0, N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot -3\\
t_1 := y \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{if}\;x \leq 1.62 \cdot 10^{-24}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{elif}\;x \leq 4.2 \cdot 10^{+63}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{+166}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 5.6 \cdot 10^{+181}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 3.9 \cdot 10^{+212} \lor \neg \left(x \leq 1.02 \cdot 10^{+235}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\end{array}
\end{array}
if x < 1.62e-24Initial program 99.2%
Simplified99.3%
Taylor expanded in x around 0 71.9%
if 1.62e-24 < x < 4.2000000000000004e63 or 9.49999999999999984e166 < x < 5.59999999999999968e181Initial program 99.6%
associate--l+99.6%
associate-/r*99.6%
Simplified99.6%
Taylor expanded in y around inf 60.9%
if 4.2000000000000004e63 < x < 9.49999999999999984e166 or 5.59999999999999968e181 < x < 3.9000000000000001e212 or 1.02e235 < x Initial program 99.6%
Simplified99.6%
Taylor expanded in x around inf 99.6%
Taylor expanded in y around 0 66.8%
if 3.9000000000000001e212 < x < 1.02e235Initial program 99.4%
associate--l+99.4%
associate-/r*99.4%
Simplified99.4%
Taylor expanded in y around inf 81.1%
Final simplification68.8%
(FPCore (x y) :precision binary64 (* (* (sqrt x) 3.0) (+ y (+ -1.0 (/ (/ 1.0 x) 9.0)))))
double code(double x, double y) {
return (sqrt(x) * 3.0) * (y + (-1.0 + ((1.0 / x) / 9.0)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (sqrt(x) * 3.0d0) * (y + ((-1.0d0) + ((1.0d0 / x) / 9.0d0)))
end function
public static double code(double x, double y) {
return (Math.sqrt(x) * 3.0) * (y + (-1.0 + ((1.0 / x) / 9.0)));
}
def code(x, y): return (math.sqrt(x) * 3.0) * (y + (-1.0 + ((1.0 / x) / 9.0)))
function code(x, y) return Float64(Float64(sqrt(x) * 3.0) * Float64(y + Float64(-1.0 + Float64(Float64(1.0 / x) / 9.0)))) end
function tmp = code(x, y) tmp = (sqrt(x) * 3.0) * (y + (-1.0 + ((1.0 / x) / 9.0))); end
code[x_, y_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision] * N[(y + N[(-1.0 + N[(N[(1.0 / x), $MachinePrecision] / 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{x} \cdot 3\right) \cdot \left(y + \left(-1 + \frac{\frac{1}{x}}{9}\right)\right)
\end{array}
Initial program 99.4%
associate--l+99.4%
associate-/r*99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (or (<= y -3.2e+50) (not (<= y 2.3e+15))) (* y (* (sqrt x) 3.0)) (* (sqrt x) (- -3.0 (/ -0.3333333333333333 x)))))
double code(double x, double y) {
double tmp;
if ((y <= -3.2e+50) || !(y <= 2.3e+15)) {
tmp = y * (sqrt(x) * 3.0);
} else {
tmp = sqrt(x) * (-3.0 - (-0.3333333333333333 / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.2d+50)) .or. (.not. (y <= 2.3d+15))) then
tmp = y * (sqrt(x) * 3.0d0)
else
tmp = sqrt(x) * ((-3.0d0) - ((-0.3333333333333333d0) / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.2e+50) || !(y <= 2.3e+15)) {
tmp = y * (Math.sqrt(x) * 3.0);
} else {
tmp = Math.sqrt(x) * (-3.0 - (-0.3333333333333333 / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.2e+50) or not (y <= 2.3e+15): tmp = y * (math.sqrt(x) * 3.0) else: tmp = math.sqrt(x) * (-3.0 - (-0.3333333333333333 / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.2e+50) || !(y <= 2.3e+15)) tmp = Float64(y * Float64(sqrt(x) * 3.0)); else tmp = Float64(sqrt(x) * Float64(-3.0 - Float64(-0.3333333333333333 / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.2e+50) || ~((y <= 2.3e+15))) tmp = y * (sqrt(x) * 3.0); else tmp = sqrt(x) * (-3.0 - (-0.3333333333333333 / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.2e+50], N[Not[LessEqual[y, 2.3e+15]], $MachinePrecision]], N[(y * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 - N[(-0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{+50} \lor \neg \left(y \leq 2.3 \cdot 10^{+15}\right):\\
\;\;\;\;y \cdot \left(\sqrt{x} \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 - \frac{-0.3333333333333333}{x}\right)\\
\end{array}
\end{array}
if y < -3.19999999999999983e50 or 2.3e15 < y Initial program 99.4%
associate--l+99.4%
associate-/r*99.5%
Simplified99.5%
Taylor expanded in y around inf 77.8%
if -3.19999999999999983e50 < y < 2.3e15Initial program 99.4%
associate--l+99.4%
associate-/r*99.5%
Simplified99.5%
Taylor expanded in y around 0 92.1%
associate-*r*92.1%
*-commutative92.1%
sub-neg92.1%
associate-*r/92.2%
metadata-eval92.2%
metadata-eval92.2%
distribute-rgt-in92.2%
associate-*l/92.2%
metadata-eval92.2%
metadata-eval92.2%
+-commutative92.2%
metadata-eval92.2%
distribute-neg-frac92.2%
unsub-neg92.2%
Simplified92.2%
Final simplification86.2%
(FPCore (x y) :precision binary64 (* (* (sqrt x) 3.0) (+ (/ 0.1111111111111111 x) (+ y -1.0))))
double code(double x, double y) {
return (sqrt(x) * 3.0) * ((0.1111111111111111 / x) + (y + -1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (sqrt(x) * 3.0d0) * ((0.1111111111111111d0 / x) + (y + (-1.0d0)))
end function
public static double code(double x, double y) {
return (Math.sqrt(x) * 3.0) * ((0.1111111111111111 / x) + (y + -1.0));
}
def code(x, y): return (math.sqrt(x) * 3.0) * ((0.1111111111111111 / x) + (y + -1.0))
function code(x, y) return Float64(Float64(sqrt(x) * 3.0) * Float64(Float64(0.1111111111111111 / x) + Float64(y + -1.0))) end
function tmp = code(x, y) tmp = (sqrt(x) * 3.0) * ((0.1111111111111111 / x) + (y + -1.0)); end
code[x_, y_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision] * N[(N[(0.1111111111111111 / x), $MachinePrecision] + N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{x} \cdot 3\right) \cdot \left(\frac{0.1111111111111111}{x} + \left(y + -1\right)\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
associate--l+99.4%
distribute-rgt-in99.4%
remove-double-neg99.4%
distribute-lft-neg-in99.4%
distribute-rgt-neg-in99.4%
mul-1-neg99.4%
metadata-eval99.4%
*-commutative99.4%
associate-/r*99.4%
distribute-neg-frac99.4%
*-commutative99.4%
associate-/r/99.4%
associate-/l/99.4%
associate-/r/99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* 3.0 (* (sqrt x) y)) (* (sqrt x) -3.0)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = 3.0 * (sqrt(x) * y);
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = 3.0d0 * (sqrt(x) * y)
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = 3.0 * (math.sqrt(x) * y) else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(3.0 * Float64(sqrt(x) * y)); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = 3.0 * (sqrt(x) * y); else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.4%
associate--l+99.4%
associate-/r*99.5%
Simplified99.5%
Taylor expanded in y around inf 69.9%
if -1 < y < 1Initial program 99.4%
Simplified99.4%
Taylor expanded in x around inf 56.2%
Taylor expanded in y around 0 53.4%
Final simplification61.6%
(FPCore (x y) :precision binary64 (if (<= x 80.0) (* (sqrt x) (- -3.0 (/ -0.3333333333333333 x))) (* (sqrt x) (- (* y 3.0) 3.0))))
double code(double x, double y) {
double tmp;
if (x <= 80.0) {
tmp = sqrt(x) * (-3.0 - (-0.3333333333333333 / x));
} else {
tmp = sqrt(x) * ((y * 3.0) - 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 80.0d0) then
tmp = sqrt(x) * ((-3.0d0) - ((-0.3333333333333333d0) / x))
else
tmp = sqrt(x) * ((y * 3.0d0) - 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 80.0) {
tmp = Math.sqrt(x) * (-3.0 - (-0.3333333333333333 / x));
} else {
tmp = Math.sqrt(x) * ((y * 3.0) - 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 80.0: tmp = math.sqrt(x) * (-3.0 - (-0.3333333333333333 / x)) else: tmp = math.sqrt(x) * ((y * 3.0) - 3.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 80.0) tmp = Float64(sqrt(x) * Float64(-3.0 - Float64(-0.3333333333333333 / x))); else tmp = Float64(sqrt(x) * Float64(Float64(y * 3.0) - 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 80.0) tmp = sqrt(x) * (-3.0 - (-0.3333333333333333 / x)); else tmp = sqrt(x) * ((y * 3.0) - 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 80.0], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 - N[(-0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(y * 3.0), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 80:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 - \frac{-0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(y \cdot 3 - 3\right)\\
\end{array}
\end{array}
if x < 80Initial program 99.2%
associate--l+99.2%
associate-/r*99.4%
Simplified99.4%
Taylor expanded in y around 0 71.0%
associate-*r*71.0%
*-commutative71.0%
sub-neg71.0%
associate-*r/71.1%
metadata-eval71.1%
metadata-eval71.1%
distribute-rgt-in71.1%
associate-*l/71.1%
metadata-eval71.1%
metadata-eval71.1%
+-commutative71.1%
metadata-eval71.1%
distribute-neg-frac71.1%
unsub-neg71.1%
Simplified71.1%
if 80 < x Initial program 99.6%
Simplified99.5%
Taylor expanded in x around inf 98.7%
Final simplification85.1%
(FPCore (x y) :precision binary64 (if (<= x 80.0) (* (sqrt x) (- -3.0 (/ -0.3333333333333333 x))) (* (* (sqrt x) 3.0) (+ y -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 80.0) {
tmp = sqrt(x) * (-3.0 - (-0.3333333333333333 / x));
} else {
tmp = (sqrt(x) * 3.0) * (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 80.0d0) then
tmp = sqrt(x) * ((-3.0d0) - ((-0.3333333333333333d0) / x))
else
tmp = (sqrt(x) * 3.0d0) * (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 80.0) {
tmp = Math.sqrt(x) * (-3.0 - (-0.3333333333333333 / x));
} else {
tmp = (Math.sqrt(x) * 3.0) * (y + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 80.0: tmp = math.sqrt(x) * (-3.0 - (-0.3333333333333333 / x)) else: tmp = (math.sqrt(x) * 3.0) * (y + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 80.0) tmp = Float64(sqrt(x) * Float64(-3.0 - Float64(-0.3333333333333333 / x))); else tmp = Float64(Float64(sqrt(x) * 3.0) * Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 80.0) tmp = sqrt(x) * (-3.0 - (-0.3333333333333333 / x)); else tmp = (sqrt(x) * 3.0) * (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 80.0], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 - N[(-0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 80:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 - \frac{-0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{x} \cdot 3\right) \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < 80Initial program 99.2%
associate--l+99.2%
associate-/r*99.4%
Simplified99.4%
Taylor expanded in y around 0 71.0%
associate-*r*71.0%
*-commutative71.0%
sub-neg71.0%
associate-*r/71.1%
metadata-eval71.1%
metadata-eval71.1%
distribute-rgt-in71.1%
associate-*l/71.1%
metadata-eval71.1%
metadata-eval71.1%
+-commutative71.1%
metadata-eval71.1%
distribute-neg-frac71.1%
unsub-neg71.1%
Simplified71.1%
if 80 < x Initial program 99.6%
associate--l+99.6%
associate-/r*99.6%
Simplified99.6%
Taylor expanded in x around inf 98.7%
Final simplification85.1%
(FPCore (x y) :precision binary64 (sqrt (* x 9.0)))
double code(double x, double y) {
return sqrt((x * 9.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x * 9.0d0))
end function
public static double code(double x, double y) {
return Math.sqrt((x * 9.0));
}
def code(x, y): return math.sqrt((x * 9.0))
function code(x, y) return sqrt(Float64(x * 9.0)) end
function tmp = code(x, y) tmp = sqrt((x * 9.0)); end
code[x_, y_] := N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 9}
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in x around inf 63.7%
Taylor expanded in y around 0 28.1%
add-sqr-sqrt0.0%
sqrt-unprod3.1%
swap-sqr3.1%
metadata-eval3.1%
add-sqr-sqrt3.1%
*-commutative3.1%
pow1/23.1%
Applied egg-rr3.1%
unpow1/23.1%
Simplified3.1%
Final simplification3.1%
(FPCore (x y) :precision binary64 (* (sqrt x) -3.0))
double code(double x, double y) {
return sqrt(x) * -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (-3.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * -3.0;
}
def code(x, y): return math.sqrt(x) * -3.0
function code(x, y) return Float64(sqrt(x) * -3.0) end
function tmp = code(x, y) tmp = sqrt(x) * -3.0; end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot -3
\end{array}
Initial program 99.4%
Simplified99.4%
Taylor expanded in x around inf 63.7%
Taylor expanded in y around 0 28.1%
Final simplification28.1%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2023196
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))