
(FPCore (x) :precision binary64 (/ (+ x 1.0) (- 1.0 x)))
double code(double x) {
return (x + 1.0) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 1.0d0) / (1.0d0 - x)
end function
public static double code(double x) {
return (x + 1.0) / (1.0 - x);
}
def code(x): return (x + 1.0) / (1.0 - x)
function code(x) return Float64(Float64(x + 1.0) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (x + 1.0) / (1.0 - x); end
code[x_] := N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 1}{1 - x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (+ x 1.0) (- 1.0 x)))
double code(double x) {
return (x + 1.0) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 1.0d0) / (1.0d0 - x)
end function
public static double code(double x) {
return (x + 1.0) / (1.0 - x);
}
def code(x): return (x + 1.0) / (1.0 - x)
function code(x) return Float64(Float64(x + 1.0) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (x + 1.0) / (1.0 - x); end
code[x_] := N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 1}{1 - x}
\end{array}
(FPCore (x) :precision binary64 (/ (+ x 1.0) (- 1.0 x)))
double code(double x) {
return (x + 1.0) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 1.0d0) / (1.0d0 - x)
end function
public static double code(double x) {
return (x + 1.0) / (1.0 - x);
}
def code(x): return (x + 1.0) / (1.0 - x)
function code(x) return Float64(Float64(x + 1.0) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (x + 1.0) / (1.0 - x); end
code[x_] := N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 1}{1 - x}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -2.1) (+ -1.0 (/ -2.0 x)) (if (<= x 1.0) (+ 1.0 (* x 2.0)) -1.0)))
double code(double x) {
double tmp;
if (x <= -2.1) {
tmp = -1.0 + (-2.0 / x);
} else if (x <= 1.0) {
tmp = 1.0 + (x * 2.0);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-2.1d0)) then
tmp = (-1.0d0) + ((-2.0d0) / x)
else if (x <= 1.0d0) then
tmp = 1.0d0 + (x * 2.0d0)
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -2.1) {
tmp = -1.0 + (-2.0 / x);
} else if (x <= 1.0) {
tmp = 1.0 + (x * 2.0);
} else {
tmp = -1.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= -2.1: tmp = -1.0 + (-2.0 / x) elif x <= 1.0: tmp = 1.0 + (x * 2.0) else: tmp = -1.0 return tmp
function code(x) tmp = 0.0 if (x <= -2.1) tmp = Float64(-1.0 + Float64(-2.0 / x)); elseif (x <= 1.0) tmp = Float64(1.0 + Float64(x * 2.0)); else tmp = -1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -2.1) tmp = -1.0 + (-2.0 / x); elseif (x <= 1.0) tmp = 1.0 + (x * 2.0); else tmp = -1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -2.1], N[(-1.0 + N[(-2.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], N[(1.0 + N[(x * 2.0), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1:\\
\;\;\;\;-1 + \frac{-2}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1 + x \cdot 2\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -2.10000000000000009Initial program 100.0%
Taylor expanded in x around inf 99.1%
distribute-neg-in99.1%
metadata-eval99.1%
associate-*r/99.1%
metadata-eval99.1%
distribute-neg-frac99.1%
metadata-eval99.1%
Simplified99.1%
if -2.10000000000000009 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.1%
if 1 < x Initial program 100.0%
Taylor expanded in x around inf 100.0%
Final simplification99.3%
(FPCore (x) :precision binary64 (if (<= x -1.0) (+ -1.0 (/ -2.0 x)) (if (<= x 1.0) 1.0 -1.0)))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -1.0 + (-2.0 / x);
} else if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (-1.0d0) + ((-2.0d0) / x)
else if (x <= 1.0d0) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -1.0 + (-2.0 / x);
} else if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = -1.0 + (-2.0 / x) elif x <= 1.0: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(-1.0 + Float64(-2.0 / x)); elseif (x <= 1.0) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = -1.0 + (-2.0 / x); elseif (x <= 1.0) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(-1.0 + N[(-2.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-1 + \frac{-2}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around inf 99.1%
distribute-neg-in99.1%
metadata-eval99.1%
associate-*r/99.1%
metadata-eval99.1%
distribute-neg-frac99.1%
metadata-eval99.1%
Simplified99.1%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.8%
if 1 < x Initial program 100.0%
Taylor expanded in x around inf 100.0%
Final simplification99.2%
(FPCore (x) :precision binary64 (if (<= x -1.0) -1.0 (if (<= x 1.0) 1.0 -1.0)))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -1.0d0
else if (x <= 1.0d0) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = -1.0 elif x <= 1.0: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = -1.0; elseif (x <= 1.0) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = -1.0; elseif (x <= 1.0) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], -1.0, If[LessEqual[x, 1.0], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 100.0%
Taylor expanded in x around inf 99.1%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.8%
Final simplification99.0%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 54.5%
Final simplification54.5%
herbie shell --seed 2023196
(FPCore (x)
:name "Prelude:atanh from fay-base-0.20.0.1"
:precision binary64
(/ (+ x 1.0) (- 1.0 x)))