
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
(FPCore (a b) :precision binary64 (+ (pow (hypot a b) 4.0) (fma b (* b 4.0) -1.0)))
double code(double a, double b) {
return pow(hypot(a, b), 4.0) + fma(b, (b * 4.0), -1.0);
}
function code(a, b) return Float64((hypot(a, b) ^ 4.0) + fma(b, Float64(b * 4.0), -1.0)) end
code[a_, b_] := N[(N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision] + N[(b * N[(b * 4.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\mathsf{hypot}\left(a, b\right)\right)}^{4} + \mathsf{fma}\left(b, b \cdot 4, -1\right)
\end{array}
Initial program 99.9%
associate--l+99.9%
unpow299.9%
unpow199.9%
sqr-pow99.9%
associate-*r*99.9%
Simplified100.0%
Final simplification100.0%
(FPCore (a b) :precision binary64 (+ (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) -1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) + (-1.0d0)
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) + -1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) + -1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) + -1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) + -1
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (a b)
:precision binary64
(let* ((t_0 (* 4.0 (* b b))))
(if (<= a 2.6e+22)
(+ (+ t_0 (pow b 4.0)) -1.0)
(+ (+ t_0 (pow a 4.0)) -1.0))))
double code(double a, double b) {
double t_0 = 4.0 * (b * b);
double tmp;
if (a <= 2.6e+22) {
tmp = (t_0 + pow(b, 4.0)) + -1.0;
} else {
tmp = (t_0 + pow(a, 4.0)) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = 4.0d0 * (b * b)
if (a <= 2.6d+22) then
tmp = (t_0 + (b ** 4.0d0)) + (-1.0d0)
else
tmp = (t_0 + (a ** 4.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double t_0 = 4.0 * (b * b);
double tmp;
if (a <= 2.6e+22) {
tmp = (t_0 + Math.pow(b, 4.0)) + -1.0;
} else {
tmp = (t_0 + Math.pow(a, 4.0)) + -1.0;
}
return tmp;
}
def code(a, b): t_0 = 4.0 * (b * b) tmp = 0 if a <= 2.6e+22: tmp = (t_0 + math.pow(b, 4.0)) + -1.0 else: tmp = (t_0 + math.pow(a, 4.0)) + -1.0 return tmp
function code(a, b) t_0 = Float64(4.0 * Float64(b * b)) tmp = 0.0 if (a <= 2.6e+22) tmp = Float64(Float64(t_0 + (b ^ 4.0)) + -1.0); else tmp = Float64(Float64(t_0 + (a ^ 4.0)) + -1.0); end return tmp end
function tmp_2 = code(a, b) t_0 = 4.0 * (b * b); tmp = 0.0; if (a <= 2.6e+22) tmp = (t_0 + (b ^ 4.0)) + -1.0; else tmp = (t_0 + (a ^ 4.0)) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, 2.6e+22], N[(N[(t$95$0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(t$95$0 + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \left(b \cdot b\right)\\
\mathbf{if}\;a \leq 2.6 \cdot 10^{+22}:\\
\;\;\;\;\left(t_0 + {b}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;\left(t_0 + {a}^{4}\right) + -1\\
\end{array}
\end{array}
if a < 2.6e22Initial program 99.9%
Taylor expanded in a around 0 82.7%
if 2.6e22 < a Initial program 99.8%
Taylor expanded in a around inf 98.7%
Final simplification87.1%
(FPCore (a b) :precision binary64 (+ (+ (* 4.0 (* b b)) (pow a 4.0)) -1.0))
double code(double a, double b) {
return ((4.0 * (b * b)) + pow(a, 4.0)) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((4.0d0 * (b * b)) + (a ** 4.0d0)) + (-1.0d0)
end function
public static double code(double a, double b) {
return ((4.0 * (b * b)) + Math.pow(a, 4.0)) + -1.0;
}
def code(a, b): return ((4.0 * (b * b)) + math.pow(a, 4.0)) + -1.0
function code(a, b) return Float64(Float64(Float64(4.0 * Float64(b * b)) + (a ^ 4.0)) + -1.0) end
function tmp = code(a, b) tmp = ((4.0 * (b * b)) + (a ^ 4.0)) + -1.0; end
code[a_, b_] := N[(N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(4 \cdot \left(b \cdot b\right) + {a}^{4}\right) + -1
\end{array}
Initial program 99.9%
Taylor expanded in a around inf 85.7%
Final simplification85.7%
herbie shell --seed 2023196
(FPCore (a b)
:name "Bouland and Aaronson, Equation (26)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))