
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))
INFINITY)
(+
(fma
4.0
(fma a (fma a a a) (* b (* b (fma a -3.0 1.0))))
(pow (hypot a b) 4.0))
-1.0)
(pow a 4.0)))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= ((double) INFINITY)) {
tmp = fma(4.0, fma(a, fma(a, a, a), (b * (b * fma(a, -3.0, 1.0)))), pow(hypot(a, b), 4.0)) + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) <= Inf) tmp = Float64(fma(4.0, fma(a, fma(a, a, a), Float64(b * Float64(b * fma(a, -3.0, 1.0)))), (hypot(a, b) ^ 4.0)) + -1.0); else tmp = a ^ 4.0; end return tmp end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(4.0 * N[(a * N[(a * a + a), $MachinePrecision] + N[(b * N[(b * N[(a * -3.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(4, \mathsf{fma}\left(a, \mathsf{fma}\left(a, a, a\right), b \cdot \left(b \cdot \mathsf{fma}\left(a, -3, 1\right)\right)\right), {\left(\mathsf{hypot}\left(a, b\right)\right)}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) < +inf.0Initial program 99.7%
sub-neg99.7%
Simplified100.0%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
Simplified4.1%
Taylor expanded in a around inf 97.4%
Final simplification99.2%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0))))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right)\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) < +inf.0Initial program 99.7%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (+.f64 1 a)) (*.f64 (*.f64 b b) (-.f64 1 (*.f64 3 a)))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
Simplified4.1%
Taylor expanded in a around inf 97.4%
Final simplification99.1%
(FPCore (a b)
:precision binary64
(let* ((t_0 (+ (pow a 4.0) (+ -1.0 (* (+ a 1.0) (* (* a a) 4.0))))))
(if (<= b -4.2e+31)
(pow b 4.0)
(if (<= b -8.5e-267)
t_0
(if (<= b 3.2e-278)
(pow a 4.0)
(if (<= b 4.8e-130)
t_0
(if (<= b 2.1e+60) (* (pow a 3.0) (+ a 4.0)) (pow b 4.0))))))))
double code(double a, double b) {
double t_0 = pow(a, 4.0) + (-1.0 + ((a + 1.0) * ((a * a) * 4.0)));
double tmp;
if (b <= -4.2e+31) {
tmp = pow(b, 4.0);
} else if (b <= -8.5e-267) {
tmp = t_0;
} else if (b <= 3.2e-278) {
tmp = pow(a, 4.0);
} else if (b <= 4.8e-130) {
tmp = t_0;
} else if (b <= 2.1e+60) {
tmp = pow(a, 3.0) * (a + 4.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = (a ** 4.0d0) + ((-1.0d0) + ((a + 1.0d0) * ((a * a) * 4.0d0)))
if (b <= (-4.2d+31)) then
tmp = b ** 4.0d0
else if (b <= (-8.5d-267)) then
tmp = t_0
else if (b <= 3.2d-278) then
tmp = a ** 4.0d0
else if (b <= 4.8d-130) then
tmp = t_0
else if (b <= 2.1d+60) then
tmp = (a ** 3.0d0) * (a + 4.0d0)
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double t_0 = Math.pow(a, 4.0) + (-1.0 + ((a + 1.0) * ((a * a) * 4.0)));
double tmp;
if (b <= -4.2e+31) {
tmp = Math.pow(b, 4.0);
} else if (b <= -8.5e-267) {
tmp = t_0;
} else if (b <= 3.2e-278) {
tmp = Math.pow(a, 4.0);
} else if (b <= 4.8e-130) {
tmp = t_0;
} else if (b <= 2.1e+60) {
tmp = Math.pow(a, 3.0) * (a + 4.0);
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(a, 4.0) + (-1.0 + ((a + 1.0) * ((a * a) * 4.0))) tmp = 0 if b <= -4.2e+31: tmp = math.pow(b, 4.0) elif b <= -8.5e-267: tmp = t_0 elif b <= 3.2e-278: tmp = math.pow(a, 4.0) elif b <= 4.8e-130: tmp = t_0 elif b <= 2.1e+60: tmp = math.pow(a, 3.0) * (a + 4.0) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) t_0 = Float64((a ^ 4.0) + Float64(-1.0 + Float64(Float64(a + 1.0) * Float64(Float64(a * a) * 4.0)))) tmp = 0.0 if (b <= -4.2e+31) tmp = b ^ 4.0; elseif (b <= -8.5e-267) tmp = t_0; elseif (b <= 3.2e-278) tmp = a ^ 4.0; elseif (b <= 4.8e-130) tmp = t_0; elseif (b <= 2.1e+60) tmp = Float64((a ^ 3.0) * Float64(a + 4.0)); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (a ^ 4.0) + (-1.0 + ((a + 1.0) * ((a * a) * 4.0))); tmp = 0.0; if (b <= -4.2e+31) tmp = b ^ 4.0; elseif (b <= -8.5e-267) tmp = t_0; elseif (b <= 3.2e-278) tmp = a ^ 4.0; elseif (b <= 4.8e-130) tmp = t_0; elseif (b <= 2.1e+60) tmp = (a ^ 3.0) * (a + 4.0); else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[a, 4.0], $MachinePrecision] + N[(-1.0 + N[(N[(a + 1.0), $MachinePrecision] * N[(N[(a * a), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -4.2e+31], N[Power[b, 4.0], $MachinePrecision], If[LessEqual[b, -8.5e-267], t$95$0, If[LessEqual[b, 3.2e-278], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[b, 4.8e-130], t$95$0, If[LessEqual[b, 2.1e+60], N[(N[Power[a, 3.0], $MachinePrecision] * N[(a + 4.0), $MachinePrecision]), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {a}^{4} + \left(-1 + \left(a + 1\right) \cdot \left(\left(a \cdot a\right) \cdot 4\right)\right)\\
\mathbf{if}\;b \leq -4.2 \cdot 10^{+31}:\\
\;\;\;\;{b}^{4}\\
\mathbf{elif}\;b \leq -8.5 \cdot 10^{-267}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;b \leq 3.2 \cdot 10^{-278}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;b \leq 4.8 \cdot 10^{-130}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;b \leq 2.1 \cdot 10^{+60}:\\
\;\;\;\;{a}^{3} \cdot \left(a + 4\right)\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < -4.19999999999999958e31 or 2.1000000000000001e60 < b Initial program 66.2%
associate--l+66.2%
fma-def66.2%
Simplified68.9%
Taylor expanded in b around inf 97.5%
if -4.19999999999999958e31 < b < -8.49999999999999987e-267 or 3.20000000000000018e-278 < b < 4.79999999999999993e-130Initial program 87.4%
associate--l+87.4%
fma-def87.4%
Simplified87.4%
Taylor expanded in b around 0 86.0%
associate--l+86.0%
associate-*r*86.0%
unpow286.0%
Simplified86.0%
if -8.49999999999999987e-267 < b < 3.20000000000000018e-278Initial program 42.9%
associate--l+42.9%
fma-def42.9%
Simplified42.9%
Taylor expanded in a around inf 72.3%
if 4.79999999999999993e-130 < b < 2.1000000000000001e60Initial program 64.3%
associate--l+64.3%
fma-def64.3%
Simplified64.3%
Taylor expanded in b around 0 48.2%
associate--l+48.2%
associate-*r*48.2%
unpow248.2%
Simplified48.2%
Taylor expanded in a around inf 32.5%
*-commutative32.5%
metadata-eval32.5%
pow-plus32.4%
distribute-lft-out63.7%
Simplified63.7%
Final simplification86.1%
(FPCore (a b)
:precision binary64
(if (<= a -34.0)
(pow a 4.0)
(if (<= a 2e-153)
(pow b 4.0)
(if (<= a 1.85e-48) -1.0 (if (<= a 4.2e+24) (pow b 4.0) (pow a 4.0))))))
double code(double a, double b) {
double tmp;
if (a <= -34.0) {
tmp = pow(a, 4.0);
} else if (a <= 2e-153) {
tmp = pow(b, 4.0);
} else if (a <= 1.85e-48) {
tmp = -1.0;
} else if (a <= 4.2e+24) {
tmp = pow(b, 4.0);
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-34.0d0)) then
tmp = a ** 4.0d0
else if (a <= 2d-153) then
tmp = b ** 4.0d0
else if (a <= 1.85d-48) then
tmp = -1.0d0
else if (a <= 4.2d+24) then
tmp = b ** 4.0d0
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -34.0) {
tmp = Math.pow(a, 4.0);
} else if (a <= 2e-153) {
tmp = Math.pow(b, 4.0);
} else if (a <= 1.85e-48) {
tmp = -1.0;
} else if (a <= 4.2e+24) {
tmp = Math.pow(b, 4.0);
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -34.0: tmp = math.pow(a, 4.0) elif a <= 2e-153: tmp = math.pow(b, 4.0) elif a <= 1.85e-48: tmp = -1.0 elif a <= 4.2e+24: tmp = math.pow(b, 4.0) else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -34.0) tmp = a ^ 4.0; elseif (a <= 2e-153) tmp = b ^ 4.0; elseif (a <= 1.85e-48) tmp = -1.0; elseif (a <= 4.2e+24) tmp = b ^ 4.0; else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -34.0) tmp = a ^ 4.0; elseif (a <= 2e-153) tmp = b ^ 4.0; elseif (a <= 1.85e-48) tmp = -1.0; elseif (a <= 4.2e+24) tmp = b ^ 4.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -34.0], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[a, 2e-153], N[Power[b, 4.0], $MachinePrecision], If[LessEqual[a, 1.85e-48], -1.0, If[LessEqual[a, 4.2e+24], N[Power[b, 4.0], $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -34:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;a \leq 2 \cdot 10^{-153}:\\
\;\;\;\;{b}^{4}\\
\mathbf{elif}\;a \leq 1.85 \cdot 10^{-48}:\\
\;\;\;\;-1\\
\mathbf{elif}\;a \leq 4.2 \cdot 10^{+24}:\\
\;\;\;\;{b}^{4}\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -34 or 4.2000000000000003e24 < a Initial program 43.1%
associate--l+43.1%
fma-def43.1%
Simplified45.5%
Taylor expanded in a around inf 92.1%
if -34 < a < 2.00000000000000008e-153 or 1.8499999999999999e-48 < a < 4.2000000000000003e24Initial program 98.8%
associate--l+98.8%
fma-def98.8%
Simplified98.8%
Taylor expanded in b around inf 66.4%
if 2.00000000000000008e-153 < a < 1.8499999999999999e-48Initial program 99.9%
associate--l+99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in b around 0 66.8%
associate--l+66.8%
associate-*r*66.8%
unpow266.8%
Simplified66.8%
Taylor expanded in a around 0 66.8%
Final simplification79.2%
(FPCore (a b)
:precision binary64
(if (<= a -34.0)
(* (pow a 3.0) (+ a 4.0))
(if (<= a 2e-153)
(pow b 4.0)
(if (<= a 4.7e-49) -1.0 (if (<= a 3.9e+25) (pow b 4.0) (pow a 4.0))))))
double code(double a, double b) {
double tmp;
if (a <= -34.0) {
tmp = pow(a, 3.0) * (a + 4.0);
} else if (a <= 2e-153) {
tmp = pow(b, 4.0);
} else if (a <= 4.7e-49) {
tmp = -1.0;
} else if (a <= 3.9e+25) {
tmp = pow(b, 4.0);
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-34.0d0)) then
tmp = (a ** 3.0d0) * (a + 4.0d0)
else if (a <= 2d-153) then
tmp = b ** 4.0d0
else if (a <= 4.7d-49) then
tmp = -1.0d0
else if (a <= 3.9d+25) then
tmp = b ** 4.0d0
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -34.0) {
tmp = Math.pow(a, 3.0) * (a + 4.0);
} else if (a <= 2e-153) {
tmp = Math.pow(b, 4.0);
} else if (a <= 4.7e-49) {
tmp = -1.0;
} else if (a <= 3.9e+25) {
tmp = Math.pow(b, 4.0);
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -34.0: tmp = math.pow(a, 3.0) * (a + 4.0) elif a <= 2e-153: tmp = math.pow(b, 4.0) elif a <= 4.7e-49: tmp = -1.0 elif a <= 3.9e+25: tmp = math.pow(b, 4.0) else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -34.0) tmp = Float64((a ^ 3.0) * Float64(a + 4.0)); elseif (a <= 2e-153) tmp = b ^ 4.0; elseif (a <= 4.7e-49) tmp = -1.0; elseif (a <= 3.9e+25) tmp = b ^ 4.0; else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -34.0) tmp = (a ^ 3.0) * (a + 4.0); elseif (a <= 2e-153) tmp = b ^ 4.0; elseif (a <= 4.7e-49) tmp = -1.0; elseif (a <= 3.9e+25) tmp = b ^ 4.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -34.0], N[(N[Power[a, 3.0], $MachinePrecision] * N[(a + 4.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 2e-153], N[Power[b, 4.0], $MachinePrecision], If[LessEqual[a, 4.7e-49], -1.0, If[LessEqual[a, 3.9e+25], N[Power[b, 4.0], $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -34:\\
\;\;\;\;{a}^{3} \cdot \left(a + 4\right)\\
\mathbf{elif}\;a \leq 2 \cdot 10^{-153}:\\
\;\;\;\;{b}^{4}\\
\mathbf{elif}\;a \leq 4.7 \cdot 10^{-49}:\\
\;\;\;\;-1\\
\mathbf{elif}\;a \leq 3.9 \cdot 10^{+25}:\\
\;\;\;\;{b}^{4}\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -34Initial program 31.8%
associate--l+31.8%
fma-def31.8%
Simplified35.9%
Taylor expanded in b around 0 26.6%
associate--l+26.6%
associate-*r*26.6%
unpow226.6%
Simplified26.6%
Taylor expanded in a around inf 24.5%
*-commutative24.5%
metadata-eval24.5%
pow-plus24.5%
distribute-lft-out92.5%
Simplified92.5%
if -34 < a < 2.00000000000000008e-153 or 4.70000000000000021e-49 < a < 3.9000000000000002e25Initial program 98.8%
associate--l+98.8%
fma-def98.8%
Simplified98.8%
Taylor expanded in b around inf 66.4%
if 2.00000000000000008e-153 < a < 4.70000000000000021e-49Initial program 99.9%
associate--l+99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in b around 0 66.8%
associate--l+66.8%
associate-*r*66.8%
unpow266.8%
Simplified66.8%
Taylor expanded in a around 0 66.8%
if 3.9000000000000002e25 < a Initial program 58.0%
associate--l+58.0%
fma-def58.0%
Simplified58.0%
Taylor expanded in a around inf 93.2%
Final simplification79.5%
(FPCore (a b) :precision binary64 (if (<= a -4.8e-8) (pow a 4.0) (if (<= a 0.0265) -1.0 (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (a <= -4.8e-8) {
tmp = pow(a, 4.0);
} else if (a <= 0.0265) {
tmp = -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-4.8d-8)) then
tmp = a ** 4.0d0
else if (a <= 0.0265d0) then
tmp = -1.0d0
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -4.8e-8) {
tmp = Math.pow(a, 4.0);
} else if (a <= 0.0265) {
tmp = -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -4.8e-8: tmp = math.pow(a, 4.0) elif a <= 0.0265: tmp = -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (a <= -4.8e-8) tmp = a ^ 4.0; elseif (a <= 0.0265) tmp = -1.0; else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -4.8e-8) tmp = a ^ 4.0; elseif (a <= 0.0265) tmp = -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -4.8e-8], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[a, 0.0265], -1.0, N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -4.8 \cdot 10^{-8}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;a \leq 0.0265:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if a < -4.79999999999999997e-8 or 0.0264999999999999993 < a Initial program 46.5%
associate--l+46.5%
fma-def46.5%
Simplified48.7%
Taylor expanded in a around inf 86.2%
if -4.79999999999999997e-8 < a < 0.0264999999999999993Initial program 99.8%
associate--l+99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in b around 0 41.3%
associate--l+41.3%
associate-*r*41.3%
unpow241.3%
Simplified41.3%
Taylor expanded in a around 0 41.3%
Final simplification65.3%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 71.3%
associate--l+71.3%
fma-def71.3%
Simplified72.5%
Taylor expanded in b around 0 47.6%
associate--l+47.6%
associate-*r*47.6%
unpow247.6%
Simplified47.6%
Taylor expanded in a around 0 19.6%
Final simplification19.6%
herbie shell --seed 2023195
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))