
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (* y z) z x))
double code(double x, double y, double z) {
return fma((y * z), z, x);
}
function code(x, y, z) return fma(Float64(y * z), z, x) end
code[x_, y_, z_] := N[(N[(y * z), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot z, z, x\right)
\end{array}
Initial program 99.9%
associate-*l*92.7%
Simplified92.7%
+-commutative92.7%
associate-*r*99.9%
fma-def99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -6.5e+165) (not (<= z 1.32e+154))) (* z (* y z)) (+ x (* y (* z z)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6.5e+165) || !(z <= 1.32e+154)) {
tmp = z * (y * z);
} else {
tmp = x + (y * (z * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6.5d+165)) .or. (.not. (z <= 1.32d+154))) then
tmp = z * (y * z)
else
tmp = x + (y * (z * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6.5e+165) || !(z <= 1.32e+154)) {
tmp = z * (y * z);
} else {
tmp = x + (y * (z * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6.5e+165) or not (z <= 1.32e+154): tmp = z * (y * z) else: tmp = x + (y * (z * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6.5e+165) || !(z <= 1.32e+154)) tmp = Float64(z * Float64(y * z)); else tmp = Float64(x + Float64(y * Float64(z * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6.5e+165) || ~((z <= 1.32e+154))) tmp = z * (y * z); else tmp = x + (y * (z * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6.5e+165], N[Not[LessEqual[z, 1.32e+154]], $MachinePrecision]], N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.5 \cdot 10^{+165} \lor \neg \left(z \leq 1.32 \cdot 10^{+154}\right):\\
\;\;\;\;z \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if z < -6.4999999999999999e165 or 1.31999999999999998e154 < z Initial program 99.9%
associate-*l*76.5%
Simplified76.5%
+-commutative76.5%
associate-*r*99.9%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 76.5%
unpow276.5%
associate-*r*99.7%
*-commutative99.7%
Simplified99.7%
if -6.4999999999999999e165 < z < 1.31999999999999998e154Initial program 99.9%
associate-*l*99.4%
Simplified99.4%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -720.0) (not (<= z 4e-7))) (* y (* z z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -720.0) || !(z <= 4e-7)) {
tmp = y * (z * z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-720.0d0)) .or. (.not. (z <= 4d-7))) then
tmp = y * (z * z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -720.0) || !(z <= 4e-7)) {
tmp = y * (z * z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -720.0) or not (z <= 4e-7): tmp = y * (z * z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -720.0) || !(z <= 4e-7)) tmp = Float64(y * Float64(z * z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -720.0) || ~((z <= 4e-7))) tmp = y * (z * z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -720.0], N[Not[LessEqual[z, 4e-7]], $MachinePrecision]], N[(y * N[(z * z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -720 \lor \neg \left(z \leq 4 \cdot 10^{-7}\right):\\
\;\;\;\;y \cdot \left(z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -720 or 3.9999999999999998e-7 < z Initial program 99.9%
associate-*l*86.3%
Simplified86.3%
+-commutative86.3%
associate-*r*99.9%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 75.0%
unpow275.0%
Simplified75.0%
if -720 < z < 3.9999999999999998e-7Initial program 100.0%
associate-*l*99.2%
Simplified99.2%
Taylor expanded in x around inf 87.1%
Final simplification81.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -34.0) (not (<= z 4.8e-6))) (* z (* y z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -34.0) || !(z <= 4.8e-6)) {
tmp = z * (y * z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-34.0d0)) .or. (.not. (z <= 4.8d-6))) then
tmp = z * (y * z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -34.0) || !(z <= 4.8e-6)) {
tmp = z * (y * z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -34.0) or not (z <= 4.8e-6): tmp = z * (y * z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -34.0) || !(z <= 4.8e-6)) tmp = Float64(z * Float64(y * z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -34.0) || ~((z <= 4.8e-6))) tmp = z * (y * z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -34.0], N[Not[LessEqual[z, 4.8e-6]], $MachinePrecision]], N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -34 \lor \neg \left(z \leq 4.8 \cdot 10^{-6}\right):\\
\;\;\;\;z \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -34 or 4.7999999999999998e-6 < z Initial program 99.9%
associate-*l*86.3%
Simplified86.3%
+-commutative86.3%
associate-*r*99.9%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 75.0%
unpow275.0%
associate-*r*88.6%
*-commutative88.6%
Simplified88.6%
if -34 < z < 4.7999999999999998e-6Initial program 100.0%
associate-*l*99.2%
Simplified99.2%
Taylor expanded in x around inf 87.1%
Final simplification87.8%
(FPCore (x y z) :precision binary64 (+ x (* z (* y z))))
double code(double x, double y, double z) {
return x + (z * (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * (y * z))
end function
public static double code(double x, double y, double z) {
return x + (z * (y * z));
}
def code(x, y, z): return x + (z * (y * z))
function code(x, y, z) return Float64(x + Float64(z * Float64(y * z))) end
function tmp = code(x, y, z) tmp = x + (z * (y * z)); end
code[x_, y_, z_] := N[(x + N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(y \cdot z\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
associate-*l*92.7%
Simplified92.7%
Taylor expanded in x around inf 49.8%
Final simplification49.8%
herbie shell --seed 2023195
(FPCore (x y z)
:name "Statistics.Sample:robustSumVarWeighted from math-functions-0.1.5.2"
:precision binary64
(+ x (* (* y z) z)))