
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y -5e+53)
-1.0
(if (<= y -8.5e-18)
1.0
(if (<= y -1.65e-51)
-1.0
(if (<= y 3.9e-11) (+ 1.0 (* -2.0 (/ y x))) -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -5e+53) {
tmp = -1.0;
} else if (y <= -8.5e-18) {
tmp = 1.0;
} else if (y <= -1.65e-51) {
tmp = -1.0;
} else if (y <= 3.9e-11) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-5d+53)) then
tmp = -1.0d0
else if (y <= (-8.5d-18)) then
tmp = 1.0d0
else if (y <= (-1.65d-51)) then
tmp = -1.0d0
else if (y <= 3.9d-11) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -5e+53) {
tmp = -1.0;
} else if (y <= -8.5e-18) {
tmp = 1.0;
} else if (y <= -1.65e-51) {
tmp = -1.0;
} else if (y <= 3.9e-11) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -5e+53: tmp = -1.0 elif y <= -8.5e-18: tmp = 1.0 elif y <= -1.65e-51: tmp = -1.0 elif y <= 3.9e-11: tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -5e+53) tmp = -1.0; elseif (y <= -8.5e-18) tmp = 1.0; elseif (y <= -1.65e-51) tmp = -1.0; elseif (y <= 3.9e-11) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -5e+53) tmp = -1.0; elseif (y <= -8.5e-18) tmp = 1.0; elseif (y <= -1.65e-51) tmp = -1.0; elseif (y <= 3.9e-11) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -5e+53], -1.0, If[LessEqual[y, -8.5e-18], 1.0, If[LessEqual[y, -1.65e-51], -1.0, If[LessEqual[y, 3.9e-11], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{+53}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -8.5 \cdot 10^{-18}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -1.65 \cdot 10^{-51}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 3.9 \cdot 10^{-11}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -5.0000000000000004e53 or -8.4999999999999995e-18 < y < -1.64999999999999986e-51 or 3.9000000000000001e-11 < y Initial program 100.0%
Taylor expanded in x around 0 85.6%
if -5.0000000000000004e53 < y < -8.4999999999999995e-18Initial program 100.0%
Taylor expanded in x around inf 89.1%
if -1.64999999999999986e-51 < y < 3.9000000000000001e-11Initial program 100.0%
Taylor expanded in y around 0 83.3%
Final simplification84.6%
(FPCore (x y)
:precision binary64
(if (<= y -5e+54)
-1.0
(if (<= y -6e-17)
1.0
(if (<= y -4.2e-62) -1.0 (if (<= y 4e-11) 1.0 -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -5e+54) {
tmp = -1.0;
} else if (y <= -6e-17) {
tmp = 1.0;
} else if (y <= -4.2e-62) {
tmp = -1.0;
} else if (y <= 4e-11) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-5d+54)) then
tmp = -1.0d0
else if (y <= (-6d-17)) then
tmp = 1.0d0
else if (y <= (-4.2d-62)) then
tmp = -1.0d0
else if (y <= 4d-11) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -5e+54) {
tmp = -1.0;
} else if (y <= -6e-17) {
tmp = 1.0;
} else if (y <= -4.2e-62) {
tmp = -1.0;
} else if (y <= 4e-11) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -5e+54: tmp = -1.0 elif y <= -6e-17: tmp = 1.0 elif y <= -4.2e-62: tmp = -1.0 elif y <= 4e-11: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -5e+54) tmp = -1.0; elseif (y <= -6e-17) tmp = 1.0; elseif (y <= -4.2e-62) tmp = -1.0; elseif (y <= 4e-11) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -5e+54) tmp = -1.0; elseif (y <= -6e-17) tmp = 1.0; elseif (y <= -4.2e-62) tmp = -1.0; elseif (y <= 4e-11) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -5e+54], -1.0, If[LessEqual[y, -6e-17], 1.0, If[LessEqual[y, -4.2e-62], -1.0, If[LessEqual[y, 4e-11], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{+54}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -6 \cdot 10^{-17}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -4.2 \cdot 10^{-62}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 4 \cdot 10^{-11}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -5.00000000000000005e54 or -6.00000000000000012e-17 < y < -4.1999999999999998e-62 or 3.99999999999999976e-11 < y Initial program 100.0%
Taylor expanded in x around 0 85.1%
if -5.00000000000000005e54 < y < -6.00000000000000012e-17 or -4.1999999999999998e-62 < y < 3.99999999999999976e-11Initial program 100.0%
Taylor expanded in x around inf 83.0%
Final simplification84.0%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 49.7%
Final simplification49.7%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023195
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))