
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (- 1.0 (/ x 3.0))))
double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * (1.0d0 - (x / 3.0d0))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
def code(x, y): return ((1.0 - x) / y) * (1.0 - (x / 3.0))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(1.0 - Float64(x / 3.0))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * (1.0 - (x / 3.0)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \left(1 - \frac{x}{3}\right)
\end{array}
Initial program 91.7%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (or (<= x -1.7) (not (<= x 1.75))) (* (- 3.0 x) (* (/ x y) -0.3333333333333333)) (/ 1.0 (/ y (- 1.0 x)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.75)) {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
} else {
tmp = 1.0 / (y / (1.0 - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.7d0)) .or. (.not. (x <= 1.75d0))) then
tmp = (3.0d0 - x) * ((x / y) * (-0.3333333333333333d0))
else
tmp = 1.0d0 / (y / (1.0d0 - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.75)) {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
} else {
tmp = 1.0 / (y / (1.0 - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.7) or not (x <= 1.75): tmp = (3.0 - x) * ((x / y) * -0.3333333333333333) else: tmp = 1.0 / (y / (1.0 - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.7) || !(x <= 1.75)) tmp = Float64(Float64(3.0 - x) * Float64(Float64(x / y) * -0.3333333333333333)); else tmp = Float64(1.0 / Float64(y / Float64(1.0 - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.7) || ~((x <= 1.75))) tmp = (3.0 - x) * ((x / y) * -0.3333333333333333); else tmp = 1.0 / (y / (1.0 - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.7], N[Not[LessEqual[x, 1.75]], $MachinePrecision]], N[(N[(3.0 - x), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(y / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \lor \neg \left(x \leq 1.75\right):\\
\;\;\;\;\left(3 - x\right) \cdot \left(\frac{x}{y} \cdot -0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{y}{1 - x}}\\
\end{array}
\end{array}
if x < -1.69999999999999996 or 1.75 < x Initial program 85.4%
associate-*l/99.6%
*-commutative99.6%
associate-/r*99.7%
Simplified99.7%
Taylor expanded in x around inf 98.0%
if -1.69999999999999996 < x < 1.75Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.6%
clear-num98.6%
inv-pow98.6%
Applied egg-rr98.6%
unpow-198.6%
Simplified98.6%
Final simplification98.3%
(FPCore (x y) :precision binary64 (if (or (<= x -1.3) (not (<= x 2.3))) (* (/ x y) (+ -1.3333333333333333 (* x 0.3333333333333333))) (/ 1.0 (/ y (- 1.0 x)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.3) || !(x <= 2.3)) {
tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333));
} else {
tmp = 1.0 / (y / (1.0 - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.3d0)) .or. (.not. (x <= 2.3d0))) then
tmp = (x / y) * ((-1.3333333333333333d0) + (x * 0.3333333333333333d0))
else
tmp = 1.0d0 / (y / (1.0d0 - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.3) || !(x <= 2.3)) {
tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333));
} else {
tmp = 1.0 / (y / (1.0 - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.3) or not (x <= 2.3): tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333)) else: tmp = 1.0 / (y / (1.0 - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.3) || !(x <= 2.3)) tmp = Float64(Float64(x / y) * Float64(-1.3333333333333333 + Float64(x * 0.3333333333333333))); else tmp = Float64(1.0 / Float64(y / Float64(1.0 - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.3) || ~((x <= 2.3))) tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333)); else tmp = 1.0 / (y / (1.0 - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.3], N[Not[LessEqual[x, 2.3]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(-1.3333333333333333 + N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(y / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \lor \neg \left(x \leq 2.3\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(-1.3333333333333333 + x \cdot 0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{y}{1 - x}}\\
\end{array}
\end{array}
if x < -1.30000000000000004 or 2.2999999999999998 < x Initial program 85.4%
associate-*l/99.6%
*-commutative99.6%
associate-/r*99.7%
Simplified99.7%
associate-*r/99.8%
*-commutative99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 73.5%
+-commutative73.5%
*-commutative73.5%
*-commutative73.5%
unpow273.5%
associate-*l/87.8%
associate-*r*87.8%
distribute-lft-out99.0%
Simplified99.0%
if -1.30000000000000004 < x < 2.2999999999999998Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.6%
clear-num98.6%
inv-pow98.6%
Applied egg-rr98.6%
unpow-198.6%
Simplified98.6%
Final simplification98.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.7) (not (<= x 1.75))) (* (/ x y) (+ -1.3333333333333333 (* x 0.3333333333333333))) (/ (+ 3.0 (* x -4.0)) (* y 3.0))))
double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.75)) {
tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333));
} else {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.7d0)) .or. (.not. (x <= 1.75d0))) then
tmp = (x / y) * ((-1.3333333333333333d0) + (x * 0.3333333333333333d0))
else
tmp = (3.0d0 + (x * (-4.0d0))) / (y * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.75)) {
tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333));
} else {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.7) or not (x <= 1.75): tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333)) else: tmp = (3.0 + (x * -4.0)) / (y * 3.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.7) || !(x <= 1.75)) tmp = Float64(Float64(x / y) * Float64(-1.3333333333333333 + Float64(x * 0.3333333333333333))); else tmp = Float64(Float64(3.0 + Float64(x * -4.0)) / Float64(y * 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.7) || ~((x <= 1.75))) tmp = (x / y) * (-1.3333333333333333 + (x * 0.3333333333333333)); else tmp = (3.0 + (x * -4.0)) / (y * 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.7], N[Not[LessEqual[x, 1.75]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(-1.3333333333333333 + N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 + N[(x * -4.0), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \lor \neg \left(x \leq 1.75\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(-1.3333333333333333 + x \cdot 0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{3 + x \cdot -4}{y \cdot 3}\\
\end{array}
\end{array}
if x < -1.69999999999999996 or 1.75 < x Initial program 85.4%
associate-*l/99.6%
*-commutative99.6%
associate-/r*99.7%
Simplified99.7%
associate-*r/99.8%
*-commutative99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 73.5%
+-commutative73.5%
*-commutative73.5%
*-commutative73.5%
unpow273.5%
associate-*l/87.8%
associate-*r*87.8%
distribute-lft-out99.0%
Simplified99.0%
if -1.69999999999999996 < x < 1.75Initial program 99.5%
Taylor expanded in x around 0 99.2%
*-commutative99.2%
Simplified99.2%
Final simplification99.1%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* 0.3333333333333333 (/ (* x x) y)) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * ((x * x) / y)
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = 0.3333333333333333 * ((x * x) / y) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(Float64(x * x) / y)); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = 0.3333333333333333 * ((x * x) / y); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(N[(x * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 85.4%
associate-*l/99.6%
*-commutative99.6%
associate-/r*99.7%
Simplified99.7%
Taylor expanded in x around inf 83.5%
unpow283.5%
Simplified83.5%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.6%
Final simplification90.2%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* x (* x (/ 0.3333333333333333 y))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = x * (x * (0.3333333333333333d0 / y))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = x * (x * (0.3333333333333333 / y)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = x * (x * (0.3333333333333333 / y)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 85.4%
Taylor expanded in x around inf 83.6%
unpow283.6%
Simplified83.6%
div-inv83.5%
associate-*l*97.8%
*-commutative97.8%
associate-/r*97.8%
metadata-eval97.8%
Applied egg-rr97.8%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.6%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (/ (* x (/ x y)) 3.0) (/ 1.0 (/ y (- 1.0 x)))))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x * (x / y)) / 3.0;
} else {
tmp = 1.0 / (y / (1.0 - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x * (x / y)) / 3.0d0
else
tmp = 1.0d0 / (y / (1.0d0 - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x * (x / y)) / 3.0;
} else {
tmp = 1.0 / (y / (1.0 - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (x * (x / y)) / 3.0 else: tmp = 1.0 / (y / (1.0 - x)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(x * Float64(x / y)) / 3.0); else tmp = Float64(1.0 / Float64(y / Float64(1.0 - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (x * (x / y)) / 3.0; else tmp = 1.0 / (y / (1.0 - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision], N[(1.0 / N[(y / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x \cdot \frac{x}{y}}{3}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{y}{1 - x}}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 85.4%
associate-*l/99.6%
*-commutative99.6%
associate-/r*99.7%
Simplified99.7%
associate-*r/99.8%
*-commutative99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 83.6%
unpow283.6%
associate-*r/97.9%
Simplified97.9%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.6%
clear-num98.6%
inv-pow98.6%
Applied egg-rr98.6%
unpow-198.6%
Simplified98.6%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* x (* (/ x y) 0.3333333333333333)) (if (<= x 3.0) (/ (- 1.0 x) y) (* x (* x (/ 0.3333333333333333 y))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * ((x / y) * 0.3333333333333333);
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (x * (0.3333333333333333 / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = x * ((x / y) * 0.3333333333333333d0)
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = x * (x * (0.3333333333333333d0 / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * ((x / y) * 0.3333333333333333);
} else if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = x * (x * (0.3333333333333333 / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = x * ((x / y) * 0.3333333333333333) elif x <= 3.0: tmp = (1.0 - x) / y else: tmp = x * (x * (0.3333333333333333 / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(x * Float64(Float64(x / y) * 0.3333333333333333)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = x * ((x / y) * 0.3333333333333333); elseif (x <= 3.0) tmp = (1.0 - x) / y; else tmp = x * (x * (0.3333333333333333 / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(x * N[(N[(x / y), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;x \cdot \left(\frac{x}{y} \cdot 0.3333333333333333\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 84.3%
Taylor expanded in x around inf 83.9%
unpow283.9%
Simplified83.9%
associate-/l*99.2%
associate-/r/99.2%
*-commutative99.2%
associate-/l/99.3%
div-inv99.3%
metadata-eval99.3%
Applied egg-rr99.3%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.6%
if 3 < x Initial program 86.6%
Taylor expanded in x around inf 83.2%
unpow283.2%
Simplified83.2%
div-inv83.2%
associate-*l*96.4%
*-commutative96.4%
associate-/r*96.4%
metadata-eval96.4%
Applied egg-rr96.4%
Final simplification98.2%
(FPCore (x y)
:precision binary64
(if (<= x -3.8)
(* x (* (/ x y) 0.3333333333333333))
(if (<= x 3.0)
(/ 1.0 (/ y (- 1.0 x)))
(* x (* x (/ 0.3333333333333333 y))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * ((x / y) * 0.3333333333333333);
} else if (x <= 3.0) {
tmp = 1.0 / (y / (1.0 - x));
} else {
tmp = x * (x * (0.3333333333333333 / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = x * ((x / y) * 0.3333333333333333d0)
else if (x <= 3.0d0) then
tmp = 1.0d0 / (y / (1.0d0 - x))
else
tmp = x * (x * (0.3333333333333333d0 / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * ((x / y) * 0.3333333333333333);
} else if (x <= 3.0) {
tmp = 1.0 / (y / (1.0 - x));
} else {
tmp = x * (x * (0.3333333333333333 / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = x * ((x / y) * 0.3333333333333333) elif x <= 3.0: tmp = 1.0 / (y / (1.0 - x)) else: tmp = x * (x * (0.3333333333333333 / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(x * Float64(Float64(x / y) * 0.3333333333333333)); elseif (x <= 3.0) tmp = Float64(1.0 / Float64(y / Float64(1.0 - x))); else tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = x * ((x / y) * 0.3333333333333333); elseif (x <= 3.0) tmp = 1.0 / (y / (1.0 - x)); else tmp = x * (x * (0.3333333333333333 / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(x * N[(N[(x / y), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(1.0 / N[(y / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;x \cdot \left(\frac{x}{y} \cdot 0.3333333333333333\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1}{\frac{y}{1 - x}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 84.3%
Taylor expanded in x around inf 83.9%
unpow283.9%
Simplified83.9%
associate-/l*99.2%
associate-/r/99.2%
*-commutative99.2%
associate-/l/99.3%
div-inv99.3%
metadata-eval99.3%
Applied egg-rr99.3%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.6%
clear-num98.6%
inv-pow98.6%
Applied egg-rr98.6%
unpow-198.6%
Simplified98.6%
if 3 < x Initial program 86.6%
Taylor expanded in x around inf 83.2%
unpow283.2%
Simplified83.2%
div-inv83.2%
associate-*l*96.4%
*-commutative96.4%
associate-/r*96.4%
metadata-eval96.4%
Applied egg-rr96.4%
Final simplification98.2%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (/ (- 1.0 x) y) 3.0)))
double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * (((1.0d0 - x) / y) / 3.0d0)
end function
public static double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
def code(x, y): return (3.0 - x) * (((1.0 - x) / y) / 3.0)
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(Float64(1.0 - x) / y) / 3.0)) end
function tmp = code(x, y) tmp = (3.0 - x) * (((1.0 - x) / y) / 3.0); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{\frac{1 - x}{y}}{3}
\end{array}
Initial program 91.7%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* x (/ -1.3333333333333333 y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = x * (-1.3333333333333333 / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = x * ((-1.3333333333333333d0) / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = x * (-1.3333333333333333 / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = x * (-1.3333333333333333 / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(x * Float64(-1.3333333333333333 / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = x * (-1.3333333333333333 / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(x * N[(-1.3333333333333333 / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;x \cdot \frac{-1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 84.3%
associate-*l/99.7%
*-commutative99.7%
associate-/r*99.7%
Simplified99.7%
associate-*r/99.8%
*-commutative99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 84.3%
+-commutative84.3%
*-commutative84.3%
*-commutative84.3%
unpow284.3%
associate-*l/99.7%
associate-*r*99.8%
distribute-lft-out99.8%
Simplified99.8%
Taylor expanded in x around 0 21.7%
*-commutative21.7%
associate-*l/21.7%
associate-*r/21.7%
Simplified21.7%
if -0.75 < x Initial program 94.6%
associate-*l/99.4%
*-commutative99.4%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around 0 62.9%
Final simplification51.1%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 84.3%
associate-*l/99.7%
*-commutative99.7%
associate-/r*99.7%
Simplified99.7%
Taylor expanded in x around inf 99.3%
neg-mul-199.3%
Simplified99.3%
Taylor expanded in x around 0 20.6%
associate-*r/20.6%
neg-mul-120.6%
Simplified20.6%
if -1 < x Initial program 94.6%
associate-*l/99.4%
*-commutative99.4%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around 0 62.9%
Final simplification50.8%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 91.7%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 49.6%
Final simplification49.6%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 91.7%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.8%
Simplified99.8%
Taylor expanded in x around 0 46.2%
Final simplification46.2%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023195
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))