
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (+ x (* (/ y a) (- z t))))
double code(double x, double y, double z, double t, double a) {
return x + ((y / a) * (z - t));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y / a) * (z - t))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y / a) * (z - t));
}
def code(x, y, z, t, a): return x + ((y / a) * (z - t))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y / a) * Float64(z - t))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y / a) * (z - t)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{a} \cdot \left(z - t\right)
\end{array}
Initial program 90.8%
associate-*l/96.9%
Simplified96.9%
Final simplification96.9%
(FPCore (x y z t a) :precision binary64 (if (or (<= z -2.5e+42) (not (<= z 4.2e+23))) (+ x (* (/ y a) z)) (- x (* (/ y a) t))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -2.5e+42) || !(z <= 4.2e+23)) {
tmp = x + ((y / a) * z);
} else {
tmp = x - ((y / a) * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-2.5d+42)) .or. (.not. (z <= 4.2d+23))) then
tmp = x + ((y / a) * z)
else
tmp = x - ((y / a) * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -2.5e+42) || !(z <= 4.2e+23)) {
tmp = x + ((y / a) * z);
} else {
tmp = x - ((y / a) * t);
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (z <= -2.5e+42) or not (z <= 4.2e+23): tmp = x + ((y / a) * z) else: tmp = x - ((y / a) * t) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((z <= -2.5e+42) || !(z <= 4.2e+23)) tmp = Float64(x + Float64(Float64(y / a) * z)); else tmp = Float64(x - Float64(Float64(y / a) * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((z <= -2.5e+42) || ~((z <= 4.2e+23))) tmp = x + ((y / a) * z); else tmp = x - ((y / a) * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -2.5e+42], N[Not[LessEqual[z, 4.2e+23]], $MachinePrecision]], N[(x + N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.5 \cdot 10^{+42} \lor \neg \left(z \leq 4.2 \cdot 10^{+23}\right):\\
\;\;\;\;x + \frac{y}{a} \cdot z\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{a} \cdot t\\
\end{array}
\end{array}
if z < -2.50000000000000003e42 or 4.2000000000000003e23 < z Initial program 89.9%
associate-*l/96.9%
Simplified96.9%
Taylor expanded in t around 0 84.1%
associate-*l/89.6%
*-commutative89.6%
Simplified89.6%
if -2.50000000000000003e42 < z < 4.2000000000000003e23Initial program 91.6%
associate-*l/97.0%
Simplified97.0%
Taylor expanded in z around 0 82.4%
mul-1-neg82.4%
associate-*l/90.5%
distribute-rgt-neg-out90.5%
+-commutative90.5%
*-commutative90.5%
distribute-lft-neg-out90.5%
unsub-neg90.5%
Simplified90.5%
Final simplification90.1%
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ a z))))
double code(double x, double y, double z, double t, double a) {
return x + (y / (a / z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / (a / z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y / (a / z));
}
def code(x, y, z, t, a): return x + (y / (a / z))
function code(x, y, z, t, a) return Float64(x + Float64(y / Float64(a / z))) end
function tmp = code(x, y, z, t, a) tmp = x + (y / (a / z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{a}{z}}
\end{array}
Initial program 90.8%
associate-/l*96.2%
Simplified96.2%
Taylor expanded in z around inf 74.2%
Final simplification74.2%
(FPCore (x y z t a) :precision binary64 (+ x (* (/ y a) z)))
double code(double x, double y, double z, double t, double a) {
return x + ((y / a) * z);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y / a) * z)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y / a) * z);
}
def code(x, y, z, t, a): return x + ((y / a) * z)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y / a) * z)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y / a) * z); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{a} \cdot z
\end{array}
Initial program 90.8%
associate-*l/96.9%
Simplified96.9%
Taylor expanded in t around 0 72.1%
associate-*l/75.1%
*-commutative75.1%
Simplified75.1%
Final simplification75.1%
(FPCore (x y z t a) :precision binary64 x)
double code(double x, double y, double z, double t, double a) {
return x;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x
end function
public static double code(double x, double y, double z, double t, double a) {
return x;
}
def code(x, y, z, t, a): return x
function code(x, y, z, t, a) return x end
function tmp = code(x, y, z, t, a) tmp = x; end
code[x_, y_, z_, t_, a_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 90.8%
associate-*l/96.9%
Simplified96.9%
Taylor expanded in x around inf 37.2%
Final simplification37.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t_1}\\
\end{array}
\end{array}
herbie shell --seed 2023195
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:herbie-target
(if (< y -1.0761266216389975e-10) (+ x (/ 1.0 (/ (/ a (- z t)) y))) (if (< y 2.894426862792089e-49) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t))))))
(+ x (/ (* y (- z t)) a)))