
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* 2.0 (* PI u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((2.0f * (((float) M_PI) * u2)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(2 \cdot \left(\pi \cdot u2\right)\right)
\end{array}
Initial program 57.7%
sub-neg57.7%
log1p-def99.0%
associate-*l*99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (- 1.0 u1) 0.9955999851226807) (sqrt (- (log (- 1.0 u1)))) (* (cos (* PI (* 2.0 u2))) (sqrt (- u1 (* u1 (* u1 -0.5)))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((1.0f - u1) <= 0.9955999851226807f) {
tmp = sqrtf(-logf((1.0f - u1)));
} else {
tmp = cosf((((float) M_PI) * (2.0f * u2))) * sqrtf((u1 - (u1 * (u1 * -0.5f))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(1.0) - u1) <= Float32(0.9955999851226807)) tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); else tmp = Float32(cos(Float32(Float32(pi) * Float32(Float32(2.0) * u2))) * sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5)))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(1.0) - u1) <= single(0.9955999851226807)) tmp = sqrt(-log((single(1.0) - u1))); else tmp = cos((single(pi) * (single(2.0) * u2))) * sqrt((u1 - (u1 * (u1 * single(-0.5))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u1 \leq 0.9955999851226807:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(\pi \cdot \left(2 \cdot u2\right)\right) \cdot \sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)}\\
\end{array}
\end{array}
if (-.f32 1 u1) < 0.995599985Initial program 95.7%
Taylor expanded in u2 around 0 80.5%
if 0.995599985 < (-.f32 1 u1) Initial program 46.1%
Taylor expanded in u1 around 0 97.9%
+-commutative97.9%
mul-1-neg97.9%
unsub-neg97.9%
unpow297.9%
associate-*r*97.9%
Simplified97.9%
Taylor expanded in u2 around inf 97.9%
*-commutative97.9%
associate-*r*97.9%
*-commutative97.9%
*-commutative97.9%
*-commutative97.9%
unpow297.9%
associate-*r*97.9%
*-commutative97.9%
Simplified97.9%
Final simplification93.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (- 1.0 u1) 0.9998199939727783) (sqrt (- (log (- 1.0 u1)))) (* (cos (* 2.0 (* PI u2))) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((1.0f - u1) <= 0.9998199939727783f) {
tmp = sqrtf(-logf((1.0f - u1)));
} else {
tmp = cosf((2.0f * (((float) M_PI) * u2))) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(1.0) - u1) <= Float32(0.9998199939727783)) tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); else tmp = Float32(cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(1.0) - u1) <= single(0.9998199939727783)) tmp = sqrt(-log((single(1.0) - u1))); else tmp = cos((single(2.0) * (single(pi) * u2))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u1 \leq 0.9998199939727783:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (-.f32 1 u1) < 0.999819994Initial program 90.3%
Taylor expanded in u2 around 0 77.0%
if 0.999819994 < (-.f32 1 u1) Initial program 38.2%
sub-neg38.2%
log1p-def99.0%
associate-*l*99.0%
Simplified99.0%
neg-mul-199.0%
log1p-udef38.2%
sub-neg38.2%
neg-mul-138.2%
add-sqr-sqrt38.2%
pow238.2%
Applied egg-rr90.2%
Taylor expanded in u1 around 0 92.3%
Final simplification86.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (- 1.0 u1) 0.9968000054359436) (sqrt (- (log (- 1.0 u1)))) (sqrt (- u1 (* u1 (* u1 -0.5))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((1.0f - u1) <= 0.9968000054359436f) {
tmp = sqrtf(-logf((1.0f - u1)));
} else {
tmp = sqrtf((u1 - (u1 * (u1 * -0.5f))));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((1.0e0 - u1) <= 0.9968000054359436e0) then
tmp = sqrt(-log((1.0e0 - u1)))
else
tmp = sqrt((u1 - (u1 * (u1 * (-0.5e0)))))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(1.0) - u1) <= Float32(0.9968000054359436)) tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); else tmp = sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(1.0) - u1) <= single(0.9968000054359436)) tmp = sqrt(-log((single(1.0) - u1))); else tmp = sqrt((u1 - (u1 * (u1 * single(-0.5))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u1 \leq 0.9968000054359436:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)}\\
\end{array}
\end{array}
if (-.f32 1 u1) < 0.996800005Initial program 95.1%
Taylor expanded in u2 around 0 79.5%
if 0.996800005 < (-.f32 1 u1) Initial program 44.5%
Taylor expanded in u1 around 0 98.4%
+-commutative98.4%
mul-1-neg98.4%
unsub-neg98.4%
unpow298.4%
associate-*r*98.4%
Simplified98.4%
Taylor expanded in u2 around 0 77.6%
*-commutative77.6%
unpow277.6%
associate-*r*77.6%
*-commutative77.6%
Simplified77.6%
Final simplification78.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- u1 (* u1 (* u1 -0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 - (u1 * (u1 * -0.5f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 - (u1 * (u1 * (-0.5e0)))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 - (u1 * (u1 * single(-0.5))))); end
\begin{array}{l}
\\
\sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)}
\end{array}
Initial program 57.7%
Taylor expanded in u1 around 0 88.2%
+-commutative88.2%
mul-1-neg88.2%
unsub-neg88.2%
unpow288.2%
associate-*r*88.2%
Simplified88.2%
Taylor expanded in u2 around 0 71.5%
*-commutative71.5%
unpow271.5%
associate-*r*71.5%
*-commutative71.5%
Simplified71.5%
Final simplification71.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 57.7%
sub-neg57.7%
log1p-def99.0%
associate-*l*99.0%
Simplified99.0%
neg-mul-199.0%
log1p-udef57.7%
sub-neg57.7%
neg-mul-157.7%
add-sqr-sqrt57.7%
pow257.7%
Applied egg-rr74.4%
Taylor expanded in u1 around 0 76.8%
Taylor expanded in u2 around 0 63.8%
Final simplification63.8%
herbie shell --seed 2023194
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))