
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* (- n1_i n0_i) u)
(+
n0_i
(*
(+
(+ (* n0_i -0.16666666666666666) (* 0.5 (* n0_i u)))
(* -0.16666666666666666 (- (* u (- n0_i n1_i)) n0_i)))
(pow normAngle 2.0)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((n1_i - n0_i) * u) + (n0_i + ((((n0_i * -0.16666666666666666f) + (0.5f * (n0_i * u))) + (-0.16666666666666666f * ((u * (n0_i - n1_i)) - n0_i))) * powf(normAngle, 2.0f)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((n1_i - n0_i) * u) + (n0_i + ((((n0_i * (-0.16666666666666666e0)) + (0.5e0 * (n0_i * u))) + ((-0.16666666666666666e0) * ((u * (n0_i - n1_i)) - n0_i))) * (normangle ** 2.0e0)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(n1_i - n0_i) * u) + Float32(n0_i + Float32(Float32(Float32(Float32(n0_i * Float32(-0.16666666666666666)) + Float32(Float32(0.5) * Float32(n0_i * u))) + Float32(Float32(-0.16666666666666666) * Float32(Float32(u * Float32(n0_i - n1_i)) - n0_i))) * (normAngle ^ Float32(2.0))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((n1_i - n0_i) * u) + (n0_i + ((((n0_i * single(-0.16666666666666666)) + (single(0.5) * (n0_i * u))) + (single(-0.16666666666666666) * ((u * (n0_i - n1_i)) - n0_i))) * (normAngle ^ single(2.0)))); end
\begin{array}{l}
\\
\left(n1_i - n0_i\right) \cdot u + \left(n0_i + \left(\left(n0_i \cdot -0.16666666666666666 + 0.5 \cdot \left(n0_i \cdot u\right)\right) + -0.16666666666666666 \cdot \left(u \cdot \left(n0_i - n1_i\right) - n0_i\right)\right) \cdot {normAngle}^{2}\right)
\end{array}
Initial program 96.9%
+-commutative96.9%
*-commutative96.9%
associate-*r*89.1%
*-commutative89.1%
associate-*r*77.4%
distribute-rgt-out77.3%
*-commutative77.3%
associate-*r/77.6%
associate-/l*77.6%
*-commutative77.6%
fma-def77.6%
*-commutative77.6%
/-rgt-identity77.6%
Simplified77.6%
Taylor expanded in u around 0 77.1%
Taylor expanded in normAngle around 0 99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* (- n1_i n0_i) u)
(+
n0_i
(*
(* u (* normAngle normAngle))
(fma 0.16666666666666666 n1_i (* n0_i 0.3333333333333333))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((n1_i - n0_i) * u) + (n0_i + ((u * (normAngle * normAngle)) * fmaf(0.16666666666666666f, n1_i, (n0_i * 0.3333333333333333f))));
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(n1_i - n0_i) * u) + Float32(n0_i + Float32(Float32(u * Float32(normAngle * normAngle)) * fma(Float32(0.16666666666666666), n1_i, Float32(n0_i * Float32(0.3333333333333333)))))) end
\begin{array}{l}
\\
\left(n1_i - n0_i\right) \cdot u + \left(n0_i + \left(u \cdot \left(normAngle \cdot normAngle\right)\right) \cdot \mathsf{fma}\left(0.16666666666666666, n1_i, n0_i \cdot 0.3333333333333333\right)\right)
\end{array}
Initial program 96.9%
+-commutative96.9%
*-commutative96.9%
associate-*r*89.1%
*-commutative89.1%
associate-*r*77.4%
distribute-rgt-out77.3%
*-commutative77.3%
associate-*r/77.6%
associate-/l*77.6%
*-commutative77.6%
fma-def77.6%
*-commutative77.6%
/-rgt-identity77.6%
Simplified77.6%
Taylor expanded in u around 0 77.1%
Taylor expanded in normAngle around 0 99.1%
Taylor expanded in u around 0 99.1%
*-commutative99.1%
cancel-sign-sub-inv99.1%
metadata-eval99.1%
neg-mul-199.1%
unsub-neg99.1%
Simplified99.1%
Taylor expanded in n0_i around 0 99.1%
+-commutative99.1%
associate-*r*99.1%
associate-*r*99.1%
*-commutative99.1%
metadata-eval99.1%
distribute-rgt-out99.1%
distribute-rgt-out99.1%
unpow299.1%
fma-def99.1%
distribute-rgt-out99.1%
metadata-eval99.1%
*-commutative99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- n1_i n0_i) u) (+ n0_i (* 0.16666666666666666 (* normAngle (* u (* n1_i normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((n1_i - n0_i) * u) + (n0_i + (0.16666666666666666f * (normAngle * (u * (n1_i * normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((n1_i - n0_i) * u) + (n0_i + (0.16666666666666666e0 * (normangle * (u * (n1_i * normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(n1_i - n0_i) * u) + Float32(n0_i + Float32(Float32(0.16666666666666666) * Float32(normAngle * Float32(u * Float32(n1_i * normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((n1_i - n0_i) * u) + (n0_i + (single(0.16666666666666666) * (normAngle * (u * (n1_i * normAngle))))); end
\begin{array}{l}
\\
\left(n1_i - n0_i\right) \cdot u + \left(n0_i + 0.16666666666666666 \cdot \left(normAngle \cdot \left(u \cdot \left(n1_i \cdot normAngle\right)\right)\right)\right)
\end{array}
Initial program 96.9%
+-commutative96.9%
*-commutative96.9%
associate-*r*89.1%
*-commutative89.1%
associate-*r*77.4%
distribute-rgt-out77.3%
*-commutative77.3%
associate-*r/77.6%
associate-/l*77.6%
*-commutative77.6%
fma-def77.6%
*-commutative77.6%
/-rgt-identity77.6%
Simplified77.6%
Taylor expanded in u around 0 77.1%
Taylor expanded in normAngle around 0 99.1%
Taylor expanded in u around 0 99.1%
*-commutative99.1%
cancel-sign-sub-inv99.1%
metadata-eval99.1%
neg-mul-199.1%
unsub-neg99.1%
Simplified99.1%
Taylor expanded in n0_i around 0 98.8%
associate-*r*98.8%
unpow298.8%
associate-*r*98.8%
*-commutative98.8%
associate-*l*98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -8.199999739777285e-21)
(not (<= n1_i 1.0000000168623835e-16)))
(* u (+ n1_i n0_i))
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -8.199999739777285e-21f) || !(n1_i <= 1.0000000168623835e-16f)) {
tmp = u * (n1_i + n0_i);
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-8.199999739777285e-21)) .or. (.not. (n1_i <= 1.0000000168623835e-16))) then
tmp = u * (n1_i + n0_i)
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-8.199999739777285e-21)) || !(n1_i <= Float32(1.0000000168623835e-16))) tmp = Float32(u * Float32(n1_i + n0_i)); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-8.199999739777285e-21)) || ~((n1_i <= single(1.0000000168623835e-16)))) tmp = u * (n1_i + n0_i); else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -8.199999739777285 \cdot 10^{-21} \lor \neg \left(n1_i \leq 1.0000000168623835 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot \left(n1_i + n0_i\right)\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n1_i < -8.19999974e-21 or 1.00000002e-16 < n1_i Initial program 96.1%
fma-def96.2%
associate-*r/96.2%
*-rgt-identity96.2%
associate-*r/97.1%
*-rgt-identity97.1%
Simplified97.1%
Taylor expanded in normAngle around 0 97.4%
flip-+91.3%
Applied egg-rr91.3%
Taylor expanded in u around inf 58.2%
associate-/l*58.9%
unpow258.9%
unpow258.9%
neg-mul-158.9%
Simplified58.9%
associate-/r/59.2%
sqr-neg59.2%
flip-+59.4%
+-commutative59.4%
add-sqr-sqrt33.0%
sqrt-unprod60.6%
sqr-neg60.6%
sqrt-prod27.7%
add-sqr-sqrt62.1%
Applied egg-rr62.1%
if -8.19999974e-21 < n1_i < 1.00000002e-16Initial program 97.7%
fma-def97.7%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 64.1%
Final simplification63.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.99999991225835e-15)
(not (<= n1_i 1.0000000168623835e-16)))
(* u (+ n1_i n0_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.99999991225835e-15f) || !(n1_i <= 1.0000000168623835e-16f)) {
tmp = u * (n1_i + n0_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.99999991225835e-15)) .or. (.not. (n1_i <= 1.0000000168623835e-16))) then
tmp = u * (n1_i + n0_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.99999991225835e-15)) || !(n1_i <= Float32(1.0000000168623835e-16))) tmp = Float32(u * Float32(n1_i + n0_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.99999991225835e-15)) || ~((n1_i <= single(1.0000000168623835e-16)))) tmp = u * (n1_i + n0_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.99999991225835 \cdot 10^{-15} \lor \neg \left(n1_i \leq 1.0000000168623835 \cdot 10^{-16}\right):\\
\;\;\;\;u \cdot \left(n1_i + n0_i\right)\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -4.99999991e-15 or 1.00000002e-16 < n1_i Initial program 96.7%
fma-def96.7%
associate-*r/96.8%
*-rgt-identity96.8%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
Taylor expanded in normAngle around 0 97.4%
flip-+95.0%
Applied egg-rr95.0%
Taylor expanded in u around inf 63.3%
associate-/l*63.1%
unpow263.1%
unpow263.1%
neg-mul-163.1%
Simplified63.1%
associate-/r/63.5%
sqr-neg63.5%
flip-+63.6%
+-commutative63.6%
add-sqr-sqrt35.6%
sqrt-unprod64.8%
sqr-neg64.8%
sqrt-prod29.2%
add-sqr-sqrt66.0%
Applied egg-rr66.0%
if -4.99999991e-15 < n1_i < 1.00000002e-16Initial program 97.1%
fma-def97.2%
associate-*r/97.3%
*-rgt-identity97.3%
associate-*r/97.7%
*-rgt-identity97.7%
Simplified97.7%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in n1_i around 0 80.5%
Final simplification74.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.000000097707407e-26)
(not (<= n1_i 5.000000156871975e-23)))
(+ n0_i (* n1_i u))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.000000097707407e-26f) || !(n1_i <= 5.000000156871975e-23f)) {
tmp = n0_i + (n1_i * u);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.000000097707407e-26)) .or. (.not. (n1_i <= 5.000000156871975e-23))) then
tmp = n0_i + (n1_i * u)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.000000097707407e-26)) || !(n1_i <= Float32(5.000000156871975e-23))) tmp = Float32(n0_i + Float32(n1_i * u)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.000000097707407e-26)) || ~((n1_i <= single(5.000000156871975e-23)))) tmp = n0_i + (n1_i * u); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -5.000000097707407 \cdot 10^{-26} \lor \neg \left(n1_i \leq 5.000000156871975 \cdot 10^{-23}\right):\\
\;\;\;\;n0_i + n1_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -5.0000001e-26 or 5.00000016e-23 < n1_i Initial program 95.8%
fma-def95.9%
associate-*r/96.0%
*-rgt-identity96.0%
associate-*r/96.6%
*-rgt-identity96.6%
Simplified96.6%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in u around 0 86.1%
if -5.0000001e-26 < n1_i < 5.00000016e-23Initial program 98.9%
fma-def98.9%
associate-*r/99.0%
*-rgt-identity99.0%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 97.0%
Taylor expanded in n1_i around 0 90.8%
Final simplification87.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.000000097707407e-26)
(not (<= n1_i 5.000000156871975e-23)))
(+ n0_i (* n1_i u))
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.000000097707407e-26f) || !(n1_i <= 5.000000156871975e-23f)) {
tmp = n0_i + (n1_i * u);
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.000000097707407e-26)) .or. (.not. (n1_i <= 5.000000156871975e-23))) then
tmp = n0_i + (n1_i * u)
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.000000097707407e-26)) || !(n1_i <= Float32(5.000000156871975e-23))) tmp = Float32(n0_i + Float32(n1_i * u)); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.000000097707407e-26)) || ~((n1_i <= single(5.000000156871975e-23)))) tmp = n0_i + (n1_i * u); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -5.000000097707407 \cdot 10^{-26} \lor \neg \left(n1_i \leq 5.000000156871975 \cdot 10^{-23}\right):\\
\;\;\;\;n0_i + n1_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0_i - n0_i \cdot u\\
\end{array}
\end{array}
if n1_i < -5.0000001e-26 or 5.00000016e-23 < n1_i Initial program 95.8%
fma-def95.9%
associate-*r/96.0%
*-rgt-identity96.0%
associate-*r/96.6%
*-rgt-identity96.6%
Simplified96.6%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in u around 0 86.1%
if -5.0000001e-26 < n1_i < 5.00000016e-23Initial program 98.9%
fma-def98.9%
associate-*r/99.0%
*-rgt-identity99.0%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 97.0%
flip-+64.7%
Applied egg-rr64.7%
Taylor expanded in n1_i around 0 90.8%
*-commutative90.8%
sub-neg90.8%
mul-1-neg90.8%
distribute-lft-in91.0%
*-rgt-identity91.0%
mul-1-neg91.0%
distribute-rgt-neg-in91.0%
unsub-neg91.0%
*-commutative91.0%
Simplified91.0%
Final simplification88.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -8.199999739777285e-21) (* n1_i u) (if (<= n1_i 1.0000000168623835e-16) n0_i (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -8.199999739777285e-21f) {
tmp = n1_i * u;
} else if (n1_i <= 1.0000000168623835e-16f) {
tmp = n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-8.199999739777285e-21)) then
tmp = n1_i * u
else if (n1_i <= 1.0000000168623835e-16) then
tmp = n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-8.199999739777285e-21)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(1.0000000168623835e-16)) tmp = n0_i; else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-8.199999739777285e-21)) tmp = n1_i * u; elseif (n1_i <= single(1.0000000168623835e-16)) tmp = n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -8.199999739777285 \cdot 10^{-21}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{elif}\;n1_i \leq 1.0000000168623835 \cdot 10^{-16}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n1_i < -8.19999974e-21 or 1.00000002e-16 < n1_i Initial program 96.1%
fma-def96.2%
associate-*r/96.2%
*-rgt-identity96.2%
associate-*r/97.1%
*-rgt-identity97.1%
Simplified97.1%
Taylor expanded in normAngle around 0 97.4%
Taylor expanded in n1_i around inf 60.4%
*-commutative60.4%
Simplified60.4%
if -8.19999974e-21 < n1_i < 1.00000002e-16Initial program 97.7%
fma-def97.7%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 64.1%
Final simplification62.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* (- n1_i n0_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((n1_i - n0_i) * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((n1_i - n0_i) * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(n1_i - n0_i) * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((n1_i - n0_i) * u); end
\begin{array}{l}
\\
n0_i + \left(n1_i - n0_i\right) \cdot u
\end{array}
Initial program 96.9%
fma-def97.0%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.5%
*-rgt-identity97.5%
Simplified97.5%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in u around -inf 97.7%
+-commutative97.7%
mul-1-neg97.7%
unsub-neg97.7%
+-commutative97.7%
mul-1-neg97.7%
unsub-neg97.7%
Simplified97.7%
Final simplification97.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 96.9%
fma-def97.0%
associate-*r/97.1%
*-rgt-identity97.1%
associate-*r/97.5%
*-rgt-identity97.5%
Simplified97.5%
Taylor expanded in u around 0 48.2%
Final simplification48.2%
herbie shell --seed 2023194
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))